eqemu-server/zone/botspellsai.cpp

3395 lines
96 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef BOTS
#include "bot.h"
#include "../common/string_util.h"
bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
if (!tar) {
return false;
}
if(!AI_HasSpells())
return false;
if (iChance < 100) {
if (zone->random.Int(0, 100) > iChance){
return false;
}
}
if(tar->GetAppearance() == eaDead) {
if((tar->IsClient() && tar->CastToClient()->GetFeigned()) || tar->IsBot()) {
// do nothing
}
else {
return false;
}
}
uint8 botClass = GetClass();
uint8 botLevel = GetLevel();
bool checked_los = false; //we do not check LOS until we are absolutely sure we need to, and we only do it once.
bool castedSpell = false;
BotSpell botSpell;
botSpell.SpellId = 0;
botSpell.SpellIndex = 0;
botSpell.ManaCost = 0;
switch (iSpellTypes) {
case SpellType_Mez: {
if (tar->GetBodyType() != BT_Giant) {
if(!checked_los) {
if(!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
//TODO
//Check if single target or AoE mez is best
//if (TARGETS ON MT IS => 3 THEN botSpell = AoEMez)
//if (TARGETS ON MT IS <= 2 THEN botSpell = BestMez)
botSpell = GetBestBotSpellForMez(this);
if(botSpell.SpellId == 0)
break;
Mob* addMob = GetFirstIncomingMobToMez(this, botSpell);
if(!addMob){
//Say("!addMob.");
break;}
if(!(!addMob->IsImmuneToSpell(botSpell.SpellId, this) && addMob->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0))
break;
castedSpell = AIDoSpellCast(botSpell.SpellIndex, addMob, botSpell.ManaCost);
if(castedSpell) {
char* gmsg = 0;
MakeAnyLenString(&gmsg, "Attempting to mez %s.", addMob->GetCleanName());
if(gmsg)
BotGroupSay(this, gmsg);
}
}
break;
}
case SpellType_Heal: {
if (tar->DontHealMeBefore() < Timer::GetCurrentTime()) {
uint8 hpr = (uint8)tar->GetHPRatio();
bool hasAggro = false;
bool isPrimaryHealer = false;
if(HasGroup()) {
isPrimaryHealer = IsGroupPrimaryHealer();
}
if(hpr < 95 || (tar->IsClient() && (hpr < 95)) || (botClass == BARD)) {
if(tar->GetClass() == NECROMANCER) {
// Give necromancers a chance to go lifetap something or cleric can spend too much mana on a necro
if(hpr >= 40) {
break;
}
}
if(tar->GetClass() == SHAMAN) {
// Give shaman the chance to canni without wasting the cleric's mana
if(hpr >= 80) {
break;
}
}
// Evaluate the situation
if((IsEngaged()) && ((botClass == CLERIC) || (botClass == DRUID) || (botClass == SHAMAN) || (botClass == PALADIN))) {
if(tar->GetTarget() && tar->GetTarget()->GetHateTop() && tar->GetTarget()->GetHateTop() == tar) {
hasAggro = true;
}
if(hpr < 35) {
botSpell = GetBestBotSpellForFastHeal(this);
}
else if(hpr >= 35 && hpr < 70){
if(GetNumberNeedingHealedInGroup(60, false) >= 3)
botSpell = GetBestBotSpellForGroupHeal(this);
if(botSpell.SpellId == 0)
botSpell = GetBestBotSpellForPercentageHeal(this);
}
else if(hpr >= 70 && hpr < 95){
if(GetNumberNeedingHealedInGroup(80, false) >= 3)
botSpell = GetBestBotSpellForGroupHealOverTime(this);
if(hasAggro)
botSpell = GetBestBotSpellForPercentageHeal(this);
}
else {
if(!tar->FindType(SE_HealOverTime))
botSpell = GetBestBotSpellForHealOverTime(this);
}
}
else if ((botClass == CLERIC) || (botClass == DRUID) || (botClass == SHAMAN) || (botClass == PALADIN)) {
if(GetNumberNeedingHealedInGroup(40, true) >= 2){
botSpell = GetBestBotSpellForGroupCompleteHeal(this);
if(botSpell.SpellId == 0)
botSpell = GetBestBotSpellForGroupHeal(this);
if(botSpell.SpellId == 0)
botSpell = GetBestBotSpellForGroupHealOverTime(this);
if(hpr < 40) {
if(botSpell.SpellId == 0)
botSpell = GetBestBotSpellForPercentageHeal(this);
}
}
else if(GetNumberNeedingHealedInGroup(60, true) >= 2){
botSpell = GetBestBotSpellForGroupHeal(this);
if(botSpell.SpellId == 0)
botSpell = GetBestBotSpellForGroupHealOverTime(this);
if(hpr < 40) {
if(botSpell.SpellId == 0)
botSpell = GetBestBotSpellForPercentageHeal(this);
}
}
else if(hpr < 40)
botSpell = GetBestBotSpellForPercentageHeal(this);
else if(hpr >= 40 && hpr < 75)
botSpell = GetBestBotSpellForRegularSingleTargetHeal(this);
else {
if(hpr < 90 && !tar->FindType(SE_HealOverTime))
botSpell = GetBestBotSpellForHealOverTime(this);
}
}
else {
float hpRatioToCast = 0.0f;
switch(this->GetBotStance())
{
case BotStanceEfficient:
case BotStanceAggressive:
hpRatioToCast = isPrimaryHealer?90.0f:50.0f;
break;
case BotStanceBalanced:
hpRatioToCast = isPrimaryHealer?95.0f:75.0f;
break;
case BotStanceReactive:
hpRatioToCast = isPrimaryHealer?100.0f:90.0f;
break;
case BotStanceBurn:
case BotStanceBurnAE:
hpRatioToCast = isPrimaryHealer?75.0f:25.0f;
break;
default:
hpRatioToCast = isPrimaryHealer?100.0f:0.0f;
break;
}
//If we're at specified mana % or below, don't heal as hybrid
if(tar->GetHPRatio() <= hpRatioToCast)
botSpell = GetBestBotSpellForRegularSingleTargetHeal(this);
}
if(botSpell.SpellId == 0)
botSpell = GetBestBotSpellForRegularSingleTargetHeal(this);
if(botSpell.SpellId == 0)
botSpell = GetFirstBotSpellForSingleTargetHeal(this);
if(botSpell.SpellId == 0 && botClass == BARD){
botSpell = GetFirstBotSpellBySpellType(this, SpellType_Heal);
}
// If there is still no spell id, then there isn't going to be one so we are done
if(botSpell.SpellId == 0)
break;
// Can we cast this spell on this target?
if(!(spells[botSpell.SpellId].targettype==ST_GroupTeleport || spells[botSpell.SpellId].targettype == ST_Target || tar == this)
&& !(tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0))
break;
uint32 TempDontHealMeBeforeTime = tar->DontHealMeBefore();
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontHealMeBeforeTime);
if(castedSpell) {
char* gmsg = 0;
/*if(TempDontHealMeBeforeTime != tar->DontHealMeBefore())
tar->SetDontHealMeBefore(TempDontHealMeBeforeTime);
// For non-HoT heals, do a 4 second delay
// TODO: Replace this code with logic that calculates the delay based on number of clerics in rotation
// and ignores heals for anyone except the main tank
if(!IsHealOverTimeSpell(botSpell.SpellId)) {
if(IsCompleteHealSpell(botSpell.SpellId)) {
// Complete Heal 4 second rotation
tar->SetDontHealMeBefore(Timer::GetCurrentTime() + 4000);
}
else {
tar->SetDontHealMeBefore(Timer::GetCurrentTime() + 1000);
}
}*/
if(botClass != BARD) {
if(IsGroupSpell(botSpell.SpellId)){
if(this->HasGroup()) {
Group *g = this->GetGroup();
if(g) {
MakeAnyLenString(&gmsg, "Casting %s.", spells[botSpell.SpellId].name);
for( int i = 0; i<MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && !g->members[i]->qglobal) {
g->members[i]->SetDontHealMeBefore(Timer::GetCurrentTime() + 1000);
}
}
}
}
}
else {
if(tar != this) //we don't need spam of bots healing themselves
MakeAnyLenString(&gmsg, "Casting %s on %s", spells[botSpell.SpellId].name, tar->GetCleanName());
tar->SetDontHealMeBefore(Timer::GetCurrentTime() + 2000);
}
}
if(gmsg)
BotGroupSay(this, gmsg);
}
}
}
break;
}
case SpellType_Root: {
if (!tar->IsRooted() && tar->DontRootMeBefore() < Timer::GetCurrentTime()) {
if(!checked_los) {
if(!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
// TODO: If there is a ranger in the group then don't allow root spells
botSpell = GetFirstBotSpellBySpellType(this, iSpellTypes);
if(botSpell.SpellId == 0)
break;
if(tar->CanBuffStack(botSpell.SpellId, botLevel, true) == 0)
break;
uint32 TempDontRootMeBefore = tar->DontRootMeBefore();
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontRootMeBefore);
if(TempDontRootMeBefore != tar->DontRootMeBefore())
tar->SetDontRootMeBefore(TempDontRootMeBefore);
}
break;
}
case SpellType_Buff: {
if (tar->DontBuffMeBefore() < Timer::GetCurrentTime()) {
std::list<BotSpell> buffSpellList = GetBotSpellsBySpellType(this, SpellType_Buff);
