[Bug Fix] Fix miscellaneous memory leaks related to EQApplicationPacket and it's pBuffer (#2262)

* Delete EQApplicationPacket after use

* Correct issue where Creating EQApplicationPackets in zone/mob.cpp may not free pBuffer[]

* Handle freeing pBuffer[] if exists in zone/mob.cpp Create*Packet functions

* Handle freeing pBuffer[] in zone/object.cpp Create*Packet methods

* Delete leaked outapp variables in zone/trading.cpp

* Make CreateHorseSpawnPacket() safer by freeing pBuffer[] before replacing with new[]

* Prevent initial new ServerPacket from being leaked in command_reload

* Free pack after sending in command_setlsinfo

* Delete new NPC in command_viewnpctype after printing stats

* Fix compile error

* Delete EQApplicationPacket after sending in command_kick

* Remove unneeded safe_delete(outapp) after FastQueuePacket and fix minor whitespace issue

* Delete packet after sending in WorldServer::SendReloadTasks

* Cleanup logic and free leaked NPCType in Client::Doppelganger

* Free RespawnOption in Client::HandleRespawnFromHover in 'unexpected rez from hover request' branch

* Free EQApplicationPacket after sending in Bot::ProcessBotInspectionRequest

* Free Bot when returning from failed Bot::Save() in helper_bot_create()

* Initialize variable to nullptr to prevent garbage initial value

* Undo change in other PR
This commit is contained in:
Quintinon
2022-07-02 20:10:51 -07:00
committed by GitHub
parent 5c60913583
commit b5c4357de2
15 changed files with 46 additions and 39 deletions
+1
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@@ -17,6 +17,7 @@ void command_kick(Client *c, const Seperator *sep)
if (client->Admin() <= c->Admin()) {
auto outapp = new EQApplicationPacket(OP_GMKick, 0);
client->QueuePacket(outapp);
safe_delete(outapp);
client->Kick("Ordered kicked by command");
c->Message(
Chat::White,
+1 -1
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@@ -1122,8 +1122,8 @@ void command_object(Client *c, const Seperator *sep)
app = new EQApplicationPacket();
o->CreateDeSpawnPacket(app);
entity_list.QueueClients(nullptr, app);
entity_list.RemoveObject(o->GetID());
safe_delete(app);
// Verifying ZoneID and Version in case someone else ended up adding an object with our ID
// from a different zone/version. Don't want to delete someone else's work.
+2 -2
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@@ -61,7 +61,7 @@ void command_reload(Client *c, const Seperator *sep)
return;
}
auto pack = new ServerPacket;
ServerPacket* pack = nullptr;
if (is_aa) {
c->Message(Chat::White, "Attempting to reload Alternate Advancement Data globally.");
@@ -282,7 +282,7 @@ void command_reload(Client *c, const Seperator *sep)
pack = new ServerPacket(ServerOP_ReloadZonePoints, 0);
}
if (pack->opcode) {
if (pack) {
worldserver.SendPacket(pack);
}
+1
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@@ -18,6 +18,7 @@ void command_setlsinfo(Client *c, const Seperator *sep)
strn0cpy(s->user_email, sep->arg[1], 100);
strn0cpy(s->userpassword, sep->arg[2], 50);
worldserver.SendPacket(pack);
safe_delete(pack);
c->Message(Chat::White, "Your email and local loginserver password have been set.");
}
+1
View File
@@ -13,6 +13,7 @@ void command_viewnpctype(Client *c, const Seperator *sep)
GravityBehavior::Water
);
npc->ShowStats(c);
safe_delete(npc);
}
else {
c->Message(