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[Feature] Add humanoid and non-wielded restrictions to pick pocket (#2276)
* Add humanoid and non-wielded restructions to pick pocket * Use constants for message string and char color * Fixed more magic #s * Fix to include valie bodytypes * Fix incorrect scope of final else * My extra message was not needed. Client handles based on packet reply * Removed string ID I added - issued by client * Use existing pick pocket reply function / clean up
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@ -11074,35 +11074,30 @@ void Client::Handle_OP_PickPocket(const EQApplicationPacket *app)
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return;
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p_timers.Start(pTimerBeggingPickPocket, 8);
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auto outapp = new EQApplicationPacket(OP_PickPocket, sizeof(sPickPocket_Struct));
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sPickPocket_Struct* pick_out = (sPickPocket_Struct*)outapp->pBuffer;
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pick_out->coin = 0;
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pick_out->from = victim->GetID();
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pick_out->to = GetID();
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pick_out->myskill = GetSkill(EQ::skills::SkillPickPockets);
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pick_out->type = 0;
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//if we do not send this packet the client will lock up and require the player to relog.
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if (victim == this) {
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Message(0, "You catch yourself red-handed.");
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Message(Chat::White, "You catch yourself red-handed.");
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}
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else if (victim->GetOwnerID()) {
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Message(0, "You cannot steal from pets!");
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Message(Chat::White, "You cannot steal from pets!");
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}
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else if (victim->IsClient()) {
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Message(Chat::White, "Stealing from clients not yet supported.");
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}
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else if (Distance(GetPosition(), victim->GetPosition()) > 20) {
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Message(Chat::Red, "Attempt to pickpocket out of range detected.");
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database.SetMQDetectionFlag(AccountName(), GetName(), "OP_PickPocket was sent from outside combat range.", zone->GetShortName());
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}
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else if (victim->IsNPC()) {
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safe_delete(outapp);
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victim->CastToNPC()->PickPocket(this);
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return;
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auto body = victim->GetBodyType();
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if (body == BT_Humanoid || body == BT_Monster || body == BT_Giant ||
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body == BT_Lycanthrope) {
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victim->CastToNPC()->PickPocket(this);
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return;
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}
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}
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else {
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Message(0, "Stealing from clients not yet supported.");
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}
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QueuePacket(outapp);
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safe_delete(outapp);
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SendPickPocketResponse(victim, 0, PickPocketFailed);
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}
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void Client::Handle_OP_PopupResponse(const EQApplicationPacket *app)
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@ -1867,7 +1867,7 @@ void NPC::PickPocket(Client* thief)
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continue;
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auto item_test = database.GetItem(item_iter->item_id);
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if (item_test->Magic || !item_test->NoDrop || item_test->IsClassBag() || thief->CheckLoreConflict(item_test))
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if (item_test->Magic || !item_test->NoDrop || item_test->IsClassBag() || thief->CheckLoreConflict(item_test) || item_iter->equip_slot != EQ::invslot::SLOT_INVALID)
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continue;
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loot_selection.push_back(std::make_pair(item_test, ((item_test->Stackable) ? (1) : (item_iter->charges))));
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