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tabbify and cleaned up std issues and min/max problems.
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+6
-5
@@ -20,12 +20,13 @@
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#include "../common/types.h"
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#include "../common/linked_list.h"
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#include "zonedb.h"
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#include "../common/eq_constants.h"
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#include "zonedump.h"
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#include "zonedbasync.h"
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#include "../common/servertalk.h"
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#include "../common/bodytypes.h"
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#include "../common/eq_constants.h"
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#include "zonedb.h"
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#include "zonedump.h"
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#include "zonedbasync.h"
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#include "QGlobals.h"
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// max number of newspawns to send per bulk packet
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@@ -441,7 +442,7 @@ private:
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Mob* GetMobByBotID(uint32 botID);
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Bot* GetBotByBotID(uint32 botID);
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Bot* GetBotByBotName(std::string botName);
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list<Bot*> GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID);
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std::list<Bot*> GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID);
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bool Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint16 iSpellTypes); // TODO: Evaluate this closesly in hopes to eliminate
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void ShowSpawnWindow(Client* client, int Distance, bool NamedOnly); // TODO: Implement ShowSpawnWindow in the bot class but it needs entity list stuff
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