mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
[Feature] Implement "Big Bags"
This commit is contained in:
+4
-4
@@ -9203,7 +9203,7 @@ void Client::SetPrimaryWeaponOrnamentation(uint32 model_id)
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auto l = InventoryRepository::GetWhere(
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database,
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fmt::format(
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"`charid` = {} AND `slotid` = {}",
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"`character_id` = {} AND `slot_id` = {}",
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character_id,
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EQ::invslot::slotPrimary
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)
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@@ -9215,7 +9215,7 @@ void Client::SetPrimaryWeaponOrnamentation(uint32 model_id)
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auto e = l.front();
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e.ornamentidfile = model_id;
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e.ornament_idfile = model_id;
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const int updated = InventoryRepository::UpdateOne(database, e);
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@@ -9236,7 +9236,7 @@ void Client::SetSecondaryWeaponOrnamentation(uint32 model_id)
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auto l = InventoryRepository::GetWhere(
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database,
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fmt::format(
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"`charid` = {} AND `slotid` = {}",
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"`character_id` = {} AND `slot_id` = {}",
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character_id,
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EQ::invslot::slotSecondary
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)
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@@ -9248,7 +9248,7 @@ void Client::SetSecondaryWeaponOrnamentation(uint32 model_id)
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auto e = l.front();
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e.ornamentidfile = model_id;
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e.ornament_idfile = model_id;
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const int updated = InventoryRepository::UpdateOne(database, e);
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+14
-38
@@ -10748,8 +10748,7 @@ void Client::Handle_OP_MoveCoin(const EQApplicationPacket *app)
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void Client::Handle_OP_MoveItem(const EQApplicationPacket *app)
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{
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if (!CharacterID())
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{
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if (!CharacterID()) {
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return;
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}
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@@ -10758,57 +10757,34 @@ void Client::Handle_OP_MoveItem(const EQApplicationPacket *app)
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return;
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}
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MoveItem_Struct* mi = (MoveItem_Struct*)app->pBuffer;
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if (spellend_timer.Enabled() && casting_spell_id && !IsBardSong(casting_spell_id))
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{
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if (mi->from_slot != mi->to_slot && (mi->from_slot <= EQ::invslot::GENERAL_END || mi->from_slot > 39) && IsValidSlot(mi->from_slot) && IsValidSlot(mi->to_slot))
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{
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const EQ::ItemInstance *itm_from = GetInv().GetItem(mi->from_slot);
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const EQ::ItemInstance *itm_to = GetInv().GetItem(mi->to_slot);
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auto message = fmt::format("Player issued a move item from {}(item id {}) to {}(item id {}) while casting {}.",
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MoveItem_Struct* mi = (MoveItem_Struct*) app->pBuffer;
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if (spellend_timer.Enabled() && casting_spell_id && !IsBardSong(casting_spell_id)) {
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if (mi->from_slot != mi->to_slot && (mi->from_slot <= EQ::invslot::GENERAL_END || mi->from_slot > 39) &&
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IsValidSlot(mi->from_slot) && IsValidSlot(mi->to_slot)) {
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const EQ::ItemInstance* itm_from = GetInv().GetItem(mi->from_slot);
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const EQ::ItemInstance* itm_to = GetInv().GetItem(mi->to_slot);
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auto message = fmt::format(
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"Player issued a move item from {}(item id {}) to {}(item id {}) while casting {}.",
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mi->from_slot,
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itm_from ? itm_from->GetID() : 0,
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mi->to_slot,
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itm_to ? itm_to->GetID() : 0,
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casting_spell_id);
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RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = message});
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casting_spell_id
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);
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RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{ .message = message });
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Kick("Inventory desync"); // Kick client to prevent client and server from getting out-of-sync inventory slots
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return;
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}
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}
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// Illegal bagslot usage checks. Currently, user only receives a message if this check is triggered.
