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More focus messages thanks to Google
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@ -5416,6 +5416,12 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id) {
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case focusRange:
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case focusRange:
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string_id = PULSES_WITH_LIGHT;
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string_id = PULSES_WITH_LIGHT;
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break;
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break;
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case focusSpellHateMod:
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string_id = GLOWS_BLUE;
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break;
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case focusImprovedHeal:
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string_id = FEEDS_WITH_POWER;
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -350,6 +350,8 @@
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#define YOU_HEAL 9068 //You have healed %1 for %2 points of damage.
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#define YOU_HEAL 9068 //You have healed %1 for %2 points of damage.
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#define YOUR_HIT_DOT 9072 //%1 has taken %2 damage from your %3.
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#define YOUR_HIT_DOT 9072 //%1 has taken %2 damage from your %3.
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#define HIT_NON_MELEE 9073 //%1 hit %2 for %3 points of non-melee damage.
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#define HIT_NON_MELEE 9073 //%1 hit %2 for %3 points of non-melee damage.
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#define GLOWS_BLUE 9074 //Your %1 glows blue.
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#define GLOWS_RED 9075 //Your %1 glows red.
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#define SHAKE_OFF_STUN 9077
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#define SHAKE_OFF_STUN 9077
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#define STRIKETHROUGH_STRING 9078 //You strike through your opponent's defenses!
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#define STRIKETHROUGH_STRING 9078 //You strike through your opponent's defenses!
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#define SPELL_REFLECT 9082 //%1's spell has been reflected by %2.
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#define SPELL_REFLECT 9082 //%1's spell has been reflected by %2.
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