[Bug Fix] Fix miscellaneous memory leaks related to EQApplicationPacket and it's pBuffer (#2262)

* Delete EQApplicationPacket after use

* Correct issue where Creating EQApplicationPackets in zone/mob.cpp may not free pBuffer[]

* Handle freeing pBuffer[] if exists in zone/mob.cpp Create*Packet functions

* Handle freeing pBuffer[] in zone/object.cpp Create*Packet methods

* Delete leaked outapp variables in zone/trading.cpp

* Make CreateHorseSpawnPacket() safer by freeing pBuffer[] before replacing with new[]

* Prevent initial new ServerPacket from being leaked in command_reload

* Free pack after sending in command_setlsinfo

* Delete new NPC in command_viewnpctype after printing stats

* Fix compile error

* Delete EQApplicationPacket after sending in command_kick

* Remove unneeded safe_delete(outapp) after FastQueuePacket and fix minor whitespace issue

* Delete packet after sending in WorldServer::SendReloadTasks

* Cleanup logic and free leaked NPCType in Client::Doppelganger

* Free RespawnOption in Client::HandleRespawnFromHover in 'unexpected rez from hover request' branch

* Free EQApplicationPacket after sending in Bot::ProcessBotInspectionRequest

* Free Bot when returning from failed Bot::Save() in helper_bot_create()

* Initialize variable to nullptr to prevent garbage initial value

* Undo change in other PR
This commit is contained in:
Quintinon
2022-07-02 20:10:51 -07:00
committed by GitHub
parent 5c60913583
commit b5c4357de2
15 changed files with 46 additions and 39 deletions
+1 -1
View File
@@ -1122,8 +1122,8 @@ void command_object(Client *c, const Seperator *sep)
app = new EQApplicationPacket();
o->CreateDeSpawnPacket(app);
entity_list.QueueClients(nullptr, app);
entity_list.RemoveObject(o->GetID());
safe_delete(app);
// Verifying ZoneID and Version in case someone else ended up adding an object with our ID
// from a different zone/version. Don't want to delete someone else's work.