Activation of the new 'Bots' command system

This commit is contained in:
Uleat
2016-03-24 18:50:31 -04:00
parent 747895cbe5
commit b327da7092
48 changed files with 12821 additions and 5616 deletions
+22 -4
View File
@@ -1,3 +1,21 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef BOTS
#include "bot.h"
@@ -1025,7 +1043,7 @@ bool Bot::AI_IdleCastCheck() {
// bard bots
if(!AICastSpell(this, 100, SpellType_Cure)) {
if(!AICastSpell(this, 100, SpellType_Heal)) {
if((!RuleB(Bots, BotBardUseOutOfCombatSongs) || !GetBardUseOutOfCombatSongs()) || !AICastSpell(this, 100, SpellType_Buff)) { // skips if rule is false
if((!RuleB(Bots, BotBardUseOutOfCombatSongs) || !GetAltOutOfCombatBehavior()) || !AICastSpell(this, 100, SpellType_Buff)) { // skips if rule is false
if(!AICastSpell(this, 100, SpellType_InCombatBuff)) { // this tries to keep some combat buffs on the group until engaged code can pick up the buffing
//
}
@@ -1261,7 +1279,7 @@ bool Bot::AIHealRotation(Mob* tar, bool useFastHeals) {
return false;
}
if(!AI_HasSpells())
if (!AI_HasSpells())
return false;
if(tar->GetAppearance() == eaDead) {
@@ -1303,11 +1321,11 @@ bool Bot::AIHealRotation(Mob* tar, bool useFastHeals) {
}
// If there is still no spell id, then there isn't going to be one so we are done
if(botSpell.SpellId == 0)
if (botSpell.SpellId == 0)
return false;
// Can we cast this spell on this target?
if(!(spells[botSpell.SpellId].targettype==ST_GroupTeleport || spells[botSpell.SpellId].targettype == ST_Target || tar == this)
if (!(spells[botSpell.SpellId].targettype == ST_GroupTeleport || spells[botSpell.SpellId].targettype == ST_Target || tar == this)
&& !(tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0))
return false;