More loginserver refactorings and cleanup

This commit is contained in:
Akkadius
2019-07-05 02:33:31 -05:00
parent 8b582730a8
commit b41e58fd10
8 changed files with 328 additions and 232 deletions
+99 -89
View File
@@ -27,9 +27,12 @@
extern LoginServer server;
WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> c)
/**
* @param worldserver_connection
*/
WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> worldserver_connection)
{
connection = c;
connection = worldserver_connection;
zones_booted = 0;
players_online = 0;
server_status = 0;
@@ -40,17 +43,17 @@ WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> c)
is_server_trusted = false;
is_server_logged_in = false;
c->OnMessage(
worldserver_connection->OnMessage(
ServerOP_NewLSInfo,
std::bind(&WorldServer::ProcessNewLSInfo, this, std::placeholders::_1, std::placeholders::_2)
);
c->OnMessage(
worldserver_connection->OnMessage(
ServerOP_LSStatus,
std::bind(&WorldServer::ProcessLSStatus, this, std::placeholders::_1, std::placeholders::_2)
);
c->OnMessage(
worldserver_connection->OnMessage(
ServerOP_UsertoWorldRespLeg,
std::bind(
&WorldServer::ProcessUsertoWorldRespLeg,
@@ -60,49 +63,50 @@ WorldServer::WorldServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> c)
)
);
c->OnMessage(
worldserver_connection->OnMessage(
ServerOP_UsertoWorldResp,
std::bind(&WorldServer::ProcessUsertoWorldResp, this, std::placeholders::_1, std::placeholders::_2)
std::bind(&WorldServer::ProcessUserToWorldResponse, this, std::placeholders::_1, std::placeholders::_2)
);
c->OnMessage(
worldserver_connection->OnMessage(
ServerOP_LSAccountUpdate,
std::bind(&WorldServer::ProcessLSAccountUpdate, this, std::placeholders::_1, std::placeholders::_2)
);
}
WorldServer::~WorldServer()
{
}
WorldServer::~WorldServer() = default;
void WorldServer::Reset()
{
zones_booted = 0;
players_online = 0;
server_status = 0;
runtime_id;
zones_booted = 0;
players_online = 0;
server_status = 0;
server_list_id = 0;
server_type = 0;
is_server_authorized = false;
is_server_logged_in = false;
}
void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &p)
/**
* @param opcode
* @param packet
*/
void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &packet)
{
if (server.options.IsWorldTraceOn()) {
Log(Logs::General,
Logs::Netcode,
"Application packet received from server: 0x%.4X, (size %u)",
opcode,
p.Length());
packet.Length());
}
if (server.options.IsDumpInPacketsOn()) {
DumpPacket(opcode, p);
DumpPacket(opcode, packet);
}
if (p.Length() < sizeof(ServerNewLSInfo_Struct)) {
if (packet.Length() < sizeof(ServerNewLSInfo_Struct)) {
Log(Logs::General, Logs::Error,
"Received application packet from server that had opcode ServerOP_NewLSInfo, "
"but was too small. Discarded to avoid buffer overrun.");
@@ -110,7 +114,7 @@ void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &p)
}
ServerNewLSInfo_Struct *info = (ServerNewLSInfo_Struct *) p.Data();
ServerNewLSInfo_Struct *info = (ServerNewLSInfo_Struct *) packet.Data();
LogF(
Logs::General,
@@ -139,21 +143,25 @@ void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &p)
Handle_NewLSInfo(info);
}
void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &p)
/**
* @param opcode
* @param packet
*/
void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &packet)
{
Log(
Logs::Detail,
Logs::Netcode,
"Application packet received from server: 0x%.4X, (size %u)",
opcode,
p.Length()
packet.Length()
);
if (server.options.IsDumpInPacketsOn()) {
DumpPacket(opcode, p);
DumpPacket(opcode, packet);
}
if (p.Length() < sizeof(ServerLSStatus_Struct)) {
if (packet.Length() < sizeof(ServerLSStatus_Struct)) {
Log(
Logs::General,
Logs::Error,
@@ -163,11 +171,9 @@ void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &p)
return;
}
ServerLSStatus_Struct *ls_status = (ServerLSStatus_Struct *) p.Data();
ServerLSStatus_Struct *ls_status = (ServerLSStatus_Struct *) packet.Data();
LogF(
Logs::Detail,
Logs::Login_Server,
LogLoginserverDetail(
"World Server Status Update Received | Server [{0}] Status [{1}] Players [{2}] Zones [{3}]",
this->GetLongName(),
ls_status->status,
@@ -178,21 +184,25 @@ void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &p)
Handle_LSStatus(ls_status);
}
void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Packet &p)
/**
* @param opcode
* @param packet
*/
void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Packet &packet)
{
