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* [Bug Fix] Send Entity ID in Death Events to resolve #3721 # Notes - Due to some pointers becoming invalid you may get an invalid entity ID on the killed mob if we don't just directly send the entity ID in the export string. * Update attack.cpp * Remove GetID() export.
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+8
-10
@@ -1891,19 +1891,17 @@ void PerlembParser::ExportEventVariables(
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ExportVar(package_name.c_str(), "killer_damage", sep.arg[1]);
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ExportVar(package_name.c_str(), "killer_spell", sep.arg[2]);
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ExportVar(package_name.c_str(), "killer_skill", sep.arg[3]);
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if (extra_pointers && extra_pointers->size() >= 1)
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{
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Corpse* corpse = std::any_cast<Corpse*>(extra_pointers->at(0));
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if (corpse)
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{
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if (extra_pointers && extra_pointers->size() >= 1) {
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Corpse *corpse = std::any_cast<Corpse *>(extra_pointers->at(0));
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if (corpse) {
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ExportVar(package_name.c_str(), "killed_corpse_id", corpse->GetID());
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}
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}
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if (extra_pointers && extra_pointers->size() >= 2)
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{
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NPC* killed = std::any_cast<NPC*>(extra_pointers->at(1));
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if (killed)
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{
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if (extra_pointers && extra_pointers->size() >= 2) {
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NPC *killed = std::any_cast<NPC *>(extra_pointers->at(1));
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if (killed) {
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ExportVar(package_name.c_str(), "killed_entity_id", killed->GetID());
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ExportVar(package_name.c_str(), "killed_bot_id", killed->IsBot() ? killed->CastToBot()->GetBotID() : 0);
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ExportVar(package_name.c_str(), "killed_npc_id", killed->IsNPC() ? killed->GetNPCTypeID() : 0);
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