tabbify and cleaned up std issues and min/max problems.

This commit is contained in:
Arthur Ice
2013-05-22 19:52:48 -07:00
parent ac78841e55
commit b4e65a8840
10 changed files with 153 additions and 106 deletions
+25 -14
View File
@@ -28,27 +28,38 @@ class Client;
#include "../common/EQPacket.h"
#include "../common/linked_list.h"
#include "../common/extprofile.h"
#include "zonedb.h"
#include "errno.h"
#include "../common/classes.h"
#include "../common/races.h"
#include "../common/deity.h"
#include "../common/seperator.h"
#include "../common/Item.h"
#include "../common/guilds.h"
#include "../common/item_struct.h"
#include "../common/clientversions.h"
#include "zonedb.h"
#include "errno.h"
#include "mob.h"
#include "npc.h"
#include "merc.h"
#include "zone.h"
#include "AA.h"
#include "../common/seperator.h"
#include "../common/Item.h"
#include "updatemgr.h"
#include "../common/guilds.h"
#include "questmgr.h"
#include "QGlobals.h"
#ifdef _WINDOWS
// since windows defines these within windef.h (which windows.h include)
// we are required to undefine these to use min and max from <algorithm>
#undef min
#undef max
#endif
#include <float.h>
#include <set>
#include <string>
#include "../common/item_struct.h"
#include "../common/clientversions.h"
#include "QGlobals.h"
#include <algorithm>
#define CLIENT_TIMEOUT 90000
#define CLIENT_LD_TIMEOUT 30000 // length of time client stays in zone after LDing
@@ -1101,7 +1112,7 @@ public:
void DuplicateLoreMessage(uint32 ItemID);
void GarbleMessage(char *, uint8);
void TickItemCheck();
void TickItemCheck();
void TryItemTick(int slot);
int16 GetActSTR() { return( std::min(GetMaxSTR(), GetSTR()) ); }
int16 GetActSTA() { return( std::min(GetMaxSTA(), GetSTA()) ); }
@@ -1110,9 +1121,9 @@ public:
int16 GetActINT() { return( std::min(GetMaxINT(), GetINT()) ); }
int16 GetActWIS() { return( std::min(GetMaxWIS(), GetWIS()) ); }
int16 GetActCHA() { return( std::min(GetMaxCHA(), GetCHA()) ); }
void LoadAccountFlags();
void SetAccountFlag(std::string flag, std::string val);
std::string GetAccountFlag(std::string flag); float GetDamageMultiplier(SkillType);
void LoadAccountFlags();
void SetAccountFlag(std::string flag, std::string val);
std::string GetAccountFlag(std::string flag); float GetDamageMultiplier(SkillType);
int mod_client_damage(int damage, SkillType skillinuse, int hand, ItemInst* weapon, Mob* other);
bool mod_client_message(char* message, uint8 chan_num);
bool mod_can_increase_skill(SkillType skillid, Mob* against_who);
@@ -1431,9 +1442,9 @@ private:
uint8 MaxXTargets;
bool XTargetAutoAddHaters;
struct XTarget_Struct XTargets[XTARGET_HARDCAP];
struct XTarget_Struct XTargets[XTARGET_HARDCAP];
Timer ItemTickTimer;
Timer ItemTickTimer;
std::map<std::string,std::string> accountflags;
};