for(std::list<BotSpell>::iterator itr = buffSpellList.begin(); itr != buffSpellList.end(); ++itr) {
BotSpell selectedBotSpell = *itr;
if(selectedBotSpell.SpellId == 0)
continue;
// no buffs with illusions.. use #bot command to cast illusions
if(IsEffectInSpell(selectedBotSpell.SpellId, SE_Illusion) && tar != this)
continue;
//no teleport spells use #bot command to cast teleports
if(IsEffectInSpell(selectedBotSpell.SpellId, SE_Teleport) || IsEffectInSpell(selectedBotSpell.SpellId, SE_Succor))
continue;
// can not cast buffs for your own pet only on another pet that isn't yours
if((spells[selectedBotSpell.SpellId].targettype == ST_Pet) && (tar != this->GetPet()))
continue;
// Validate target
if(!((spells[selectedBotSpell.SpellId].targettype == ST_Target || spells[selectedBotSpell.SpellId].targettype == ST_Pet || tar == this ||
spells[selectedBotSpell.SpellId].targettype == ST_Group || spells[selectedBotSpell.SpellId].targettype == ST_GroupTeleport ||
(botClass == BARD && spells[selectedBotSpell.SpellId].targettype == ST_AEBard))
&& !tar->IsImmuneToSpell(selectedBotSpell.SpellId, this)
&& (tar->CanBuffStack(selectedBotSpell.SpellId, botLevel, true) >= 0))) {
continue;
}
// Put the zone levitate and movement check here since bots are able to bypass the client casting check
if((IsEffectInSpell(selectedBotSpell.SpellId, SE_Levitate) && !zone->CanLevitate())
|| (IsEffectInSpell(selectedBotSpell.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())) {
if(botClass != BARD || !IsSpellUsableThisZoneType(selectedBotSpell.SpellId, zone->GetZoneType())){
continue;
}
}
switch(tar->GetArchetype())
{
case ARCHETYPE_CASTER:
//TODO: probably more caster specific spell effects in here
if(IsEffectInSpell(selectedBotSpell.SpellId, SE_AttackSpeed) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ATK) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_STR) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ReverseDS))
{
continue;
}
break;
case ARCHETYPE_MELEE:
if(IsEffectInSpell(selectedBotSpell.SpellId, SE_IncreaseSpellHaste) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ManaPool) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_CastingLevel) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ManaRegen_v2) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_CurrentMana))
{
continue;
}
break;
case ARCHETYPE_HYBRID:
//Hybrids get all buffs
default:
break;
}
if(botClass == ENCHANTER && IsEffectInSpell(selectedBotSpell.SpellId, SE_Rune))
{
float manaRatioToCast = 75.0f;
switch(this->GetBotStance())
{
case BotStanceEfficient:
manaRatioToCast = 90.0f;
break;
case BotStanceBalanced:
case BotStanceAggressive:
manaRatioToCast = 75.0f;
break;
case BotStanceReactive:
case BotStanceBurn:
case BotStanceBurnAE:
manaRatioToCast = 50.0f;
break;
default:
manaRatioToCast = 75.0f;
break;
}
//If we're at specified mana % or below, don't rune as enchanter
if(this->GetManaRatio() <= manaRatioToCast)
break;
}
if(CheckSpellRecastTimers(this, itr->SpellIndex))
{
uint32 TempDontBuffMeBefore = tar->DontBuffMeBefore();
castedSpell = AIDoSpellCast(selectedBotSpell.SpellIndex, tar, selectedBotSpell.ManaCost, &TempDontBuffMeBefore);
if(TempDontBuffMeBefore != tar->DontBuffMeBefore())
tar->SetDontBuffMeBefore(TempDontBuffMeBefore);
}
if(castedSpell)
break;
}
}
break;
}
case SpellType_Escape: {
uint8 hpr = (uint8)GetHPRatio();
bool mayGetAggro = false;
#ifdef IPC
if (hpr <= 5 || (IsNPC() && CastToNPC()->IsInteractive() && tar != this) )
#else
if(hpr > 15 && ((botClass == WIZARD) || (botClass == ENCHANTER) || (botClass == RANGER)))
mayGetAggro = HasOrMayGetAggro(); //classes have hate reducing spells
if (hpr <= 15 || mayGetAggro)
#endif
{
botSpell = GetFirstBotSpellBySpellType(this, iSpellTypes);
if(botSpell.SpellId == 0)
break;
if(IsInvulnerabilitySpell(botSpell.SpellId))
tar = this; //target self for invul type spells
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
break;
}
case SpellType_Nuke: {
if((tar->GetHPRatio() <= 95.0f) || ((botClass == BARD) || (botClass == SHAMAN) || (botClass == ENCHANTER)))
{
if(!checked_los) {
if(!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
if(botClass == CLERIC || botClass == ENCHANTER)
{
float manaRatioToCast = 75.0f;
switch(this->GetBotStance())
{
case BotStanceEfficient:
manaRatioToCast = 90.0f;
break;
case BotStanceBalanced:
manaRatioToCast = 75.0f;
break;
case BotStanceReactive:
case BotStanceAggressive:
manaRatioToCast = 50.0f;
break;
case BotStanceBurn:
case BotStanceBurnAE:
manaRatioToCast = 25.0f;
break;
default:
manaRatioToCast = 50.0f;
break;
}
//If we're at specified mana % or below, don't nuke as cleric or enchanter
if(this->GetManaRatio() <= manaRatioToCast)
break;
}
if(botClass == MAGICIAN || botClass == SHADOWKNIGHT || botClass == NECROMANCER || botClass == PALADIN || botClass == RANGER || botClass == DRUID || botClass == CLERIC) {
if(tar->GetBodyType() == BT_Undead || tar->GetBodyType() == BT_SummonedUndead || tar->GetBodyType() == BT_Vampire)
botSpell = GetBestBotSpellForNukeByTargetType(this, ST_Undead);
else if(tar->GetBodyType() == BT_Summoned || tar->GetBodyType() == BT_Summoned2 || tar->GetBodyType() == BT_Summoned3)
botSpell = GetBestBotSpellForNukeByTargetType(this, ST_Summoned);
}
if(botClass == PALADIN || botClass == DRUID || botClass == CLERIC || botClass == ENCHANTER || botClass == WIZARD) {
if(botSpell.SpellId == 0) {
uint8 stunChance = (tar->IsCasting() ? 30: 15);
if(botClass == PALADIN)
stunChance = 50;
if(!tar->GetSpecialAbility(UNSTUNABLE) && !tar->IsStunned() && (zone->random.Int(1, 100) <= stunChance)) {
botSpell = GetBestBotSpellForStunByTargetType(this, ST_Target);
}
}
}
if(botClass == WIZARD && botSpell.SpellId == 0) {
botSpell = GetBestBotWizardNukeSpellByTargetResists(this, tar);
}
if(botSpell.SpellId == 0)
botSpell = GetBestBotSpellForNukeByTargetType(this, ST_Target);
if(botSpell.SpellId == 0)
break;
if(!(!tar->IsImmuneToSpell(botSpell.SpellId, this) && (tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0)))
break;
if(IsFearSpell(botSpell.SpellId)) {
// don't let fear cast if the npc isn't snared or rooted
if(tar->GetSnaredAmount() == -1) {
if(!tar->IsRooted())
break;
}
}
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
break;
}
case SpellType_Dispel: {
if(tar->GetHPRatio() > 95.0f) {
if(!checked_los) {
if(!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
botSpell = GetFirstBotSpellBySpellType(this, iSpellTypes);
if(botSpell.SpellId == 0)
break;
// TODO: Check target to see if there is anything to dispel
if(tar->CountDispellableBuffs() > 0) {
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
}
break;
}
case SpellType_Pet: {
//keep mobs from recasting pets when they have them.
if (!IsPet() && !GetPetID() && !IsBotCharmer()) {
if(botClass == MAGICIAN)
botSpell = GetBestBotMagicianPetSpell(this);
else
botSpell = GetFirstBotSpellBySpellType(this, SpellType_Pet);
if(botSpell.SpellId == 0)
break;
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
break;
}
case SpellType_InCombatBuff: {
if(botClass == SHAMAN) {
checked_los = true;
std::list<BotSpell> inCombatBuffList = GetBotSpellsBySpellType(this, SpellType_InCombatBuff);
for(std::list<BotSpell>::iterator itr = inCombatBuffList.begin(); itr != inCombatBuffList.end(); ++itr) {
BotSpell selectedBotSpell = *itr;
if(selectedBotSpell.SpellId == 0)
continue;
if(CheckSpellRecastTimers(this, itr->SpellIndex))
{
if(!(!tar->IsImmuneToSpell(selectedBotSpell.SpellId, this) && (spells[selectedBotSpell.SpellId].buffduration < 1 || tar->CanBuffStack(selectedBotSpell.SpellId, botLevel, true) >= 0)))
continue;
//short duration buffs or other buffs only to be cast during combat.
