Merge branch 'master' of git://github.com/EQEmu/Server into gcc-changes

This commit is contained in:
j883376
2013-05-23 21:12:07 -04:00
219 changed files with 2420 additions and 2489 deletions
+52 -51
View File
@@ -1,5 +1,6 @@
#include "../common/debug.h"
#include "../common/MiscFunctions.h"
#include "../common/StringUtil.h"
#include "../common/servertalk.h"
#include "../common/rulesys.h"
#include "Adventure.h"
@@ -32,7 +33,7 @@ void AdventureManager::Process()
{
if(process_timer->Check())
{
list<Adventure*>::iterator iter = adventure_list.begin();
std::list<Adventure*>::iterator iter = adventure_list.begin();
while(iter != adventure_list.end())
{
if(!(*iter)->Process())
@@ -70,7 +71,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
/**
* This block checks to see if we actually have any adventures for the requested theme.
*/
map<uint32, list<AdventureTemplate*> >::iterator adv_list_iter = adventure_entries.find(sar->template_id);
std::map<uint32, std::list<AdventureTemplate*> >::iterator adv_list_iter = adventure_entries.find(sar->template_id);
if(adv_list_iter == adventure_entries.end())
{
ServerPacket *pack = new ServerPacket(ServerOP_AdventureRequestDeny, sizeof(ServerAdventureRequestDeny_Struct));
@@ -88,7 +89,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
* Active being in progress, finished adventures that are still waiting to expire do not count
* Though they will count against you for which new adventure you can get.
*/
list<Adventure*>::iterator iter = adventure_list.begin();
std::list<Adventure*>::iterator iter = adventure_list.begin();
while(iter != adventure_list.end())
{
Adventure* current = (*iter);
@@ -102,7 +103,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
ServerAdventureRequestDeny_Struct *deny = (ServerAdventureRequestDeny_Struct*)pack->pBuffer;
strcpy(deny->leader, sar->leader);
stringstream ss(stringstream::out | stringstream::in);
std::stringstream ss(std::stringstream::out | std::stringstream::in);
ss << (data + sizeof(ServerAdventureRequest_Struct) + (64 * i)) << " is already apart of an active adventure.";
strcpy(deny->reason, ss.str().c_str());
@@ -120,8 +121,8 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
* Now we need to get every available adventure for our selected theme and exclude ones we can't use.
* ie. the ones that would cause overlap issues for new adventures with the old unexpired adventures.
*/
list<AdventureZones> excluded_zones;
list<AdventureZoneIn> excluded_zone_ins;
std::list<AdventureZones> excluded_zones;
std::list<AdventureZoneIn> excluded_zone_ins;
for(int i = 0; i < sar->member_count; ++i)
{
int finished_adventures_count;
@@ -147,12 +148,12 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
safe_delete_array(finished_adventures);
}
list<AdventureTemplate*> eligible_adventures = adventure_entries[sar->template_id];
std::list<AdventureTemplate*> eligible_adventures = adventure_entries[sar->template_id];
/**
* Remove zones from eligible zones based on their difficulty and type.
* ie only use difficult zones for difficult, collect for collect, etc.