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bool mi_hack = false;
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if (mi->from_slot >= EQ::invbag::GENERAL_BAGS_BEGIN && mi->from_slot <= EQ::invbag::CURSOR_BAG_END) {
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if (mi->from_slot >= EQ::invbag::CURSOR_BAG_BEGIN) { mi_hack = true; }
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else {
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int16 from_parent = m_inv.CalcSlotId(mi->from_slot);
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if (!m_inv[from_parent]) { mi_hack = true; }
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else if (!m_inv[from_parent]->IsClassBag()) { mi_hack = true; }
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else if (m_inv.CalcBagIdx(mi->from_slot) >= m_inv[from_parent]->GetItem()->BagSlots) { mi_hack = true; }
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}
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}
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if (mi->to_slot >= EQ::invbag::GENERAL_BAGS_BEGIN && mi->to_slot <= EQ::invbag::CURSOR_BAG_END) {
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if (mi->to_slot >= EQ::invbag::CURSOR_BAG_BEGIN) { mi_hack = true; }
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else {
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int16 to_parent = m_inv.CalcSlotId(mi->to_slot);
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if (!m_inv[to_parent]) { mi_hack = true; }
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else if (!m_inv[to_parent]->IsClassBag()) { mi_hack = true; }
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else if (m_inv.CalcBagIdx(mi->to_slot) >= m_inv[to_parent]->GetItem()->BagSlots) { mi_hack = true; }
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}
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}
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if (mi_hack) { Message(Chat::Yellow, "Caution: Illegal use of inaccessible bag slots!"); }
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if (!SwapItem(mi) && IsValidSlot(mi->from_slot) && IsValidSlot(mi->to_slot)) {
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SwapItemResync(mi);
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bool error = false;
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InterrogateInventory(this, false, true, false, error, false);
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if (error)
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if (error) {
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InterrogateInventory(this, true, false, true, error);
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}
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}
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for (int slot : {mi->to_slot, mi->from_slot}) {
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+7
-10
@@ -770,11 +770,12 @@ void Client::BulkSendInventoryItems()
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EQ::OutBuffer ob;
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EQ::OutBuffer::pos_type last_pos = ob.tellp();
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// Possessions items
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for (int16 slot_id = EQ::invslot::POSSESSIONS_BEGIN; slot_id <= EQ::invslot::POSSESSIONS_END; slot_id++) {
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// Equipment items
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for (int16 slot_id = EQ::invslot::EQUIPMENT_BEGIN; slot_id <= EQ::invslot::EQUIPMENT_END; slot_id++) {
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const EQ::ItemInstance* inst = m_inv[slot_id];
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if (!inst)
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if (!inst) {
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continue;
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}
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inst->Serialize(ob, slot_id);
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@@ -784,7 +785,7 @@ void Client::BulkSendInventoryItems()
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last_pos = ob.tellp();
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}
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if (!RuleB(Inventory, LazyLoadBank)) {
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if (!RuleB(Inventory, LazyLoadBank)) {
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// Bank items
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for (int16 slot_id = EQ::invslot::BANK_BEGIN; slot_id <= EQ::invslot::BANK_END; slot_id++) {
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const EQ::ItemInstance* inst = m_inv[slot_id];
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@@ -823,12 +824,6 @@ void Client::BulkSendInventoryItems()
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void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
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const EQ::ItemData* handy_item = nullptr;
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uint32 merchant_slots = 80; //The max number of items passed in the transaction.
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if (m_ClientVersionBit & EQ::versions::maskRoFAndLater) { // RoF+ can send 200 items
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merchant_slots = 200;
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}
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const EQ::ItemData *item = nullptr;
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auto merchant_list = zone->merchanttable[merchant_id];
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auto npc = entity_list.GetMobByNpcTypeID(npcid);
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@@ -840,6 +835,8 @@ void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
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}
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}
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const int16 merchant_slots = (m_ClientVersionBit & EQ::versions::maskRoFAndLater) ? EQ::invtype::MERCHANT_SIZE : 80;
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auto temporary_merchant_list = zone->tmpmerchanttable[npcid];
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uint32 slot_id = 1;
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uint8 handy_chance = 0;