if (IsSelfConversionSpell(selectedBotSpell.SpellId)) {
if(GetManaRatio() > 90.0f || GetHPRatio() < 50.0f || GetHPRatio() < (GetManaRatio() + 10.0f))
break; //don't cast if low hp, lots of mana, or if mana is higher than hps
}
castedSpell = AIDoSpellCast(selectedBotSpell.SpellIndex, tar, selectedBotSpell.ManaCost);
}
if(castedSpell)
break;
}
}
else if(botClass == BARD) {
if (tar->DontBuffMeBefore() < Timer::GetCurrentTime()) {
std::list<BotSpell> inCombatBuffList = GetBotSpellsBySpellType(this, SpellType_InCombatBuff);
for(std::list<BotSpell>::iterator itr = inCombatBuffList.begin(); itr != inCombatBuffList.end(); ++itr) {
BotSpell selectedBotSpell = *itr;
if(selectedBotSpell.SpellId == 0)
continue;
if(CheckSpellRecastTimers(this, itr->SpellIndex)) {
uint32 TempDontBuffMeBefore = tar->DontBuffMeBefore();
// no buffs with illusions.. use #bot command to cast illusions
if(IsEffectInSpell(selectedBotSpell.SpellId, SE_Illusion) && tar != this)
continue;
//no teleport spells use #bot command to cast teleports
if(IsEffectInSpell(selectedBotSpell.SpellId, SE_Teleport) || IsEffectInSpell(selectedBotSpell.SpellId, SE_Succor))
continue;
// can not cast buffs for your own pet only on another pet that isn't yours
if((spells[selectedBotSpell.SpellId].targettype == ST_Pet) && (tar != this->GetPet()))
continue;
// Validate target
if(!((spells[selectedBotSpell.SpellId].targettype == ST_Target || spells[selectedBotSpell.SpellId].targettype == ST_Pet || tar == this ||
spells[selectedBotSpell.SpellId].targettype == ST_Group || spells[selectedBotSpell.SpellId].targettype == ST_GroupTeleport ||
(botClass == BARD && spells[selectedBotSpell.SpellId].targettype == ST_AEBard))
&& !tar->IsImmuneToSpell(selectedBotSpell.SpellId, this)
&& (tar->CanBuffStack(selectedBotSpell.SpellId, botLevel, true) >= 0))) {
continue;
}
// Put the zone levitate and movement check here since bots are able to bypass the client casting check
if((IsEffectInSpell(selectedBotSpell.SpellId, SE_Levitate) && !zone->CanLevitate())
|| (IsEffectInSpell(selectedBotSpell.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())) {
if(!IsSpellUsableThisZoneType(selectedBotSpell.SpellId, zone->GetZoneType())) {
continue;
}
}
if(!IsGroupSpell(selectedBotSpell.SpellId)) {
//Only check archetype if song is not a group spell
switch(tar->GetArchetype()) {
case ARCHETYPE_CASTER:
//TODO: probably more caster specific spell effects in here
if(IsEffectInSpell(selectedBotSpell.SpellId, SE_AttackSpeed) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ATK) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_STR) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ReverseDS))
{
continue;
}
break;
case ARCHETYPE_MELEE:
if(IsEffectInSpell(selectedBotSpell.SpellId, SE_IncreaseSpellHaste) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ManaPool) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_CastingLevel) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ManaRegen_v2) ||
IsEffectInSpell(selectedBotSpell.SpellId, SE_CurrentMana))
{
continue;
}
break;
case ARCHETYPE_HYBRID:
//Hybrids get all buffs
default:
break;
}
}
castedSpell = AIDoSpellCast(selectedBotSpell.SpellIndex, tar, selectedBotSpell.ManaCost, &TempDontBuffMeBefore);
if(TempDontBuffMeBefore != tar->DontBuffMeBefore())
tar->SetDontBuffMeBefore(TempDontBuffMeBefore);
}
if(castedSpell)
break;
}
}
}
break;
}
case SpellType_Lifetap: {
if (GetHPRatio() < 90.0f) {
if(!checked_los) {
if(!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
botSpell = GetFirstBotSpellBySpellType(this, iSpellTypes);
if(botSpell.SpellId == 0)
break;
if(!(!tar->IsImmuneToSpell(botSpell.SpellId, this) && (tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0)))
break;
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
break;
}
case SpellType_Snare: {
if (tar->DontSnareMeBefore() < Timer::GetCurrentTime()) {
if(!checked_los) {
if(!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
botSpell = GetFirstBotSpellBySpellType(this, iSpellTypes);
if(botSpell.SpellId == 0)
break;
if(!(!tar->IsImmuneToSpell(botSpell.SpellId, this) && tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0))
break;
uint32 TempDontSnareMeBefore = tar->DontSnareMeBefore();
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontSnareMeBefore);
if(TempDontSnareMeBefore != tar->DontSnareMeBefore())
tar->SetDontSnareMeBefore(TempDontSnareMeBefore);
}
break;
}
case SpellType_DOT: {
if ((tar->GetHPRatio() <= 98.0f) && (tar->DontDotMeBefore() < Timer::GetCurrentTime()) && (tar->GetHPRatio() > 15.0f)) {
if(!checked_los) {
if(!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
std::list<BotSpell> dotList = GetBotSpellsBySpellType(this, SpellType_DOT);
const int maxDotSelect = 5;
int dotSelectCounter = 0;
for(std::list<BotSpell>::iterator itr = dotList.begin(); itr != dotList.end(); ++itr) {
BotSpell selectedBotSpell = *itr;
if(selectedBotSpell.SpellId == 0)
continue;
if(CheckSpellRecastTimers(this, itr->SpellIndex))
{
if(!(!tar->IsImmuneToSpell(selectedBotSpell.SpellId, this) && tar->CanBuffStack(selectedBotSpell.SpellId, botLevel, true) >= 0))
continue;
uint32 TempDontDotMeBefore = tar->DontDotMeBefore();
castedSpell = AIDoSpellCast(selectedBotSpell.SpellIndex, tar, selectedBotSpell.ManaCost, &TempDontDotMeBefore);
if(TempDontDotMeBefore != tar->DontDotMeBefore())
tar->SetDontDotMeBefore(TempDontDotMeBefore);
}
dotSelectCounter++;
if((dotSelectCounter == maxDotSelect) || castedSpell)
break;
}
}
break;
}
case SpellType_Slow: {
if (tar->GetHPRatio() <= 99.0f) {
if(!checked_los) {
if(!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
switch (botClass) {
case ENCHANTER: {
botSpell = GetBestBotSpellForMagicBasedSlow(this);
break;
}
case SHAMAN:
case BEASTLORD: {
botSpell = GetBestBotSpellForDiseaseBasedSlow(this);
if(botSpell.SpellId == 0 || ((tar->GetMR() - 50) < (tar->GetDR() + spells[botSpell.SpellId].ResistDiff)))
botSpell = GetBestBotSpellForMagicBasedSlow(this);
break;
}
}
if(botSpell.SpellId == 0)
break;
if(!(!tar->IsImmuneToSpell(botSpell.SpellId, this) && tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0))
break;
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
if(castedSpell) {
char* gmsg = 0;
MakeAnyLenString(&gmsg, "Attempting to slow %s.", tar->GetCleanName());
if(gmsg)
BotGroupSay(this, gmsg);
}
}
break;
}
case SpellType_Debuff: {
if((tar->GetHPRatio() <= 99.0f) || ((botClass == BARD) || (botClass == SHAMAN) || (botClass == ENCHANTER) || (botClass == DRUID)) && (tar->GetHPRatio() > 40.0f))
{
if(!checked_los) {
if(!CheckLosFN(tar))
break; //cannot see target... we assume that no spell is going to work since we will only be casting detrimental spells in this call
checked_los = true;
}
botSpell = GetBestBotSpellForResistDebuff(this, tar);
if(botSpell.SpellId == 0)
botSpell = GetDebuffBotSpell(this, tar);
if(botSpell.SpellId == 0)
break;
if(!(!tar->IsImmuneToSpell(botSpell.SpellId, this) && (tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0)))
break;
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
}
break;
}
case SpellType_Cure: {
if(GetNeedsCured(tar) && (tar->DontCureMeBefore() < Timer::GetCurrentTime()) && !(GetNumberNeedingHealedInGroup(25, false) > 0) && !(GetNumberNeedingHealedInGroup(40, false) > 2))
{
botSpell = GetBestBotSpellForCure(this, tar);
if(botSpell.SpellId == 0)
break;
uint32 TempDontCureMeBeforeTime = tar->DontCureMeBefore();
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontCureMeBeforeTime);
if(castedSpell) {
if(botClass != BARD) {
if(IsGroupSpell(botSpell.SpellId)){
Group *g;
if(this->HasGroup()) {
Group *g = this->GetGroup();
if(g) {
for( int i = 0; i<MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && !g->members[i]->qglobal) {
if(TempDontCureMeBeforeTime != tar->DontCureMeBefore())
g->members[i]->SetDontCureMeBefore(Timer::GetCurrentTime() + 4000);
}
}
}
}
}
else {
if(TempDontCureMeBeforeTime != tar->DontCureMeBefore())
tar->SetDontCureMeBefore(Timer::GetCurrentTime() + 4000);
}
}
}
}
break;
}
}
return castedSpell;
}
bool Bot::AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore) {
bool result = false;
// manacost has special values, -1 is no mana cost, -2 is instant cast (no mana)
int32 manaCost = mana_cost;
if (manaCost == -1)
manaCost = spells[AIspells[i].spellid].mana;
else if (manaCost == -2)
manaCost = 0;
int32 extraMana = 0;
int32 hasMana = GetMana();
// Allow bots to cast buff spells even if they are out of mana
if(RuleB(Bots, FinishBuffing)) {
if(manaCost > hasMana) {
// Let's have the bots complete the buff time process
if(AIspells[i].type & SpellType_Buff) {
extraMana = manaCost - hasMana;
SetMana(manaCost);
}
}
}
float dist2 = 0;
if (AIspells[i].type & SpellType_Escape) {
dist2 = 0;
} else
dist2 = DistanceSquared(m_Position, tar->GetPosition());
if (((((spells[AIspells[i].spellid].targettype==ST_GroupTeleport && AIspells[i].type==2)
|| spells[AIspells[i].spellid].targettype==ST_AECaster
|| spells[AIspells[i].spellid].targettype==ST_Group
|| spells[AIspells[i].spellid].targettype==ST_AEBard)
&& dist2 <= spells[AIspells[i].spellid].aoerange*spells[AIspells[i].spellid].aoerange)
|| dist2 <= GetActSpellRange(AIspells[i].spellid, spells[AIspells[i].spellid].range)*GetActSpellRange(AIspells[i].spellid, spells[AIspells[i].spellid].range)) && (mana_cost <= GetMana() || GetMana() == GetMaxMana()))
{
result = NPC::AIDoSpellCast(i, tar, mana_cost, oDontDoAgainBefore);
if(IsCasting() && IsSitting())
Stand();
}
// if the spell wasn't casted, then take back any extra mana that was given to the bot to cast that spell
if(!result) {
SetMana(hasMana);
extraMana = false;
}
else { //handle spell recast and recast timers
if(GetClass() == BARD && IsGroupSpell(AIspells[i].spellid)) {
// Bard Clarity songs (spellids: 723 & 1287) are recast_time = 0 and buffduration = 0.
