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Compile Fix and fix to prevent Mercenaries from being set as Group Leader.
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@@ -4338,7 +4338,7 @@ Corpse* Merc::GetGroupMemberCorpse() {
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if(g->members[i] && g->members[i]->IsClient()) {
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corpse = entity_list.GetCorpseByOwnerWithinRange(g->members[i]->CastToClient(), this, RuleI(Mercs, ResurrectRadius));
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if(corpse && !corpse->Rezzed()) {
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if(corpse && !corpse->IsRezzed()) {
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return corpse;
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}
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}
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