*/
list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
std::list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
while(ea_iter != eligible_adventures.end())
{
if((*ea_iter)->is_hard != ((sar->risk == 2) ? true : false))
@@ -252,7 +253,7 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
ServerAdventureRequestDeny_Struct *deny = (ServerAdventureRequestDeny_Struct*)pack->pBuffer;
strcpy(deny->leader, sar->leader);
stringstream ss(stringstream::out | stringstream::in);
std::stringstream ss(std::stringstream::out | std::stringstream::in);
ss << "The maximum level range for this adventure is " << RuleI(Adventure, MaxLevelRange);
ss << " but the level range calculated was " << (max_level - min_level) << ".";
strcpy(deny->reason, ss.str().c_str());
@@ -265,10 +266,10 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
/**
* Remove the zones from our eligible zones based on the exclusion above
*/
list<AdventureZones>::iterator ez_iter = excluded_zones.begin();
std::list<AdventureZones>::iterator ez_iter = excluded_zones.begin();
while(ez_iter != excluded_zones.end())
{
list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
std::list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
while(ea_iter != eligible_adventures.end())
{
if((*ez_iter).zone.compare((*ea_iter)->zone) == 0 && (*ez_iter).version == (*ea_iter)->zone_version)
@@ -281,10 +282,10 @@ void AdventureManager::CalculateAdventureRequestReply(const char *data)
ez_iter++;
}
list<AdventureZoneIn>::iterator ezi_iter = excluded_zone_ins.begin();
std::list<AdventureZoneIn>::iterator ezi_iter = excluded_zone_ins.begin();
while(ezi_iter != excluded_zone_ins.end())
{
list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
std::list<AdventureTemplate*>::iterator ea_iter = eligible_adventures.begin();
while(ea_iter != eligible_adventures.end())
{
if((*ezi_iter).zone_id == (*ea_iter)->zone_in_zone_id && (*ezi_iter).door_id == (*ea_iter)->zone_in_object_id)
@@ -447,8 +448,8 @@ void AdventureManager::TryAdventureCreate(const char *data)
void AdventureManager::GetAdventureData(Adventure *adv)
{
list<string> player_list = adv->GetPlayers();
list<string>::iterator iter = player_list.begin();
std::list<std::string> player_list = adv->GetPlayers();
std::list<std::string>::iterator iter = player_list.begin();
while(iter != player_list.end())
{
GetAdventureData((*iter).c_str());
@@ -523,9 +524,9 @@ void AdventureManager::GetAdventureData(const char *name)
}
}
bool AdventureManager::IsInExcludedZoneList(list<AdventureZones> excluded_zones, string zone_name, int version)
bool AdventureManager::IsInExcludedZoneList(std::list<AdventureZones> excluded_zones, std::string zone_name, int version)
{
list<AdventureZones>::iterator iter = excluded_zones.begin();
std::list<AdventureZones>::iterator iter = excluded_zones.begin();
while(iter != excluded_zones.end())
{
if(((*iter).zone.compare(zone_name) == 0) && ((*iter).version == version))
@@ -537,9 +538,9 @@ bool AdventureManager::IsInExcludedZoneList(list<AdventureZones> excluded_zones,
return false;
}
bool AdventureManager::IsInExcludedZoneInList(list<AdventureZoneIn> excluded_zone_ins, int zone_id, int door_object)
bool AdventureManager::IsInExcludedZoneInList(std::list<AdventureZoneIn> excluded_zone_ins, int zone_id, int door_object)
{
list<AdventureZoneIn>::iterator iter = excluded_zone_ins.begin();
std::list<AdventureZoneIn>::iterator iter = excluded_zone_ins.begin();
while(iter != excluded_zone_ins.end())
{
if(((*iter).zone_id == zone_id) && ((*iter).door_id == door_object))
@@ -556,7 +557,7 @@ Adventure **AdventureManager::GetFinishedAdventures(const char *player, int &cou
Adventure **ret = nullptr;
count = 0;
list<Adventure*>::iterator iter = adventure_list.begin();
std::list<Adventure*>::iterator iter = adventure_list.begin();
while(iter != adventure_list.end())
{
if((*iter)->PlayerExists(player))
@@ -589,7 +590,7 @@ Adventure **AdventureManager::GetFinishedAdventures(const char *player, int &cou
Adventure *AdventureManager::GetActiveAdventure(const char *player)
{
list<Adventure*>::iterator iter = adventure_list.begin();
std::list<Adventure*>::iterator iter = adventure_list.begin();
while(iter != adventure_list.end())
{
if((*iter)->PlayerExists(player) && (*iter)->IsActive())
@@ -603,13 +604,13 @@ Adventure *AdventureManager::GetActiveAdventure(const char *player)
AdventureTemplate *AdventureManager::GetAdventureTemplate(int theme, int id)
{
map<uint32, list<AdventureTemplate*> >::iterator iter = adventure_entries.find(theme);