// This translates to an insta-recast in the above check and is essentially locking all idle bard songs
// between levels 20 & 33 to one of the clarity songs.
// Hard-coded fix of '0/0' bard songs..watch for issues in other song lines
if(spells[AIspells[i].spellid].recast_time == 0 && spells[AIspells[i].spellid].buffduration == 0 && spells[AIspells[i].spellid].goodEffect > 0) {
AIspells[i].time_cancast = Timer::GetCurrentTime() + (3 * 6000); // pseudo 'buffduration' of 3 (value matches others in bard 'heal' song line)
}
else {
AIspells[i].time_cancast = (spells[AIspells[i].spellid].recast_time > (spells[AIspells[i].spellid].buffduration * 6000)) ? Timer::GetCurrentTime() + spells[AIspells[i].spellid].recast_time : Timer::GetCurrentTime() + spells[AIspells[i].spellid].buffduration * 6000;
}
//spellend_timer.Start(spells[AIspells[i].spellid].cast_time);
}
else
AIspells[i].time_cancast = Timer::GetCurrentTime() + spells[AIspells[i].spellid].recast_time;
if(spells[AIspells[i].spellid].EndurTimerIndex > 0) {
SetSpellRecastTimer(spells[AIspells[i].spellid].EndurTimerIndex, spells[AIspells[i].spellid].recast_time);
}
}
return result;
}
bool Bot::AI_PursueCastCheck() {
bool result = false;
if (AIautocastspell_timer->Check(false)) {
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
Log.Out(Logs::Detail, Logs::AI, "Bot Engaged (pursuing) autocast check triggered. Trying to cast offensive spells.");
if(!AICastSpell(GetTarget(), 100, SpellType_Snare)) {
if(!AICastSpell(GetTarget(), 100, SpellType_Lifetap)) {
if(!AICastSpell(GetTarget(), 100, SpellType_Nuke)) {
/*AIautocastspell_timer->Start(RandomTimer(500, 2000), false);
result = true;*/
result = true;
}
result = true;
}
result = true;
}
if(!AIautocastspell_timer->Enabled())
AIautocastspell_timer->Start(RandomTimer(100, 250), false);
}
return result;
}
bool Bot::AI_IdleCastCheck() {
bool result = false;
if (AIautocastspell_timer->Check(false)) {
#if MobAI_DEBUG_Spells >= 25
std::cout << "Non-Engaged autocast check triggered: " << this->GetCleanName() << std::endl; // cout undefine [CODEBUG]
#endif
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
//Ok, IdleCastCheck depends of class.
// Healers WITHOUT pets will check if a heal is needed before buffing.
uint8 botClass = GetClass();
if(botClass == CLERIC || botClass == PALADIN || botClass == RANGER) {
if(!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
if (!AICastSpell(this, 100, SpellType_Heal)) {
if(!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(this, 100, SpellType_Buff)) {
if(!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Buff)) {
//
}
}
}
}
}
result = true;
}
// Pets class will first cast their pet, then buffs
else if(botClass == DRUID || botClass == MAGICIAN || botClass == SHADOWKNIGHT || botClass == SHAMAN || botClass == NECROMANCER || botClass == ENCHANTER || botClass == BEASTLORD || botClass == WIZARD) {
if(!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
if (!AICastSpell(this, 100, SpellType_Pet)) {
if (!AICastSpell(this, 100, SpellType_Heal)) {
if(!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(this, 100, SpellType_Buff)) {
if (!AICastSpell(GetPet(), 100, SpellType_Heal)) {
if(!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Buff)) {
//
}
}
}
}
}
}
}
result = true;
}
else if(botClass == BARD) {
// bard bots
if(!AICastSpell(this, 100, SpellType_Cure)) {
if(!AICastSpell(this, 100, SpellType_Heal)) {
if((!RuleB(Bots, BotBardUseOutOfCombatSongs) || !GetAltOutOfCombatBehavior()) || !AICastSpell(this, 100, SpellType_Buff)) { // skips if rule is false
if(!AICastSpell(this, 100, SpellType_InCombatBuff)) { // this tries to keep some combat buffs on the group until engaged code can pick up the buffing
//
}
}
}
}
result = true;
}
if(!AIautocastspell_timer->Enabled())
AIautocastspell_timer->Start(RandomTimer(1000, 5000), false);
}
return result;
}
bool Bot::AI_EngagedCastCheck() {
bool result = false;
bool failedToCast = false;
if (GetTarget() && AIautocastspell_timer->Check(false)) {
AIautocastspell_timer->Disable(); //prevent the timer from going off AGAIN while we are casting.
uint8 botClass = GetClass();
BotStanceType botStance = GetBotStance();
bool mayGetAggro = HasOrMayGetAggro();
Log.Out(Logs::Detail, Logs::AI, "Engaged autocast check triggered (BOTS). Trying to cast healing spells then maybe offensive spells.");
if(botClass == CLERIC) {
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if(!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if(!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
if(!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_InCombatBuff), SpellType_InCombatBuff)) {
//AIautocastspell_timer->Start(RandomTimer(100, 250), false); // Do not give healer classes a lot of time off or your tank's die
failedToCast = true;
}
}
}
}
}
}
else if(botClass == DRUID) {
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if(!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if(!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if(!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
//AIautocastspell_timer->Start(RandomTimer(100, 250), false); // Do not give healer classes a lot of time off or your tank's die
failedToCast = true;
}
}
}
}
}
}
}
else if(botClass == SHAMAN) {
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
if(!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if(!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!AICastSpell(GetPet(), GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if(!AICastSpell(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), SpellType_InCombatBuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if(!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
//AIautocastspell_timer->Start(RandomTimer(100, 250), false); // Do not give healer classes a lot of time off or your tank's die
failedToCast = true;
}
}
}
}
}
}
}
}
}
}
else if(botClass == RANGER) {
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
//
failedToCast = true;
}
}
}
}
}
}
else if(botClass == BEASTLORD) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(GetPet(), GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Pet), SpellType_Pet)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if(!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
//
failedToCast = true;
}
}
}
}
}
}
}
}
}
else if(botClass == WIZARD) {
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
//
failedToCast = true;
}
}
}
else if(botClass == PALADIN) {
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_InCombatBuff), SpellType_InCombatBuff)) {
//
failedToCast = true;
}
}
}
}
}
}
else if(botClass == SHADOWKNIGHT) {
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Pet), SpellType_Pet)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Lifetap), SpellType_Lifetap)) {
if (!AICastSpell(GetPet(), GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
//
failedToCast = true;
}
}
}
}
}
}
}
}
else if(botClass == MAGICIAN) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Pet), SpellType_Pet)) {
if (!AICastSpell(GetPet(), GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
//
failedToCast = true;
}
}
}
}
}
else if(botClass == NECROMANCER) {
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Pet), SpellType_Pet)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Lifetap), SpellType_Lifetap)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetPet(), GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
//
failedToCast = true;
}
}
}
}
}
}
}
}
else if(botClass == ENCHANTER) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Mez), SpellType_Mez)) {
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_DOT), SpellType_DOT)) {
if (!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {
//
failedToCast = true;
}
}
}
}
}
}
}
else if(botClass == BARD) {
if(!AICastSpell(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), SpellType_InCombatBuff)) {
if(!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Dispel), SpellType_Dispel)) {// Bards will use their dispel songs
if(!AICastSpell(GetTarget(), mayGetAggro?0:GetChanceToCastBySpellType(SpellType_Nuke), SpellType_Nuke)) {// Bards will use their nuke songs
if(!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {// Bards will use their escape songs
//
failedToCast = true;
}
}
}
}
}
}
if(!AIautocastspell_timer->Enabled()) {
AIautocastspell_timer->Start(RandomTimer(100, 250), false);
}
if(!failedToCast)
result = true;
}
return result;
}
bool Bot::AIHealRotation(Mob* tar, bool useFastHeals) {
if (!tar) {
return false;
}
if (!AI_HasSpells())
return false;
if(tar->GetAppearance() == eaDead) {
if((tar->IsClient() && tar->CastToClient()->GetFeigned()) || tar->IsBot()) {
// do nothing
}
else {
return false;
}
}
uint8 botLevel = GetLevel();
bool castedSpell = false;
BotSpell botSpell;
botSpell.SpellId = 0;
botSpell.SpellIndex = 0;
botSpell.ManaCost = 0;
if (useFastHeals) {
botSpell = GetBestBotSpellForRegularSingleTargetHeal(this);
if(botSpell.SpellId == 0)
botSpell = GetBestBotSpellForFastHeal(this);
}
else {
botSpell = GetBestBotSpellForPercentageHeal(this);
if(botSpell.SpellId == 0)
botSpell = GetBestBotSpellForRegularSingleTargetHeal(this);
if(botSpell.SpellId == 0)
botSpell = GetFirstBotSpellForSingleTargetHeal(this);
if(botSpell.SpellId == 0){
botSpell = GetFirstBotSpellBySpellType(this, SpellType_Heal);
}
}
// If there is still no spell id, then there isn't going to be one so we are done
if (botSpell.SpellId == 0)
return false;
// Can we cast this spell on this target?