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+2
-2
@@ -845,7 +845,7 @@ LootItem *Corpse::GetItem(uint16 lootslot, LootItem **bag_item_data)
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// convert above code to for loop
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for (const auto &item: m_item_list) {
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if (item->equip_slot >= bagstart && item->equip_slot < bagstart + 10) {
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if (item->equip_slot >= bagstart && item->equip_slot < bagstart + EQ::invbag::SLOT_COUNT) {
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bag_item_data[item->equip_slot - bagstart] = item;
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}
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}
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@@ -1472,7 +1472,7 @@ void Corpse::LootCorpseItem(Client *c, const EQApplicationPacket *app)
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const EQ::ItemData *item = nullptr;
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EQ::ItemInstance *inst = nullptr;
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LootItem *item_data = nullptr, *bag_item_data[10] = {};
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LootItem *item_data = nullptr, *bag_item_data[EQ::invbag::SLOT_COUNT] = {};
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memset(bag_item_data, 0, sizeof(bag_item_data));
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if (GetPlayerKillItem() > 1) {
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+19
-19
@@ -278,25 +278,25 @@ int Perl__getinventoryslotid(std::string identifier)
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else if (identifier == "generalbags.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN;
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else if (identifier == "generalbags.end") result = EQ::invbag::GENERAL_BAGS_END;
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else if (identifier == "general1bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN;
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else if (identifier == "general1bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + 9;
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else if (identifier == "general2bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + 10;
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else if (identifier == "general2bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + 19;
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else if (identifier == "general3bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + 20;
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else if (identifier == "general3bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + 29;
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else if (identifier == "general4bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + 30;
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else if (identifier == "general4bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + 39;
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else if (identifier == "general5bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + 40;
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else if (identifier == "general5bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + 49;
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else if (identifier == "general6bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + 50;
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else if (identifier == "general6bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + 59;
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else if (identifier == "general7bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + 60;
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else if (identifier == "general7bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + 69;
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else if (identifier == "general8bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + 70;
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else if (identifier == "general8bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + 79;
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else if (identifier == "general9bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + 80;
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else if (identifier == "general9bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + 89;
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else if (identifier == "general10bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + 90;
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else if (identifier == "general10bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + 99;
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else if (identifier == "general1bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + (EQ::invbag::SLOT_COUNT - 1);
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else if (identifier == "general2bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + EQ::invbag::SLOT_COUNT;
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else if (identifier == "general2bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + ((EQ::invbag::SLOT_COUNT * 2) - 1);
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else if (identifier == "general3bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + (EQ::invbag::SLOT_COUNT * 2);
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else if (identifier == "general3bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + ((EQ::invbag::SLOT_COUNT * 3) - 1);
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else if (identifier == "general4bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + (EQ::invbag::SLOT_COUNT * 3);
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else if (identifier == "general4bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + ((EQ::invbag::SLOT_COUNT * 4) - 1);
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else if (identifier == "general5bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + (EQ::invbag::SLOT_COUNT * 4);
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else if (identifier == "general5bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + ((EQ::invbag::SLOT_COUNT * 5) - 1);
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else if (identifier == "general6bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + (EQ::invbag::SLOT_COUNT * 5);