std::map<uint32, std::list<AdventureTemplate*> >::iterator iter = adventure_entries.find(theme);
if(iter == adventure_entries.end())
{
return nullptr;
}
list<AdventureTemplate*>::iterator l_iter = (*iter).second.begin();
std::list<AdventureTemplate*>::iterator l_iter = (*iter).second.begin();
while(l_iter != (*iter).second.end())
{
if((*l_iter)->id == id)
@@ -623,7 +624,7 @@ AdventureTemplate *AdventureManager::GetAdventureTemplate(int theme, int id)
AdventureTemplate *AdventureManager::GetAdventureTemplate(int id)
{
map<uint32, AdventureTemplate*>::iterator iter = adventure_templates.find(id);
std::map<uint32, AdventureTemplate*>::iterator iter = adventure_templates.find(id);
if(iter == adventure_templates.end())
{
return nullptr;
@@ -712,7 +713,7 @@ bool AdventureManager::LoadAdventureEntries()
int template_id = atoi(row[1]);
AdventureTemplate* tid = nullptr;
map<uint32, AdventureTemplate*>::iterator t_iter = adventure_templates.find(template_id);
std::map<uint32, AdventureTemplate*>::iterator t_iter = adventure_templates.find(template_id);
if(t_iter == adventure_templates.end())
{
continue;
@@ -722,8 +723,8 @@ bool AdventureManager::LoadAdventureEntries()
tid = adventure_templates[template_id];
}
list<AdventureTemplate*> temp;
map<uint32, list<AdventureTemplate*> >::iterator iter = adventure_entries.find(id);
std::list<AdventureTemplate*> temp;
std::map<uint32, std::list<AdventureTemplate*> >::iterator iter = adventure_entries.find(id);
if(iter == adventure_entries.end())
{
temp.push_back(tid);
@@ -751,7 +752,7 @@ bool AdventureManager::LoadAdventureEntries()
void AdventureManager::PlayerClickedDoor(const char *player, int zone_id, int door_id)
{
list<Adventure*>::iterator iter = adventure_list.begin();
std::list<Adventure*>::iterator iter = adventure_list.begin();
while(iter != adventure_list.end())
{
const AdventureTemplate *t = (*iter)->GetTemplate();
@@ -841,7 +842,7 @@ void AdventureManager::LeaveAdventure(const char *name)
void AdventureManager::IncrementCount(uint16 instance_id)
{
list<Adventure*>::iterator iter = adventure_list.begin();
std::list<Adventure*>::iterator iter = adventure_list.begin();
Adventure *current = nullptr;
while(iter != adventure_list.end())
{
@@ -856,8 +857,8 @@ void AdventureManager::IncrementCount(uint16 instance_id)
if(current)
{
current->IncrementCount();
list<string> slist = current->GetPlayers();
list<string>::iterator siter = slist.begin();
std::list<std::string> slist = current->GetPlayers();
std::list<std::string>::iterator siter = slist.begin();
ServerPacket *pack = new ServerPacket(ServerOP_AdventureCountUpdate, sizeof(ServerAdventureCountUpdate_Struct));
ServerAdventureCountUpdate_Struct *ac = (ServerAdventureCountUpdate_Struct*)pack->pBuffer;
ac->count = current->GetCount();
@@ -881,7 +882,7 @@ void AdventureManager::IncrementCount(uint16 instance_id)
void AdventureManager::IncrementAssassinationCount(uint16 instance_id)
{
list<Adventure*>::iterator iter = adventure_list.begin();
std::list<Adventure*>::iterator iter = adventure_list.begin();
Adventure *current = nullptr;
while(iter != adventure_list.end())
{
@@ -902,7 +903,7 @@ void AdventureManager::IncrementAssassinationCount(uint16 instance_id)
void AdventureManager::GetZoneData(uint16 instance_id)
{
list<Adventure*>::iterator iter = adventure_list.begin();
std::list<Adventure*>::iterator iter = adventure_list.begin();
Adventure *current = nullptr;
while(iter != adventure_list.end())
{
@@ -1282,7 +1283,7 @@ void AdventureManager::DoLeaderboardRequestWins(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
list<LeaderboardInfo>::iterator iter = leaderboard_info_wins.begin();
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins.begin();
while(i < 100 && iter != leaderboard_info_wins.end())
{
LeaderboardInfo li = (*iter);
@@ -1349,7 +1350,7 @@ void AdventureManager::DoLeaderboardRequestPercentage(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage.begin();
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage.begin();
while(i < 100 && iter != leaderboard_info_percentage.end())
{
LeaderboardInfo li = (*iter);
@@ -1416,7 +1417,7 @@ void AdventureManager::DoLeaderboardRequestWinsGuk(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_guk.begin();
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_guk.begin();
while(i < 100 && iter != leaderboard_info_wins_guk.end())
{
LeaderboardInfo li = (*iter);
@@ -1483,7 +1484,7 @@ void AdventureManager::DoLeaderboardRequestPercentageGuk(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_guk.begin();