if (!(spells[botSpell.SpellId].targettype == ST_GroupTeleport || spells[botSpell.SpellId].targettype == ST_Target || tar == this)
&& !(tar->CanBuffStack(botSpell.SpellId, botLevel, true) >= 0))
return false;
uint32 TempDontHealMeBeforeTime = tar->DontHealMeBefore();
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontHealMeBeforeTime);
if(castedSpell) {
char* gmsg = 0;
MakeAnyLenString(&gmsg, "Casting %s on %s, please stay in range!", spells[botSpell.SpellId].name, tar->GetCleanName());
if(gmsg)
Say(gmsg);
}
return castedSpell;
}
std::list<BotSpell> Bot::GetBotSpellsForSpellEffect(Bot* botCaster, int spellEffect) {
std::list<BotSpell> result;
if(botCaster && botCaster->AI_HasSpells()) {
std::vector<AISpells_Struct> botSpellList = botCaster->GetBotSpells();
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (botSpellList[i].spellid <= 0 || botSpellList[i].spellid >= SPDAT_RECORDS) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if(IsEffectInSpell(botSpellList[i].spellid, spellEffect)) {
BotSpell botSpell;
botSpell.SpellId = botSpellList[i].spellid;
botSpell.SpellIndex = i;
botSpell.ManaCost = botSpellList[i].manacost;
result.push_back(botSpell);
}
}
}
return result;
}
std::list<BotSpell> Bot::GetBotSpellsForSpellEffectAndTargetType(Bot* botCaster, int spellEffect, SpellTargetType targetType) {
std::list<BotSpell> result;
if(botCaster && botCaster->AI_HasSpells()) {
std::vector<AISpells_Struct> botSpellList = botCaster->GetBotSpells();
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (botSpellList[i].spellid <= 0 || botSpellList[i].spellid >= SPDAT_RECORDS) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if(IsEffectInSpell(botSpellList[i].spellid, spellEffect)) {
if(spells[botSpellList[i].spellid].targettype == targetType) {
BotSpell botSpell;
botSpell.SpellId = botSpellList[i].spellid;
botSpell.SpellIndex = i;
botSpell.ManaCost = botSpellList[i].manacost;
result.push_back(botSpell);
}
}
}
}
return result;
}
std::list<BotSpell> Bot::GetBotSpellsBySpellType(Bot* botCaster, uint16 spellType) {
std::list<BotSpell> result;
if(botCaster && botCaster->AI_HasSpells()) {
std::vector<AISpells_Struct> botSpellList = botCaster->GetBotSpells();
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (botSpellList[i].spellid <= 0 || botSpellList[i].spellid >= SPDAT_RECORDS) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if(botSpellList[i].type & spellType) {
BotSpell botSpell;
botSpell.SpellId = botSpellList[i].spellid;
botSpell.SpellIndex = i;
botSpell.ManaCost = botSpellList[i].manacost;
result.push_back(botSpell);
}
}
}
return result;
}
BotSpell Bot::GetFirstBotSpellBySpellType(Bot* botCaster, uint16 spellType) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster && botCaster->AI_HasSpells()) {
std::vector<AISpells_Struct> botSpellList = botCaster->GetBotSpells();
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (botSpellList[i].spellid <= 0 || botSpellList[i].spellid >= SPDAT_RECORDS) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if((botSpellList[i].type & spellType) && CheckSpellRecastTimers(botCaster, i)) {
result.SpellId = botSpellList[i].spellid;
result.SpellIndex = i;
result.ManaCost = botSpellList[i].manacost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForFastHeal(Bot *botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CurrentHP);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsFastHealSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForHealOverTime(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster) {
std::list<BotSpell> botHoTSpellList = GetBotSpellsForSpellEffect(botCaster, SE_HealOverTime);
std::vector<AISpells_Struct> botSpellList = botCaster->GetBotSpells();
for(std::list<BotSpell>::iterator botSpellListItr = botHoTSpellList.begin(); botSpellListItr != botHoTSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsHealOverTimeSpell(botSpellListItr->SpellId)) {
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (botSpellList[i].spellid <= 0 || botSpellList[i].spellid >= SPDAT_RECORDS) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if(botSpellList[i].spellid == botSpellListItr->SpellId && (botSpellList[i].type & SpellType_Heal) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
}
}
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForPercentageHeal(Bot *botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster && botCaster->AI_HasSpells()) {
std::vector<AISpells_Struct> botSpellList = botCaster->GetBotSpells();
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (botSpellList[i].spellid <= 0 || botSpellList[i].spellid >= SPDAT_RECORDS) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if(IsCompleteHealSpell(botSpellList[i].spellid) && CheckSpellRecastTimers(botCaster, i)) {
result.SpellId = botSpellList[i].spellid;
result.SpellIndex = i;
result.ManaCost = botSpellList[i].manacost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForRegularSingleTargetHeal(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CurrentHP);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsRegularSingleTargetHealSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetFirstBotSpellForSingleTargetHeal(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CurrentHP);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if((IsRegularSingleTargetHealSpell(botSpellListItr->SpellId) || IsFastHealSpell(botSpellListItr->SpellId)) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForGroupHeal(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CurrentHP);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsRegularGroupHealSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForGroupHealOverTime(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster) {
std::list<BotSpell> botHoTSpellList = GetBotSpellsForSpellEffect(botCaster, SE_HealOverTime);
std::vector<AISpells_Struct> botSpellList = botCaster->GetBotSpells();
for(std::list<BotSpell>::iterator botSpellListItr = botHoTSpellList.begin(); botSpellListItr != botHoTSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsGroupHealOverTimeSpell(botSpellListItr->SpellId)) {
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (botSpellList[i].spellid <= 0 || botSpellList[i].spellid >= SPDAT_RECORDS) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if(botSpellList[i].spellid == botSpellListItr->SpellId && (botSpellList[i].type & SpellType_Heal) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
}
}
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForGroupCompleteHeal(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CompleteHeal);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsGroupCompleteHealSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForMez(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_Mez);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsMezSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForMagicBasedSlow(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_AttackSpeed);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsSlowSpell(botSpellListItr->SpellId) && spells[botSpellListItr->SpellId].resisttype == RESIST_MAGIC && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForDiseaseBasedSlow(Bot* botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_AttackSpeed);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsSlowSpell(botSpellListItr->SpellId) && spells[botSpellListItr->SpellId].resisttype == RESIST_DISEASE && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
Mob* Bot::GetFirstIncomingMobToMez(Bot* botCaster, BotSpell botSpell) {
Mob* result = 0;
if(botCaster && IsMezSpell(botSpell.SpellId)) {
std::list<NPC*> npc_list;
entity_list.GetNPCList(npc_list);
for(std::list<NPC*>::iterator itr = npc_list.begin(); itr != npc_list.end(); ++itr) {
NPC* npc = *itr;
if(DistanceSquaredNoZ(npc->GetPosition(), botCaster->GetPosition()) <= botCaster->GetActSpellRange(botSpell.SpellId, spells[botSpell.SpellId].range)) {
if(!npc->IsMezzed()) {
if(botCaster->HasGroup()) {
Group* g = botCaster->GetGroup();
if(g) {
for(int counter = 0; counter < g->GroupCount(); counter++) {
if(npc->IsOnHatelist(g->members[counter]) && g->members[counter]->GetTarget() != npc && g->members[counter]->IsEngaged()) {
result = npc;
break;
}
}
}
}
}
}
if(result)
break;
}
}
return result;
}
BotSpell Bot::GetBestBotMagicianPetSpell(Bot *botCaster) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_SummonPet);
std::string petType = GetBotMagicianPetType(botCaster);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsSummonPetSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
if(!strncmp(spells[botSpellListItr->SpellId].teleport_zone, petType.c_str(), petType.length())) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
}
return result;
}
std::string Bot::GetBotMagicianPetType(Bot* botCaster) {
std::string result;
if(botCaster) {
if(botCaster->IsPetChooser()) {
switch(botCaster->GetPetChooserID()) {
case 0:
result = std::string("SumWater");
break;
case 1:
result = std::string("SumFire");
break;
case 2:
result = std::string("SumAir");
break;
case 3:
result = std::string("SumEarth");
break;
default:
result = std::string("MonsterSum");
break;
}
}
else {
if(botCaster->GetLevel() == 2)
result = std::string("SumWater");
else if(botCaster->GetLevel() == 3)
result = std::string("SumFire");