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else if (identifier == "general6bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + ((EQ::invbag::SLOT_COUNT * 6) - 1);
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else if (identifier == "general7bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + (EQ::invbag::SLOT_COUNT * 6);
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else if (identifier == "general7bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + ((EQ::invbag::SLOT_COUNT * 7) - 1);
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else if (identifier == "general8bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + (EQ::invbag::SLOT_COUNT * 7);
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else if (identifier == "general8bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + ((EQ::invbag::SLOT_COUNT * 8) - 1);
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else if (identifier == "general9bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + (EQ::invbag::SLOT_COUNT * 8);
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else if (identifier == "general9bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + ((EQ::invbag::SLOT_COUNT * 9) - 1);
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else if (identifier == "general10bag.begin") result = EQ::invbag::GENERAL_BAGS_BEGIN + (EQ::invbag::SLOT_COUNT * 9);
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else if (identifier == "general10bag.end") result = EQ::invbag::GENERAL_BAGS_BEGIN + ((EQ::invbag::SLOT_COUNT * 10) - 1);
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else if (identifier == "cursorbag.begin") result = EQ::invbag::CURSOR_BAG_BEGIN;
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else if (identifier == "cursorbag.end") result = EQ::invbag::CURSOR_BAG_END;
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else if (identifier == "bank.begin") result = EQ::invslot::BANK_BEGIN;
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@@ -310,7 +310,7 @@ void ShowInventory(Client *c, const Seperator *sep)
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Chat::White,
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fmt::format(
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"Slot {} | {} ({}){}",
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(8000 + limboIndex),
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(EQ::invbag::CURSOR_BAG_BEGIN + limboIndex),
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item_data->ID,
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linker.GenerateLink(),
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(
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@@ -339,7 +339,7 @@ void ShowInventory(Client *c, const Seperator *sep)
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Chat::White,
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fmt::format(
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"Slot {} (Augment Slot {}) | {} ({}){}",
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(8000 + limboIndex),
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(EQ::invbag::CURSOR_BAG_BEGIN + limboIndex),
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augment_index,
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linker.GenerateLink(),
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item_data->ID,
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@@ -375,7 +375,7 @@ void ShowInventory(Client *c, const Seperator *sep)
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Chat::White,
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fmt::format(
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"Slot {} Bag Slot {} | {} ({}){}",
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(8000 + limboIndex),
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(EQ::invbag::CURSOR_BAG_BEGIN + limboIndex),
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sub_index,
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linker.GenerateLink(),
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item_data->ID,
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@@ -407,7 +407,7 @@ void ShowInventory(Client *c, const Seperator *sep)
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Chat::White,
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fmt::format(
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"Slot {} Bag Slot {} (Augment Slot {}) | {} ({}){}",
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(8000 + limboIndex),
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(EQ::invbag::CURSOR_BAG_BEGIN + limboIndex),
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sub_index,
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augment_index,
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linker.GenerateLink(),
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+40
-14
@@ -1919,13 +1919,20 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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return false;
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}
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//verify shared bank transactions in the database
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if (src_inst && src_slot_id >= EQ::invslot::SHARED_BANK_BEGIN && src_slot_id <= EQ::invbag::SHARED_BANK_BAGS_END) {
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if (
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src_inst &&
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(
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EQ::ValueWithin(src_slot_id, EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END) ||
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EQ::ValueWithin(src_slot_id, EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END)
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)
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) {
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if(!database.VerifyInventory(account_id, src_slot_id, src_inst)) {
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LogError("Player [{}] on account [{}] was found exploiting the shared bank.\n", GetName(), account_name);
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DeleteItemInInventory(dst_slot_id,0,true);
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return(false);
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}