if (server.options.IsWorldTraceOn()) {
Log(Logs::General,
Logs::Netcode,
"Application packet received from server: 0x%.4X, (size %u)",
opcode,
p.Length());
packet.Length());
}
if (server.options.IsDumpInPacketsOn()) {
DumpPacket(opcode, p);
DumpPacket(opcode, packet);
}
if (p.Length() < sizeof(UsertoWorldResponseLegacy_Struct)) {
if (packet.Length() < sizeof(UsertoWorldResponseLegacy_Struct)) {
Log(Logs::General,
Logs::Error,
"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
@@ -207,7 +217,7 @@ void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Pack
Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
}
UsertoWorldResponseLegacy_Struct *user_to_world_response = (UsertoWorldResponseLegacy_Struct *) p.Data();
UsertoWorldResponseLegacy_Struct *user_to_world_response = (UsertoWorldResponseLegacy_Struct *) packet.Data();
Log(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", user_to_world_response->lsaccountid);
Client *c = server.client_manager->GetClient(user_to_world_response->lsaccountid, "eqemu");
if (c) {
@@ -276,28 +286,32 @@ void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Pack
delete outapp;
}
else {
Log(Logs::General,
Logs::Error,
"Received User-To-World Response for %u but could not find the client referenced!.",
user_to_world_response->lsaccountid);
Error(
"Received User-To-World Response for {0} but could not find the client referenced!",
user_to_world_response->lsaccountid
);
}
}
void WorldServer::ProcessUsertoWorldResp(uint16_t opcode, const EQ::Net::Packet &p)
/**
* @param opcode
* @param packet
*/
void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Packet &packet)
{
if (server.options.IsWorldTraceOn()) {
Log(Logs::General,
Logs::Netcode,
"Application packet received from server: 0x%.4X, (size %u)",
opcode,
p.Length());
packet.Length());
}
if (server.options.IsDumpInPacketsOn()) {
DumpPacket(opcode, p);
DumpPacket(opcode, packet);
}
if (p.Length() < sizeof(UsertoWorldResponse_Struct)) {
if (packet.Length() < sizeof(UsertoWorldResponse_Struct)) {
Log(Logs::General,
Logs::Error,
"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
@@ -312,7 +326,7 @@ void WorldServer::ProcessUsertoWorldResp(uint16_t opcode, const EQ::Net::Packet
Log(Logs::General, Logs::Netcode, "User-To-World Response received.");
}
UsertoWorldResponse_Struct *utwr = (UsertoWorldResponse_Struct *) p.Data();
UsertoWorldResponse_Struct *utwr = (UsertoWorldResponse_Struct *) packet.Data();
Log(Logs::General, Logs::Debug, "Trying to find client with user id of %u.", utwr->lsaccountid);
Client *c = server.client_manager->GetClient(utwr->lsaccountid, utwr->login);
if (c) {
@@ -387,23 +401,23 @@ void WorldServer::ProcessUsertoWorldResp(uint16_t opcode, const EQ::Net::Packet
/**
* @param opcode
* @param p
* @param packet
*/
void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet &p)
void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet &packet)
{
if (server.options.IsWorldTraceOn()) {
Log(Logs::General,
Logs::Netcode,
"Application packet received from server: 0x%.4X, (size %u)",
opcode,
p.Length());
packet.Length());
}
if (server.options.IsDumpInPacketsOn()) {
DumpPacket(opcode, p);
DumpPacket(opcode, packet);
}
if (p.Length() < sizeof(ServerLSAccountUpdate_Struct)) {
if (packet.Length() < sizeof(ServerLSAccountUpdate_Struct)) {
Log(Logs::General,
Logs::Error,
"Received application packet from server that had opcode ServerLSAccountUpdate_Struct, "
@@ -412,7 +426,7 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
}
Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate packet received from: %s", short_name.c_str());
ServerLSAccountUpdate_Struct *lsau = (ServerLSAccountUpdate_Struct *) p.Data();
ServerLSAccountUpdate_Struct *lsau = (ServerLSAccountUpdate_Struct *) packet.Data();
if (is_server_trusted) {
Log(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate update processed for: %s", lsau->useraccount);
std::string name = "";
@@ -429,74 +443,70 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
}
}
void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *i)
void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_worldserver_info_packet)
{
if (is_server_logged_in) {
Log(Logs::General,
Logs::Error,
"WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting.");
Error("WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting.");
return;
}
if (strlen(i->account) <= 30) {
