tabbify and cleaned up std issues and min/max problems.

This commit is contained in:
Arthur Ice
2013-05-22 19:52:48 -07:00
parent ac78841e55
commit b4e65a8840
10 changed files with 153 additions and 106 deletions
+6 -5
View File
@@ -20,12 +20,13 @@
#include "../common/types.h"
#include "../common/linked_list.h"
#include "zonedb.h"
#include "../common/eq_constants.h"
#include "zonedump.h"
#include "zonedbasync.h"
#include "../common/servertalk.h"
#include "../common/bodytypes.h"
#include "../common/eq_constants.h"
#include "zonedb.h"
#include "zonedump.h"
#include "zonedbasync.h"
#include "QGlobals.h"
// max number of newspawns to send per bulk packet
@@ -441,7 +442,7 @@ private:
Mob* GetMobByBotID(uint32 botID);
Bot* GetBotByBotID(uint32 botID);
Bot* GetBotByBotName(std::string botName);
list<Bot*> GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID);
std::list<Bot*> GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID);
bool Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint16 iSpellTypes); // TODO: Evaluate this closesly in hopes to eliminate
void ShowSpawnWindow(Client* client, int Distance, bool NamedOnly); // TODO: Implement ShowSpawnWindow in the bot class but it needs entity list stuff