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_guk.begin();
while(i < 100 && iter != leaderboard_info_percentage_guk.end())
{
LeaderboardInfo li = (*iter);
@@ -1550,7 +1551,7 @@ void AdventureManager::DoLeaderboardRequestWinsMir(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_mir.begin();
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_mir.begin();
while(i < 100 && iter != leaderboard_info_wins_mir.end())
{
LeaderboardInfo li = (*iter);
@@ -1617,7 +1618,7 @@ void AdventureManager::DoLeaderboardRequestPercentageMir(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_mir.begin();
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_mir.begin();
while(i < 100 && iter != leaderboard_info_percentage_mir.end())
{
LeaderboardInfo li = (*iter);
@@ -1684,7 +1685,7 @@ void AdventureManager::DoLeaderboardRequestWinsMmc(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_mmc.begin();
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_mmc.begin();
while(i < 100 && iter != leaderboard_info_wins_mmc.end())
{
LeaderboardInfo li = (*iter);
@@ -1751,7 +1752,7 @@ void AdventureManager::DoLeaderboardRequestPercentageMmc(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_mmc.begin();
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_mmc.begin();
while(i < 100 && iter != leaderboard_info_percentage_mmc.end())
{
LeaderboardInfo li = (*iter);
@@ -1818,7 +1819,7 @@ void AdventureManager::DoLeaderboardRequestWinsRuj(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_ruj.begin();
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_ruj.begin();
while(i < 100 && iter != leaderboard_info_wins_ruj.end())
{
LeaderboardInfo li = (*iter);
@@ -1885,7 +1886,7 @@ void AdventureManager::DoLeaderboardRequestPercentageRuj(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_ruj.begin();
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_ruj.begin();
while(i < 100 && iter != leaderboard_info_percentage_ruj.end())
{
LeaderboardInfo li = (*iter);
@@ -1952,7 +1953,7 @@ void AdventureManager::DoLeaderboardRequestWinsTak(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_ruj.begin();
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_wins_ruj.begin();
while(i < 100 && iter != leaderboard_info_wins_ruj.end())
{
LeaderboardInfo li = (*iter);
@@ -2019,7 +2020,7 @@ void AdventureManager::DoLeaderboardRequestPercentageTak(const char* player)
int our_successes = 0;
int our_failures = 0;
int i = 0;
list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_tak.begin();
std::list<LeaderboardInfo>::iterator iter = leaderboard_info_percentage_tak.begin();
while(i < 100 && iter != leaderboard_info_percentage_tak.end())
{
LeaderboardInfo li = (*iter);
@@ -2075,7 +2076,7 @@ void AdventureManager::DoLeaderboardRequestPercentageTak(const char* player)
bool AdventureManager::PopFinishedEvent(const char *name, AdventureFinishEvent &fe)
{
list<AdventureFinishEvent>::iterator iter = finished_list.begin();
std::list<AdventureFinishEvent>::iterator iter = finished_list.begin();
while(iter != finished_list.end())
{
if((*iter).name.compare(name) == 0)
@@ -2115,13 +2116,13 @@ void AdventureManager::Save()
//disabled for now
return;
stringstream ss(stringstream::in | stringstream::out);
std::stringstream ss(std::stringstream::in | std::stringstream::out);
int number_of_elements = adventure_list.size();
ss.write((const char*)&number_of_elements, sizeof(int));
char null_term = 0;
list<Adventure*>::iterator a_iter = adventure_list.begin();
std::list<Adventure*>::iterator a_iter = adventure_list.begin();
while(a_iter != adventure_list.end())
{
int cur = (*a_iter)->GetCount();
@@ -2142,11 +2143,11 @@ void AdventureManager::Save()
cur = (*a_iter)->GetRemainingTime();
ss.write((const char*)&cur, sizeof(int));
list<string> players = (*a_iter)->GetPlayers();
std::list<std::string> players = (*a_iter)->GetPlayers();
cur = players.size();
ss.write((const char*)&cur, sizeof(int));
list<string>::iterator s_iter = players.begin();
std::list<std::string>::iterator s_iter = players.begin();
while(s_iter != players.end())
{
ss.write((const char*)(*s_iter).c_str(), (*s_iter).size());
@@ -2159,7 +2160,7 @@ void AdventureManager::Save()
number_of_elements = finished_list.size();
ss.write((const char*)&number_of_elements, sizeof(int));
list<AdventureFinishEvent>::iterator f_iter = finished_list.begin();
std::list<AdventureFinishEvent>::iterator f_iter = finished_list.begin();
while(f_iter != finished_list.end())
{
ss.write((const char*)&(*f_iter).win, sizeof(bool));