account_name = i->account;
if (strlen(new_worldserver_info_packet->account) <= 30) {
account_name = new_worldserver_info_packet->account;
}
else {
Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, account name was too long.");
Error("Handle_NewLSInfo error, account name was too long.");
return;
}
if (strlen(i->password) <= 30) {
account_password = i->password;
if (strlen(new_worldserver_info_packet->password) <= 30) {
account_password = new_worldserver_info_packet->password;
}
else {
Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, account password was too long.");
Error("Handle_NewLSInfo error, account password was too long.");
return;
}
if (strlen(i->name) <= 200) {
long_name = i->name;
if (strlen(new_worldserver_info_packet->name) <= 200) {
long_name = new_worldserver_info_packet->name;
}
else {
Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, long name was too long.");
Error("Handle_NewLSInfo error, long name was too long.");
return;
}
if (strlen(i->shortname) <= 50) {
short_name = i->shortname;
if (strlen(new_worldserver_info_packet->shortname) <= 50) {
short_name = new_worldserver_info_packet->shortname;
}
else {
Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, short name was too long.");
Error("Handle_NewLSInfo error, short name was too long.");
return;
}
if (strlen(i->local_address) <= 125) {
if (strlen(i->local_address) == 0) {
Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, local address was null, defaulting to localhost");
if (strlen(new_worldserver_info_packet->local_address) <= 125) {
if (strlen(new_worldserver_info_packet->local_address) == 0) {
Error("Handle_NewLSInfo error, local address was null, defaulting to localhost");
local_ip = "127.0.0.1";
}
else {
local_ip = i->local_address;
local_ip = new_worldserver_info_packet->local_address;
}
}
else {
Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, local address was too long.");
Error("Handle_NewLSInfo error, local address was too long.");
return;
}
if (strlen(i->remote_address) <= 125) {
if (strlen(i->remote_address) == 0) {
if (strlen(new_worldserver_info_packet->remote_address) <= 125) {
if (strlen(new_worldserver_info_packet->remote_address) == 0) {
remote_ip = GetConnection()->Handle()->RemoteIP();
Log(
Logs::General,
Logs::Error,
Error(
"Remote address was null, defaulting to stream address %s.",
remote_ip.c_str()
);
}
else {
remote_ip = i->remote_address;
remote_ip = new_worldserver_info_packet->remote_address;
}
}
else {
@@ -510,23 +520,23 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *i)
);
}
if (strlen(i->serverversion) <= 64) {
version = i->serverversion;
if (strlen(new_worldserver_info_packet->serverversion) <= 64) {
version = new_worldserver_info_packet->serverversion;
}
else {
Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, server version was too long.");
Error("Handle_NewLSInfo error, server version was too long.");
return;
}
if (strlen(i->protocolversion) <= 25) {
protocol = i->protocolversion;
if (strlen(new_worldserver_info_packet->protocolversion) <= 25) {
protocol = new_worldserver_info_packet->protocolversion;
}
else {
Log(Logs::General, Logs::Error, "Handle_NewLSInfo error, protocol version was too long.");
Error("Handle_NewLSInfo error, protocol version was too long.");
return;
}
server_type = i->servertype;
server_type = new_worldserver_info_packet->servertype;
is_server_logged_in = true;
if (server.options.IsRejectingDuplicateServers()) {
@@ -715,13 +725,13 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *i)
}
/**
* @param s
* @param server_login_status
*/
void WorldServer::Handle_LSStatus(ServerLSStatus_Struct *s)
void WorldServer::Handle_LSStatus(ServerLSStatus_Struct *server_login_status)
{
players_online = s->num_players;
zones_booted = s->num_zones;
server_status = s->status;
players_online = server_login_status->num_players;
zones_booted = server_login_status->num_zones;
server_status = server_login_status->status;
}
/**
@@ -752,8 +762,8 @@ void WorldServer::SendClientAuth(
client_auth.ip = inet_addr(ip.c_str());
strncpy(client_auth.lsname, &loginserver_name[0], 64);
const std::string& client_address(ip);
std::string world_address(connection->Handle()->RemoteIP());
const std::string &client_address(ip);
std::string world_address(connection->Handle()->RemoteIP());
if (client_address.compare(world_address) == 0) {
client_auth.local = 1;