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if (src_slot_id >= EQ::invslot::SHARED_BANK_BEGIN && src_slot_id <= EQ::invslot::SHARED_BANK_END && src_inst->IsClassBag()){
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if (EQ::ValueWithin(src_slot_id, EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END) && src_inst->IsClassBag()){
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for (uint8 idx = EQ::invbag::SLOT_BEGIN; idx <= EQ::invbag::SLOT_END; idx++) {
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const EQ::ItemInstance* baginst = src_inst->GetItem(idx);
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if (baginst && !database.VerifyInventory(account_id, EQ::InventoryProfile::CalcSlotId(src_slot_id, idx), baginst)){
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@@ -1934,13 +1941,21 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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}
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}
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}
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if (dst_inst && dst_slot_id >= EQ::invslot::SHARED_BANK_BEGIN && dst_slot_id <= EQ::invbag::SHARED_BANK_BAGS_END) {
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if (
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dst_inst &&
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(
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EQ::ValueWithin(dst_slot_id, EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END) ||
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EQ::ValueWithin(dst_slot_id, EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END)
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)
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) {
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if(!database.VerifyInventory(account_id, dst_slot_id, dst_inst)) {
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LogError("Player [{}] on account [{}] was found exploting the shared bank.\n", GetName(), account_name);
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DeleteItemInInventory(src_slot_id,0,true);
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return(false);
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}
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if (dst_slot_id >= EQ::invslot::SHARED_BANK_BEGIN && dst_slot_id <= EQ::invslot::SHARED_BANK_END && dst_inst->IsClassBag()){
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if (EQ::ValueWithin(dst_slot_id, EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END) && dst_inst->IsClassBag()){
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for (uint8 idx = EQ::invbag::SLOT_BEGIN; idx <= EQ::invbag::SLOT_END; idx++) {
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const EQ::ItemInstance* baginst = dst_inst->GetItem(idx);
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if (baginst && !database.VerifyInventory(account_id, EQ::InventoryProfile::CalcSlotId(dst_slot_id, idx), baginst)){
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@@ -1953,10 +1968,20 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
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// Check for No Drop Hacks
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Mob* with = trade->With();
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if (((with && with->IsClient() && !with->CastToClient()->IsBecomeNPC() && dst_slot_id >= EQ::invslot::TRADE_BEGIN && dst_slot_id <= EQ::invslot::TRADE_END) ||
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(dst_slot_id >= EQ::invslot::SHARED_BANK_BEGIN && dst_slot_id <= EQ::invbag::SHARED_BANK_BAGS_END))
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&& GetInv().CheckNoDrop(src_slot_id)
|
||||
&& !CanTradeFVNoDropItem()) {
|
||||
if (
|
||||
(
|
||||
(
|
||||
with &&
|
||||
with->IsClient() &&
|
||||
!with->CastToClient()->IsBecomeNPC() &&
|
||||
EQ::ValueWithin(dst_slot_id, EQ::invslot::TRADE_BEGIN, EQ::invslot::TRADE_END)
|
||||
) ||
|
||||
EQ::ValueWithin(dst_slot_id, EQ::invslot::SHARED_BANK_BEGIN, EQ::invslot::SHARED_BANK_END) ||
|
||||
EQ::ValueWithin(dst_slot_id, EQ::invbag::SHARED_BANK_BAGS_BEGIN, EQ::invbag::SHARED_BANK_BAGS_END)
|
||||
) &&
|
||||
GetInv().CheckNoDrop(src_slot_id) &&
|
||||
!CanTradeFVNoDropItem()
|
||||
) {
|
||||
auto ndh_inst = m_inv[src_slot_id];
|
||||
std::string ndh_item_data;
|
||||
if (ndh_inst == nullptr) {
|
||||
@@ -3624,7 +3649,7 @@ bool Client::InterrogateInventory(Client* requester, bool log, bool silent, bool
|
||||
if (cursor_itr == m_inv.cursor_cbegin())
|
||||
continue;
|
||||
|
||||
instmap[8000 + limbo] = *cursor_itr;
|
||||
instmap[EQ::invbag::CURSOR_BAG_BEGIN + limbo] = *cursor_itr;
|
||||
}
|
||||
|
||||
// call InterrogateInventory_ for error check
|
||||
@@ -3727,11 +3752,12 @@ bool Client::InterrogateInventory_error(int16 head, int16 index, const EQ::ItemI
|
||||
// very basic error checking - can be elaborated upon if more in-depth testing is needed...
|
||||
|
||||
if (
|
||||
(head >= EQ::invslot::EQUIPMENT_BEGIN && head <= EQ::invslot::EQUIPMENT_END) ||
|
||||
(head >= EQ::invslot::TRIBUTE_BEGIN && head <= EQ::invslot::TRIBUTE_END) ||
|
||||
(head >= EQ::invslot::GUILD_TRIBUTE_BEGIN && head <= EQ::invslot::GUILD_TRIBUTE_END) ||
|
||||
(head >= EQ::invslot::WORLD_BEGIN && head <= EQ::invslot::WORLD_END) ||
|
||||
(head >= 8000 && head <= 8101)) {
|
||||
EQ::ValueWithin(head, EQ::invslot::EQUIPMENT_BEGIN, EQ::invslot::EQUIPMENT_END) ||
|
||||
EQ::ValueWithin(head, EQ::invslot::TRIBUTE_BEGIN, EQ::invslot::TRIBUTE_END) ||
|
||||
EQ::ValueWithin(head, EQ::invslot::GUILD_TRIBUTE_BEGIN, EQ::invslot::GUILD_TRIBUTE_END) ||
|
||||
EQ::ValueWithin(head, EQ::invslot::WORLD_BEGIN, EQ::invslot::WORLD_END) ||
|
||||
EQ::ValueWithin(head, EQ::invbag::CURSOR_BAG_BEGIN, EQ::invbag::CURSOR_BAG_END)
|
||||
) {
|
||||
switch (depth)
|
||||
{
|
||||
case 0: // requirement: inst is extant
|
||||
|
||||
+4
-4
@@ -208,10 +208,10 @@ struct ZoneSpellsBlocked {
|
||||
};
|
||||
|
||||
struct TraderCharges_Struct {
|
||||
uint32 ItemID[80];
|
||||
int32 SerialNumber[80];
|
||||
uint32 ItemCost[80];
|
||||
int32 Charges[80];
|
||||
uint32 ItemID[EQ::invtype::BAZAAR_SIZE];
|
||||
int32 SerialNumber[EQ::invtype::BAZAAR_SIZE];
|
||||
uint32 ItemCost[EQ::invtype::BAZAAR_SIZE];
|
||||
int32 Charges[EQ::invtype::BAZAAR_SIZE];
|
||||
};
|
||||
|
||||
const int MaxMercStanceID = 9;
|
||||
|
||||
Reference in New Issue
Block a user