-Basic move item support.

-Update some Laurion limits to better support new item slots.
-Camping on Laurion will now work like it does on live.
-Fixed a few of the Laurion exp messages (this will need some work).  Packet calc is still all fked up.
This commit is contained in:
KimLS 2024-12-02 22:41:20 -08:00
parent 392998325b
commit af8f85cfd9
7 changed files with 89 additions and 15 deletions

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@ -1178,7 +1178,7 @@ namespace Laurion
//u32 claim_count;
out.WriteUInt32(0);
//Claim claims[claim_count];
//Claim claims[claim_count];
//Tribute tribute;
/*
@ -2657,6 +2657,20 @@ namespace Laurion
FINISH_ENCODE();
}
ENCODE(OP_MoveItem)
{
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Detail, Logs::Netcode, "Laurion::ENCODE(OP_MoveItem)");
eq->from_slot = ServerToLaurionSlot(emu->from_slot);
eq->to_slot = ServerToLaurionSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
// DECODE methods
DECODE(OP_EnterWorld)
@ -2831,6 +2845,20 @@ namespace Laurion
FINISH_DIRECT_DECODE();
}
DECODE(OP_MoveItem)
{
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Detail, Logs::Netcode, "Laurion::DECODE(OP_MoveItem)");
emu->from_slot = LaurionToServerSlot(eq->from_slot);
emu->to_slot = LaurionToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
//Naive version but should work well enough for now
int ExtractIDFile(const std::string& input) {
std::string number;

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@ -170,6 +170,8 @@ namespace Laurion
slotGeneral8,
slotGeneral9,
slotGeneral10,
slotGeneral11,
slotGeneral12,
slotCursor
};
@ -188,6 +190,7 @@ namespace Laurion
const int16 EQUIPMENT_END = slotAmmo;
const int16 EQUIPMENT_COUNT = (EQUIPMENT_END - EQUIPMENT_BEGIN) + 1;
//We support more if enabled but for now lets leave it at the 10 slots
const int16 GENERAL_BEGIN = slotGeneral1;
const int16 GENERAL_END = slotGeneral10;
const int16 GENERAL_COUNT = (GENERAL_END - GENERAL_BEGIN) + 1;
@ -200,10 +203,10 @@ namespace Laurion
const int16 CORPSE_END = invslot::slotGeneral1 + invslot::slotCursor;
const uint64 EQUIPMENT_BITMASK = 0x00000000007FFFFF;
const uint64 GENERAL_BITMASK = 0x00000001FF800000;
const uint64 CURSOR_BITMASK = 0x0000000200000000;
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 34-slot count (RoF+)
const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 34)); // based on 34-slot count (RoF+)
const uint64 GENERAL_BITMASK = 0x00000007FF800000;
const uint64 CURSOR_BITMASK = 0x0000000800000000;
const uint64 POSSESSIONS_BITMASK = (EQUIPMENT_BITMASK | GENERAL_BITMASK | CURSOR_BITMASK); // based on 36-slot count (Laurion+)
const uint64 CORPSE_BITMASK = (GENERAL_BITMASK | CURSOR_BITMASK | (EQUIPMENT_BITMASK << 36)); // based on 36-slot count (Laurion+)
const char* GetInvPossessionsSlotName(int16 inv_slot);

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@ -30,6 +30,7 @@ E(OP_HPUpdate)
E(OP_Damage)
E(OP_Animation)
E(OP_Death)
E(OP_MoveItem)
//list of packets we need to decode on the way in:
D(OP_EnterWorld)
D(OP_ZoneEntry)
@ -42,6 +43,7 @@ D(OP_Consider)
D(OP_ConsiderCorpse)
D(OP_ClickDoor)
D(OP_SpawnAppearance)
D(OP_MoveItem)
#undef E
#undef D

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@ -587,6 +587,22 @@ namespace Laurion {
/*040*/
};
struct DeleteItem_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
struct MoveItem_Struct
{
/*0000*/ InventorySlot_Struct from_slot;
/*0012*/ InventorySlot_Struct to_slot;
/*0024*/ uint32 number_in_stack;
/*0028*/
};
#pragma pack()
}; //end namespace structs

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@ -228,7 +228,7 @@ OP_WhoAllRequest=0x0000
OP_WhoAllResponse=0x0000
OP_FriendsWho=0x0000
OP_ConfirmDelete=0x0000
OP_Logout=0x0000
OP_Logout=0x771d
OP_Rewind=0x0000
OP_TargetCommand=0x3b18
OP_Hide=0x0000

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@ -4317,13 +4317,23 @@ void Client::Handle_OP_Camp(const EQApplicationPacket *app)
if (IsLFP())
worldserver.StopLFP(CharacterID());
if (GetGM())
{
OnDisconnect(true);
return;
if (ClientVersion() >= EQ::versions::ClientVersion::Laurion) {
if (!GetGM()) {
camp_timer.Start(29000, true);
}
auto outapp = new EQApplicationPacket(OP_Camp, 1);
FastQueuePacket(&outapp);
}
else {
if (GetGM())
{
OnDisconnect(true);
return;
}
camp_timer.Start(29000, true);
}
camp_timer.Start(29000, true);
return;
}
void Client::Handle_OP_CancelTask(const EQApplicationPacket *app)

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@ -657,7 +657,12 @@ void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool
} else if (zone->IsHotzone()) {
Message(Chat::Experience, "You gain party experience (with a bonus)!");
} else {
MessageString(Chat::Experience, GAIN_GROUPXP);
if (m_ClientVersion >= EQ::versions::ClientVersion::Laurion) {
MessageString(Chat::Experience, GAIN_GROUPXP, exp_percent_message.c_str());
}
else {
MessageString(Chat::Experience, GAIN_GROUPXP);
}
}
} else if (IsRaidGrouped()) {
if (RuleI(Character, ShowExpValues) > 0) {
@ -665,7 +670,12 @@ void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool
} else if (zone->IsHotzone()) {
Message(Chat::Experience, "You gained raid experience (with a bonus)!");
} else {
MessageString(Chat::Experience, GAIN_RAIDEXP);
if (m_ClientVersion >= EQ::versions::ClientVersion::Laurion) {
MessageString(Chat::Experience, GAIN_RAIDEXP, exp_percent_message.c_str());
}
else {
MessageString(Chat::Experience, GAIN_RAIDEXP);
}
}
} else {
if (RuleI(Character, ShowExpValues) > 0) {
@ -673,7 +683,12 @@ void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool
} else if (zone->IsHotzone()) {
Message(Chat::Experience, "You gain experience (with a bonus)!");
} else {
MessageString(Chat::Experience, GAIN_XP);
if (m_ClientVersion >= EQ::versions::ClientVersion::Laurion) {
MessageString(Chat::Experience, GAIN_XP, exp_percent_message.c_str());
}
else {
MessageString(Chat::Experience, GAIN_XP);
}
}
}
}