else if(botCaster->GetLevel() == 4)
result = std::string("SumAir");
else if(botCaster->GetLevel() == 5)
result = std::string("SumEarth");
else if(botCaster->GetLevel() < 30) {
// Under level 30
int counter = zone->random.Int(0, 3);
switch(counter) {
case 0:
result = std::string("SumWater");
break;
case 1:
result = std::string("SumFire");
break;
case 2:
result = std::string("SumAir");
break;
case 3:
result = std::string("SumEarth");
break;
default:
result = std::string("MonsterSum");
break;
}
}
else {
// Over level 30
int counter = zone->random.Int(0, 4);
switch(counter) {
case 0:
result = std::string("SumWater");
break;
case 1:
result = std::string("SumFire");
break;
case 2:
result = std::string("SumAir");
break;
case 3:
result = std::string("SumEarth");
break;
default:
result = std::string("MonsterSum");
break;
}
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForNukeByTargetType(Bot* botCaster, SpellTargetType targetType) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster) {
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffectAndTargetType(botCaster, SE_CurrentHP, targetType);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsPureNukeSpell(botSpellListItr->SpellId) && IsDamageSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForStunByTargetType(Bot* botCaster, SpellTargetType targetType)
{
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster)
{
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffectAndTargetType(botCaster, SE_Stun, targetType);
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr)
{
// Assuming all the spells have been loaded into this list by level and in descending order
if(IsStunSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex))
{
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotWizardNukeSpellByTargetResists(Bot* botCaster, Mob* target) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(botCaster && target) {
const int lureResisValue = -100;
const int maxTargetResistValue = 300;
bool selectLureNuke = false;
if((target->GetMR() > maxTargetResistValue) && (target->GetCR() > maxTargetResistValue) && (target->GetFR() > maxTargetResistValue))
selectLureNuke = true;
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffectAndTargetType(botCaster, SE_CurrentHP, ST_Target);
BotSpell firstWizardMagicNukeSpellFound;
firstWizardMagicNukeSpellFound.SpellId = 0;
firstWizardMagicNukeSpellFound.SpellIndex = 0;
firstWizardMagicNukeSpellFound.ManaCost = 0;
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
// Assuming all the spells have been loaded into this list by level and in descending order
bool spellSelected = false;
if(CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
if(selectLureNuke && (spells[botSpellListItr->SpellId].ResistDiff < lureResisValue)) {
spellSelected = true;
}
else if(IsPureNukeSpell(botSpellListItr->SpellId)) {
if(((target->GetMR() < target->GetCR()) || (target->GetMR() < target->GetFR())) && (GetSpellResistType(botSpellListItr->SpellId) == RESIST_MAGIC)
&& (spells[botSpellListItr->SpellId].ResistDiff > lureResisValue))
{
spellSelected = true;
}
else if(((target->GetCR() < target->GetMR()) || (target->GetCR() < target->GetFR())) && (GetSpellResistType(botSpellListItr->SpellId) == RESIST_COLD)
&& (spells[botSpellListItr->SpellId].ResistDiff > lureResisValue))
{
spellSelected = true;
}
else if(((target->GetFR() < target->GetCR()) || (target->GetFR() < target->GetMR())) && (GetSpellResistType(botSpellListItr->SpellId) == RESIST_FIRE)
&& (spells[botSpellListItr->SpellId].ResistDiff > lureResisValue))
{
spellSelected = true;
}
else if((GetSpellResistType(botSpellListItr->SpellId) == RESIST_MAGIC) && (spells[botSpellListItr->SpellId].ResistDiff > lureResisValue) && !IsStunSpell(botSpellListItr->SpellId)) {
firstWizardMagicNukeSpellFound.SpellId = botSpellListItr->SpellId;
firstWizardMagicNukeSpellFound.SpellIndex = botSpellListItr->SpellIndex;
firstWizardMagicNukeSpellFound.ManaCost = botSpellListItr->ManaCost;
}
}
}
if(spellSelected) {
result.SpellId = botSpellListItr->SpellId;
result.SpellIndex = botSpellListItr->SpellIndex;
result.ManaCost = botSpellListItr->ManaCost;
break;
}
}
if(result.SpellId == 0) {
result = firstWizardMagicNukeSpellFound;
}
}
return result;
}
BotSpell Bot::GetDebuffBotSpell(Bot* botCaster, Mob *tar) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(!tar || !botCaster)
return result;
if(botCaster && botCaster->AI_HasSpells()) {
std::vector<AISpells_Struct> botSpellList = botCaster->GetBotSpells();
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (botSpellList[i].spellid <= 0 || botSpellList[i].spellid >= SPDAT_RECORDS) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if(((botSpellList[i].type & SpellType_Debuff) || IsDebuffSpell(botSpellList[i].spellid))
&& (!tar->IsImmuneToSpell(botSpellList[i].spellid, botCaster)
&& tar->CanBuffStack(botSpellList[i].spellid, botCaster->GetLevel(), true) >= 0)
&& CheckSpellRecastTimers(botCaster, i)) {
result.SpellId = botSpellList[i].spellid;
result.SpellIndex = i;
result.ManaCost = botSpellList[i].manacost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForResistDebuff(Bot* botCaster, Mob *tar) {
BotSpell result;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(!tar)
return result;
int level_mod = (tar->GetLevel() - botCaster->GetLevel())* (tar->GetLevel() - botCaster->GetLevel()) / 2;
if(tar->GetLevel() - botCaster->GetLevel() < 0)
{
level_mod = -level_mod;
}
bool needsMagicResistDebuff = (tar->GetMR() + level_mod) > 100 ? true: false;
bool needsColdResistDebuff = (tar->GetCR() + level_mod) > 100 ? true: false;
bool needsFireResistDebuff = (tar->GetFR() + level_mod) > 100 ? true: false;
bool needsPoisonResistDebuff = (tar->GetPR() + level_mod) > 100 ? true: false;
bool needsDiseaseResistDebuff = (tar->GetDR() + level_mod) > 100 ? true: false;
if(botCaster && botCaster->AI_HasSpells()) {
std::vector<AISpells_Struct> botSpellList = botCaster->GetBotSpells();
for (int i = botSpellList.size() - 1; i >= 0; i--) {
if (botSpellList[i].spellid <= 0 || botSpellList[i].spellid >= SPDAT_RECORDS) {
// this is both to quit early to save cpu and to avoid casting bad spells
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
continue;
}
if(((botSpellList[i].type & SpellType_Debuff) || IsResistDebuffSpell(botSpellList[i].spellid))
&& ((needsMagicResistDebuff && (IsEffectInSpell(botSpellList[i].spellid, SE_ResistMagic)) || IsEffectInSpell(botSpellList[i].spellid, SE_ResistAll))
|| (needsColdResistDebuff && (IsEffectInSpell(botSpellList[i].spellid, SE_ResistCold)) || IsEffectInSpell(botSpellList[i].spellid, SE_ResistAll))
|| (needsFireResistDebuff && (IsEffectInSpell(botSpellList[i].spellid, SE_ResistFire)) || IsEffectInSpell(botSpellList[i].spellid, SE_ResistAll))
|| (needsPoisonResistDebuff && (IsEffectInSpell(botSpellList[i].spellid, SE_ResistPoison)) || IsEffectInSpell(botSpellList[i].spellid, SE_ResistAll))
|| (needsDiseaseResistDebuff && (IsEffectInSpell(botSpellList[i].spellid, SE_ResistDisease)) || IsEffectInSpell(botSpellList[i].spellid, SE_ResistAll)))
&& (!tar->IsImmuneToSpell(botSpellList[i].spellid, botCaster)
&& tar->CanBuffStack(botSpellList[i].spellid, botCaster->GetLevel(), true) >= 0)
&& CheckSpellRecastTimers(botCaster, i)) {
result.SpellId = botSpellList[i].spellid;
result.SpellIndex = i;
result.ManaCost = botSpellList[i].manacost;
break;
}
}
}
return result;
}
BotSpell Bot::GetBestBotSpellForCure(Bot* botCaster, Mob *tar) {
BotSpell result;
bool spellSelected = false;
result.SpellId = 0;
result.SpellIndex = 0;
result.ManaCost = 0;
if(!tar)
return result;
int countNeedsCured = 0;
bool isPoisoned = tar->FindType(SE_PoisonCounter);
bool isDiseased = tar->FindType(SE_DiseaseCounter);
bool isCursed = tar->FindType(SE_CurseCounter);
bool isCorrupted = tar->FindType(SE_CorruptionCounter);
if(botCaster && botCaster->AI_HasSpells()) {
std::list<BotSpell> cureList = GetBotSpellsBySpellType(botCaster, SpellType_Cure);
if(tar->HasGroup()) {
Group *g = tar->GetGroup();
if(g) {
for( int i = 0; i<MAX_GROUP_MEMBERS; i++) {
if(g->members[i] && !g->members[i]->qglobal) {
if(botCaster->GetNeedsCured(g->members[i]))
countNeedsCured++;
}
}
}
}
//Check for group cure first
if(countNeedsCured > 2) {
for(std::list<BotSpell>::iterator itr = cureList.begin(); itr != cureList.end(); ++itr) {
BotSpell selectedBotSpell = *itr;
if(IsGroupSpell(itr->SpellId) && CheckSpellRecastTimers(botCaster, itr->SpellIndex)) {
if(selectedBotSpell.SpellId == 0)
continue;
if(isPoisoned && IsEffectInSpell(itr->SpellId, SE_PoisonCounter)) {
spellSelected = true;
}
else if(isDiseased && IsEffectInSpell(itr->SpellId, SE_DiseaseCounter)) {
spellSelected = true;
}
else if(isCursed && IsEffectInSpell(itr->SpellId, SE_CurseCounter)) {
spellSelected = true;
}
else if(isCorrupted && IsEffectInSpell(itr->SpellId, SE_CorruptionCounter)) {
spellSelected = true;
}
else if(IsEffectInSpell(itr->SpellId, SE_DispelDetrimental)) {
spellSelected = true;
}
if(spellSelected)
{
result.SpellId = itr->SpellId;
result.SpellIndex = itr->SpellIndex;
result.ManaCost = itr->ManaCost;
break;
}
}
}
}
//no group cure for target- try to find single target spell
if(!spellSelected) {
for(std::list<BotSpell>::iterator itr = cureList.begin(); itr != cureList.end(); ++itr) {
BotSpell selectedBotSpell = *itr;
