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More loginserver refactorings and cleanup
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+11
-11
@@ -34,7 +34,7 @@
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class WorldServer
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{
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public:
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WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> c);
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WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> worldserver_connection);
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/**
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* Destructor, frees our connection if it exists
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@@ -77,16 +77,16 @@ public:
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/**
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* Takes the info struct we received from world and processes it
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*
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* @param i
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* @param new_worldserver_info_packet
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*/
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void Handle_NewLSInfo(ServerNewLSInfo_Struct* i);
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void Handle_NewLSInfo(ServerNewLSInfo_Struct* new_worldserver_info_packet);
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/**
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* Takes the status struct we received from world and processes it
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*
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* @param s
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* @param server_login_status
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*/
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void Handle_LSStatus(ServerLSStatus_Struct *s);
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void Handle_LSStatus(ServerLSStatus_Struct *server_login_status);
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/**
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* Informs world that there is a client incoming with the following data.
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@@ -105,13 +105,13 @@ private:
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* Packet processing functions
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*
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* @param opcode
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* @param p
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* @param packet
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*/
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void ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &p);
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void ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &p);
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void ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Packet &p);
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void ProcessUsertoWorldResp(uint16_t opcode, const EQ::Net::Packet &p);
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void ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet &p);
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void ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &packet);
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void ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &packet);
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void ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Packet &packet);
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void ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Packet &packet);
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void ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet &packet);
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std::shared_ptr<EQ::Net::ServertalkServerConnection> connection;
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unsigned int zones_booted;
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