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[Bug Fix] Fix miscellaneous memory leaks related to EQApplicationPacket and it's pBuffer (#2262)
* Delete EQApplicationPacket after use * Correct issue where Creating EQApplicationPackets in zone/mob.cpp may not free pBuffer[] * Handle freeing pBuffer[] if exists in zone/mob.cpp Create*Packet functions * Handle freeing pBuffer[] in zone/object.cpp Create*Packet methods * Delete leaked outapp variables in zone/trading.cpp * Make CreateHorseSpawnPacket() safer by freeing pBuffer[] before replacing with new[] * Prevent initial new ServerPacket from being leaked in command_reload * Free pack after sending in command_setlsinfo * Delete new NPC in command_viewnpctype after printing stats * Fix compile error * Delete EQApplicationPacket after sending in command_kick * Remove unneeded safe_delete(outapp) after FastQueuePacket and fix minor whitespace issue * Delete packet after sending in WorldServer::SendReloadTasks * Cleanup logic and free leaked NPCType in Client::Doppelganger * Free RespawnOption in Client::HandleRespawnFromHover in 'unexpected rez from hover request' branch * Free EQApplicationPacket after sending in Bot::ProcessBotInspectionRequest * Free Bot when returning from failed Bot::Save() in helper_bot_create() * Initialize variable to nullptr to prevent garbage initial value * Undo change in other PR
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@@ -61,7 +61,7 @@ void command_reload(Client *c, const Seperator *sep)
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return;
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}
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auto pack = new ServerPacket;
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ServerPacket* pack = nullptr;
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if (is_aa) {
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c->Message(Chat::White, "Attempting to reload Alternate Advancement Data globally.");
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@@ -282,7 +282,7 @@ void command_reload(Client *c, const Seperator *sep)
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pack = new ServerPacket(ServerOP_ReloadZonePoints, 0);
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}
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if (pack->opcode) {
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if (pack) {
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worldserver.SendPacket(pack);
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}
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