if(CheckSpellRecastTimers(botCaster, itr->SpellIndex)) {
if(selectedBotSpell.SpellId == 0)
continue;
if(isPoisoned && IsEffectInSpell(itr->SpellId, SE_PoisonCounter)) {
spellSelected = true;
}
else if(isDiseased && IsEffectInSpell(itr->SpellId, SE_DiseaseCounter)) {
spellSelected = true;
}
else if(isCursed && IsEffectInSpell(itr->SpellId, SE_CurseCounter)) {
spellSelected = true;
}
else if(isCorrupted && IsEffectInSpell(itr->SpellId, SE_CorruptionCounter)) {
spellSelected = true;
}
else if(IsEffectInSpell(itr->SpellId, SE_DispelDetrimental)) {
spellSelected = true;
}
if(spellSelected)
{
result.SpellId = itr->SpellId;
result.SpellIndex = itr->SpellIndex;
result.ManaCost = itr->ManaCost;
break;
}
}
}
}
}
return result;
}
void Bot::SetSpellRecastTimer(int timer_index, int32 recast_delay) {
if(timer_index > 0 && timer_index <= MaxSpellTimer) {
timers[timer_index - 1] = Timer::GetCurrentTime() + recast_delay;
}
}
int32 Bot::GetSpellRecastTimer(Bot *caster, int timer_index) {
int32 result = 0;
if(caster) {
if(timer_index > 0 && timer_index <= MaxSpellTimer) {
result = caster->timers[timer_index - 1];
}
}
return result;
}
bool Bot::CheckSpellRecastTimers(Bot *caster, int SpellIndex) {
if(caster) {
if(caster->AIspells[SpellIndex].time_cancast < Timer::GetCurrentTime()) { //checks spell recast
if(GetSpellRecastTimer(caster, spells[caster->AIspells[SpellIndex].spellid].EndurTimerIndex) < Timer::GetCurrentTime()) { //checks for spells on the same timer
return true; //can cast spell
}
}
}
return false;
}
void Bot::SetDisciplineRecastTimer(int timer_index, int32 recast_delay) {
if(timer_index > 0 && timer_index <= MaxDisciplineTimer) {
timers[DisciplineReuseStart + timer_index - 1] = Timer::GetCurrentTime() + recast_delay;
}
}
int32 Bot::GetDisciplineRecastTimer(Bot *caster, int timer_index) {
int32 result = 0;
if(caster) {
if(timer_index > 0 && timer_index <= MaxDisciplineTimer) {
result = caster->timers[DisciplineReuseStart + timer_index - 1];
}
}
return result;
}
uint32 Bot::GetDisciplineRemainingTime(Bot *caster, int timer_index) {
int32 result = 0;
if(caster) {
if(timer_index > 0 && timer_index <= MaxDisciplineTimer) {
if(GetDisciplineRecastTimer(caster, timer_index) > Timer::GetCurrentTime())
result = GetDisciplineRecastTimer(caster, timer_index) - Timer::GetCurrentTime();
}
}
return result;
}
bool Bot::CheckDisciplineRecastTimers(Bot *caster, int timer_index) {
if(caster) {
if(GetDisciplineRecastTimer(caster, timer_index) < Timer::GetCurrentTime()) { //checks for spells on the same timer
return true; //can cast spell
}
}
return false;
}
void Bot::CalcChanceToCast() {
uint8 castChance = 0;
for(int i=0; i < MaxStances; i++) {
for(int j=0; j < MaxSpellTypes; j++) {
_spellCastingChances[i][j] = 0;
}
}
BotStanceType botStance = GetBotStance();
uint8 botClass = GetClass();
bool isPrimaryHealer = false;
bool isPrimarySlower = false;
if(HasGroup()) {
isPrimaryHealer = IsGroupPrimaryHealer();
isPrimarySlower = IsGroupPrimarySlower();
}
//Nuke
switch(botClass)
{
case WIZARD:
case MAGICIAN:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
case BotStanceAggressive:
castChance = 75;
break;
case BotStanceEfficient:
castChance = 50;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 100;
break;
default:
castChance = 0;
break;
}
break;
case DRUID:
case CLERIC:
case PALADIN:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = isPrimaryHealer?15:25;
break;
case BotStanceEfficient:
castChance = isPrimaryHealer?0:15;
break;
case BotStanceAggressive:
castChance = isPrimaryHealer?15:50;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = isPrimaryHealer?25:50;
break;
default:
castChance = 0;
break;
}
break;
case ENCHANTER:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = isPrimarySlower?15:25;
break;
case BotStanceEfficient:
castChance = isPrimarySlower?0:15;
break;
case BotStanceAggressive:
castChance = isPrimarySlower?15:50;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = isPrimarySlower?25:50;
break;
default:
castChance = 0;
break;
}
break;
case BEASTLORD:
case SHAMAN:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = isPrimarySlower?isPrimaryHealer?0:5:isPrimaryHealer?10:15;
break;
case BotStanceEfficient:
castChance = isPrimarySlower?isPrimaryHealer?0:0:isPrimaryHealer?5:10;
break;
case BotStanceAggressive:
castChance = isPrimarySlower?isPrimaryHealer?5:15:isPrimaryHealer?15:25;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = isPrimarySlower?isPrimaryHealer?15:25:isPrimaryHealer?25:50;
break;
default:
castChance = 0;
break;
}
break;
case NECROMANCER:
case RANGER:
case SHADOWKNIGHT:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
case BotStanceAggressive:
castChance = 15;
break;
case BotStanceEfficient:
castChance = 5;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 50;
break;
default:
castChance = 0;
break;
}
break;
case BARD:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
case BotStanceAggressive:
castChance = 50;
break;
case BotStanceEfficient:
castChance = 25;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 100;
break;
default:
castChance = 0;
break;
}
break;
case WARRIOR:
case BERSERKER:
case MONK:
case ROGUE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
_spellCastingChances[botStance][SpellType_NukeIndex] = castChance;
//Heal
switch(botClass)
{
case CLERIC:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceEfficient:
case BotStanceReactive:
castChance = 100;
break;
case BotStanceAggressive:
castChance = 75;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 50;
break;
default:
castChance = 0;
break;
}
break;
case DRUID:
case SHAMAN:
switch(botStance)
{
case BotStanceEfficient:
castChance = isPrimaryHealer?100:15;
break;
case BotStanceBalanced:
case BotStanceReactive:
castChance = isPrimaryHealer?100:25;
break;
case BotStanceAggressive:
castChance = isPrimaryHealer?75:15;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = isPrimaryHealer?50:10;
break;
default:
castChance = 0;
break;
}
break;
case NECROMANCER:
case MAGICIAN:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = 100;
break;
case BotStanceEfficient:
case BotStanceAggressive:
castChance = 50;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 25;
break;
default:
castChance = 0;
break;
}
break;
case SHADOWKNIGHT:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = 50;
break;
case BotStanceEfficient:
case BotStanceAggressive:
castChance = 25;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 15;
break;
default:
castChance = 0;
break;
}
break;
case BEASTLORD:
case PALADIN:
case RANGER:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = isPrimaryHealer?100:25;
break;
case BotStanceEfficient:
case BotStanceAggressive:
castChance = isPrimaryHealer?75:15;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = isPrimaryHealer?50:0;
break;
default:
castChance = 0;
break;
}
break;
case BARD:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = 100;
break;
case BotStanceEfficient:
case BotStanceAggressive:
castChance = 50;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 25;
break;
default:
castChance = 0;
break;
}
break;
case ENCHANTER:
case WIZARD:
case WARRIOR:
case BERSERKER:
case MONK:
case ROGUE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
_spellCastingChances[botStance][SpellType_HealIndex] = castChance;
//Root
castChance = 0;
_spellCastingChances[botStance][SpellType_RootIndex] = castChance;
//Buff
switch(botClass)
{
case BARD:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = 100;
break;
case BotStanceEfficient:
case BotStanceAggressive:
castChance = 50;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 25;
break;
default:
castChance = 0;
break;
}
break;
case CLERIC:
case DRUID:
case SHAMAN:
case NECROMANCER:
case MAGICIAN:
case SHADOWKNIGHT:
case BEASTLORD:
case PALADIN:
case RANGER:
case ENCHANTER:
case WIZARD:
case WARRIOR:
case BERSERKER:
case MONK:
case ROGUE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
_spellCastingChances[botStance][SpellType_BuffIndex] = castChance;
//Escape
switch(botClass)
{
case ENCHANTER:
case WIZARD:
case RANGER:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
case BotStanceEfficient:
castChance = 100;
break;
case BotStanceAggressive:
castChance = 50;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 25;
break;
default:
castChance = 0;
break;
}
break;
case CLERIC:
case DRUID:
case SHAMAN:
case NECROMANCER:
case MAGICIAN:
case BARD:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
case BotStanceEfficient:
castChance = 50;
break;
case BotStanceAggressive:
castChance = 25;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 15;
break;
default:
castChance = 0;
break;
}
break;
case SHADOWKNIGHT:
case PALADIN:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = 25;
break;
case BotStanceEfficient:
castChance = 15;
break;
case BotStanceAggressive:
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
break;
case BEASTLORD:
case WARRIOR:
case BERSERKER:
case MONK:
case ROGUE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
_spellCastingChances[botStance][SpellType_EscapeIndex] = castChance;
//Pet
switch(botClass)
{
case MAGICIAN:
case NECROMANCER:
case BEASTLORD:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = 100;
break;
case BotStanceEfficient:
case BotStanceAggressive:
