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[Quest API] Add EVENT_SKILL_UP & EVENT_LANGUAGE_SKILL_UP to Perl/Lua (#2076)
Added EVENT_SKILL_UP to Perl/Lua
Adds sub EVENT_SKILL_UP output for use.
Exports:
$skill_id - ID of the skill being exported. Will export skill or language as the same so check below.
$skill_value - New skill level
$skill_max - Maximum value of skill
$is_tradeskill - 0 for non-tradeskill, 1 for tradeskill
Example usage:
sub EVENT_SKILL_UP {
if($is_tradeskill == 0) {
quest::shout("Skill Increase! " . $client->GetCleanName() . " has increased their " . quest::getskillname($skill_id) . " to " . $skill_value . " of " . $skill_max . "!"); #deleteme
}
if ($is_tradeskill == 1) {
quest::shout("Tradeskill Increase! " . $client->GetCleanName() . " has increased their " . quest::getskillname($skill_id) . " to " . $skill_value . " of " . $skill_max . "!"); #deleteme
}
}
Adds sub EVENT_LANGUAGE_SKILL_UP output for use.
Exports:
$skill_id - ID of the skill being exported. Will export skill or language as the same so check below.
$skill_value - New skill level
$skill_max - Maximum value of skill
Example usage:
sub EVENT_LANGUAGE_SKILL_UP {
quest::shout("Language Increase! " . $client->GetCleanName() . " has increased their " . quest::getlanguagename($skill_id) . " to " . $skill_value . " of " . $skill_max . "!"); #deleteme
}
Co-authored-by: toxin06 <53322305+toxin06@users.noreply.github.com>
This commit is contained in:
+15
-1
@@ -1500,7 +1500,6 @@ void Client::SetSkill(EQ::skills::SkillType skillid, uint16 value) {
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m_pp.skills[skillid] = value; // We need to be able to #setskill 254 and 255 to reset skills
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database.SaveCharacterSkill(this->CharacterID(), skillid, value);
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auto outapp = new EQApplicationPacket(OP_SkillUpdate, sizeof(SkillUpdate_Struct));
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SkillUpdate_Struct* skill = (SkillUpdate_Struct*)outapp->pBuffer;
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skill->skillId=skillid;
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@@ -2468,6 +2467,14 @@ bool Client::CheckIncreaseSkill(EQ::skills::SkillType skillid, Mob *against_who,
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if(zone->random.Real(0, 99) < Chance)
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{
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SetSkill(skillid, GetRawSkill(skillid) + 1);
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std::string export_string = fmt::format(
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"{} {} {} {}",
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skillid,
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skillval+1,
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maxskill,
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0
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);
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parse->EventPlayer(EVENT_SKILL_UP, this, export_string, 0);
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LogSkills("Skill [{}] at value [{}] successfully gain with [{}] chance (mod [{}])", skillid, skillval, Chance, chancemodi);
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return true;
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} else {
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@@ -2495,6 +2502,13 @@ void Client::CheckLanguageSkillIncrease(uint8 langid, uint8 TeacherSkill) {
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if(zone->random.Real(0,100) < Chance) { // if they make the roll
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IncreaseLanguageSkill(langid); // increase the language skill by 1
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std::string export_string = fmt::format(
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"{} {} {}",
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langid,
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LangSkill + 1,
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100
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);
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parse->EventPlayer(EVENT_LANGUAGE_SKILL_UP, this, export_string, 0);
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LogSkills("Language [{}] at value [{}] successfully gain with [{}] % chance", langid, LangSkill, Chance);
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}
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else
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