castChance = 50;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 25;
break;
default:
castChance = 0;
break;
}
break;
case DRUID:
case SHAMAN:
case ENCHANTER:
case SHADOWKNIGHT:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = 25;
break;
case BotStanceEfficient:
case BotStanceAggressive:
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 10;
break;
default:
castChance = 0;
break;
}
break;
case BARD:
case WIZARD:
case CLERIC:
case RANGER:
case PALADIN:
case WARRIOR:
case BERSERKER:
case MONK:
case ROGUE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
_spellCastingChances[botStance][SpellType_PetIndex] = castChance;
//Lifetap
switch(botClass)
{
case NECROMANCER:
case SHADOWKNIGHT:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
case BotStanceEfficient:
case BotStanceAggressive:
castChance = 50;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 100;
break;
default:
castChance = 0;
break;
}
break;
case MAGICIAN:
case BEASTLORD:
case DRUID:
case SHAMAN:
case ENCHANTER:
case BARD:
case WIZARD:
case CLERIC:
case RANGER:
case PALADIN:
case WARRIOR:
case BERSERKER:
case MONK:
case ROGUE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
_spellCastingChances[botStance][SpellType_LifetapIndex] = castChance;
//Snare
castChance = 0;
_spellCastingChances[botStance][SpellType_SnareIndex] = castChance;
//DOT
switch(botClass)
{
case NECROMANCER:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
case BotStanceAggressive:
castChance = 50;
break;
case BotStanceEfficient:
castChance = 25;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 75;
break;
default:
castChance = 0;
break;
}
break;
case DRUID:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = isPrimaryHealer?15:50;
break;
case BotStanceEfficient:
castChance = isPrimaryHealer?10:25;
break;
case BotStanceAggressive:
case BotStanceBurn:
case BotStanceBurnAE:
castChance = isPrimaryHealer?25:50;
break;
default:
castChance = 0;
break;
}
break;
case ENCHANTER:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = isPrimarySlower?15:50;
break;
case BotStanceEfficient:
castChance = isPrimarySlower?10:25;
break;
case BotStanceAggressive:
case BotStanceBurn:
case BotStanceBurnAE:
castChance = isPrimarySlower?25:15;
break;
default:
castChance = 0;
break;
}
break;
case SHAMAN:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = isPrimarySlower?isPrimaryHealer?0:15:isPrimaryHealer?15:25;
break;
case BotStanceEfficient:
castChance = isPrimarySlower?isPrimaryHealer?0:10:isPrimaryHealer?10:15;
break;
case BotStanceAggressive:
case BotStanceBurn:
case BotStanceBurnAE:
castChance = isPrimarySlower?isPrimaryHealer?15:50:isPrimaryHealer?25:50;
break;
default:
castChance = 0;
break;
}
break;
case BEASTLORD:
case RANGER:
case SHADOWKNIGHT:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = isPrimarySlower?10:15;
break;
case BotStanceEfficient:
castChance = isPrimarySlower?0:10;
break;
case BotStanceAggressive:
case BotStanceBurn:
case BotStanceBurnAE:
castChance = isPrimarySlower?25:50;
break;
default:
castChance = 0;
break;
}
break;
case BARD:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = isPrimarySlower?25:50;
break;
case BotStanceEfficient:
castChance = isPrimarySlower?15:25;
break;
case BotStanceAggressive:
case BotStanceBurn:
case BotStanceBurnAE:
castChance = isPrimarySlower?50:100;
break;
default:
castChance = 0;
break;
}
break;
case MAGICIAN:
case PALADIN:
case CLERIC:
case WIZARD:
case WARRIOR:
case BERSERKER:
case MONK:
case ROGUE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
_spellCastingChances[botStance][SpellType_DOTIndex] = castChance;
//Dispel
switch(botClass)
{
case BARD:
case ENCHANTER:
case WIZARD:
case MAGICIAN:
case CLERIC:
case DRUID:
case SHAMAN:
case NECROMANCER:
case RANGER:
case SHADOWKNIGHT:
case PALADIN:
case BEASTLORD:
case WARRIOR:
case BERSERKER:
case MONK:
case ROGUE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
_spellCastingChances[botStance][SpellType_DispelIndex] = castChance;
//InCombatBuff
switch(botClass)
{
case CLERIC:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = 15;
break;
case BotStanceEfficient:
castChance = 0;
break;
case BotStanceAggressive:
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 25;
break;
default:
castChance = 0;
break;
}
break;
case PALADIN:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = 25;
break;
case BotStanceEfficient:
castChance = 0;
break;
case BotStanceAggressive:
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 50;
break;
default:
castChance = 0;
break;
}
break;
case SHAMAN:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = isPrimaryHealer?75:50;
break;
case BotStanceEfficient:
castChance = isPrimaryHealer?50:25;
break;
case BotStanceAggressive:
case BotStanceBurn:
case BotStanceBurnAE:
castChance = isPrimaryHealer?100:75;
break;
default:
castChance = 0;
break;
}
break;
case BARD:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = 100;
break;
case BotStanceEfficient:
case BotStanceAggressive:
castChance = 50;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 25;
break;
default:
castChance = 0;
break;
}
break;
case BEASTLORD:
case MAGICIAN:
case DRUID:
case ENCHANTER:
case WIZARD:
case NECROMANCER:
case SHADOWKNIGHT:
case RANGER:
case WARRIOR:
case BERSERKER:
case MONK:
case ROGUE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
_spellCastingChances[botStance][SpellType_InCombatBuffIndex] = castChance;
//Mez
switch(botClass)
{
case ENCHANTER:
case BARD:
castChance = 100;
break;
case WIZARD:
case CLERIC:
case DRUID:
case SHAMAN:
case NECROMANCER:
case MAGICIAN:
case RANGER:
case SHADOWKNIGHT:
case PALADIN:
case BEASTLORD:
case WARRIOR:
case BERSERKER:
case MONK:
case ROGUE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
_spellCastingChances[botStance][SpellType_MezIndex] = castChance;
//Charm
castChance = 0;
_spellCastingChances[botStance][SpellType_CharmIndex] = castChance;
//Slow
switch(botClass)
{
case ENCHANTER:
case SHAMAN:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = isPrimarySlower?100:50;
break;
case BotStanceEfficient:
castChance = isPrimarySlower?100:25;
break;
case BotStanceAggressive:
case BotStanceBurn:
case BotStanceBurnAE:
castChance = isPrimarySlower?50:15;
break;
default:
castChance = 0;
break;
}
break;
case BARD:
case BEASTLORD:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = isPrimarySlower?100:25;
break;
case BotStanceEfficient:
castChance = isPrimarySlower?100:15;
break;
case BotStanceAggressive:
case BotStanceBurn:
case BotStanceBurnAE:
castChance = isPrimarySlower?50:0;
break;
default:
castChance = 0;
break;
}
break;
case MAGICIAN:
case DRUID:
case PALADIN:
case CLERIC:
case WIZARD:
case NECROMANCER:
case SHADOWKNIGHT:
case RANGER:
case WARRIOR:
case BERSERKER:
case MONK:
case ROGUE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
_spellCastingChances[botStance][SpellType_SlowIndex] = castChance;
//Debuff
switch(botClass)
{
case ENCHANTER:
case SHAMAN:
case MAGICIAN:
case DRUID:
case NECROMANCER:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = 25;
break;
case BotStanceEfficient:
case BotStanceAggressive:
castChance = 15;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
break;
case BEASTLORD:
case RANGER:
case SHADOWKNIGHT:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceReactive:
castChance = 15;
break;
case BotStanceEfficient:
case BotStanceAggressive:
castChance = 10;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
break;
case BARD:
switch(botStance)
{
case BotStanceBalanced:
case BotStanceEfficient:
castChance = 25;
break;
case BotStanceReactive:
case BotStanceAggressive:
castChance = 50;
break;
case BotStanceBurn:
case BotStanceBurnAE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
break;
case CLERIC:
case PALADIN:
case WIZARD:
case WARRIOR:
case BERSERKER:
case MONK:
case ROGUE:
castChance = 0;
break;
default:
castChance = 0;
break;
}
_spellCastingChances[botStance][SpellType_DebuffIndex] = castChance;
//Cure
castChance = 0;
_spellCastingChances[botStance][SpellType_CureIndex] = castChance;
}
uint8 Bot::GetChanceToCastBySpellType(uint16 spellType) {
int index = 0;
int botStance = (int)GetBotStance();
uint8 chance = 0;
if(GetBotStance() >= MaxStances)
return 0;
switch (spellType) {
case SpellType_Nuke: {
index = SpellType_NukeIndex;
break;
}
case SpellType_Heal: {
index = SpellType_HealIndex;
break;
}
case SpellType_Root: {
index = SpellType_RootIndex;
break;
}
case SpellType_Buff: {
index = SpellType_BuffIndex;
break;
}
case SpellType_Escape: {
index = SpellType_EscapeIndex;
break;
}
case SpellType_Pet: {
index = SpellType_PetIndex;
break;
}
case SpellType_Lifetap: {
index = SpellType_LifetapIndex;
break;
}
case SpellType_Snare: {
index = SpellType_SnareIndex;
break;
}
case SpellType_DOT: {
index = SpellType_DOTIndex;
break;
}
case SpellType_Dispel: {
index = SpellType_DispelIndex;
break;
}
case SpellType_InCombatBuff: {
index = SpellType_InCombatBuffIndex;
break;
}
case SpellType_Mez: {
index = SpellType_MezIndex;
break;
}
case SpellType_Charm: {
index = SpellType_CharmIndex;
break;
}
case SpellType_Slow: {
index = SpellType_SlowIndex;
break;
}
case SpellType_Debuff: {
index = SpellType_DebuffIndex;
break;
}
case SpellType_Cure: {
index = SpellType_CureIndex;
break;
}
}
if(index >= MaxSpellTypes)
return 0;
chance = _spellCastingChances[botStance][index];
return chance;
}
#endif