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-Damage mostly works
-Death kinda sorta works; need to fix an ordering issue in source (we send death before damage on killing blow) -Fix animation -Fix auto attack -Camp
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@ -2601,6 +2601,62 @@ namespace Laurion
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FINISH_ENCODE();
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}
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ENCODE(OP_Damage) {
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SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct);
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OUT(target);
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OUT(source);
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OUT(type);
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OUT(spellid);
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OUT(damage);
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OUT(force);
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OUT(hit_heading);
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OUT(hit_pitch);
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OUT(special);
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FINISH_ENCODE();
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}
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ENCODE(OP_Animation)
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{
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ENCODE_LENGTH_EXACT(Animation_Struct);
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SETUP_DIRECT_ENCODE(Animation_Struct, structs::Animation_Struct);
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OUT(spawnid);
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OUT(action);
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OUT(speed);
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FINISH_ENCODE();
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}
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ENCODE(OP_Death)
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{
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ENCODE_LENGTH_EXACT(Death_Struct);
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SETUP_DIRECT_ENCODE(Death_Struct, structs::Death_Struct);
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OUT(spawn_id);
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OUT(killer_id);
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OUT(spell_id);
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OUT(attack_skill);
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OUT(damage);
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//This is a hack, we need to actually fix the ordering in source as this wont respect filters etc
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if (emu->attack_skill != 231) {
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auto combat_packet = new EQApplicationPacket(OP_Damage, sizeof(structs::CombatDamage_Struct));
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structs::CombatDamage_Struct* cds = (structs::CombatDamage_Struct*)combat_packet->pBuffer;
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cds->target = emu->spawn_id;
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cds->source = emu->killer_id;
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cds->type = emu->attack_skill;
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cds->damage = emu->damage;
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cds->spellid = -1;
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dest->FastQueuePacket(&combat_packet, ack_req);
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}
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FINISH_ENCODE();
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}
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// DECODE methods
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DECODE(OP_EnterWorld)
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@ -27,6 +27,9 @@ E(OP_DeleteSpawn)
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E(OP_FormattedMessage)
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E(OP_Consider)
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E(OP_HPUpdate)
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E(OP_Damage)
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E(OP_Animation)
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E(OP_Death)
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//list of packets we need to decode on the way in:
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D(OP_EnterWorld)
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D(OP_ZoneEntry)
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@ -525,6 +525,68 @@ namespace Laurion {
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};
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/*
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Flags for special:
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WildRampage: 0x1
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Rampage: 0x2
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NoCastOnText: 0x4
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DoubleBowShot: 0x8
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UnknownSpellFlag: 0x10
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Flurry: 0x20
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Riposte: 0x40
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Critical: 0x80
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Lucky: 0x100
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FinishingBlow: 0x200
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CripplingBlow: 0x400
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Assassinate: 0x800
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DeadlyStrike: 0x1000
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SlayUndead: 0x2000
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Headshot: 0x4000
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Strikethrough: 0x8000
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LuckyRiposte: 0x10000
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Twincast: 0x20000
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Might be more flags beyond this but I'm not sure
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*/
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struct CombatDamage_Struct
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{
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/*000*/ uint16 target;
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/*002*/ uint16 source;
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/*004*/ uint32 unknown1; //not read by the client
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/*008*/ int64 damage;
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/*016*/ uint32 special; //flags; will document above
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/*020*/ int32 spellid;
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/*024*/ uint32 spell_level; //spell caster level (unconfirmed; it is used for the spell link)
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/*028*/ float force; //I haven't actually been able to confirm these three yet
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/*032*/ float hit_heading;
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/*036*/ int32 hit_pitch;
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/*040*/ uint8 type;
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/*041*/ uint8 padding[3];
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/*044*/ uint32 unknown2; //not read by the client
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/*048*/
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};
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struct Animation_Struct {
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/*00*/ uint16 spawnid;
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/*02*/ uint8 action;
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/*03*/ uint8 speed;
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/*04*/
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};
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struct Death_Struct
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{
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/*000*/ uint32 spawn_id;
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/*004*/ uint32 killer_id;
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/*008*/ uint32 corpseid; //not read by client
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/*012*/ uint32 unknown1; //not read by client
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/*016*/ uint32 spell_id;
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/*020*/ uint32 attack_skill;
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/*024*/ uint64 damage;
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/*032*/ uint32 unknown2; //not read by client
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/*036*/ uint32 unknown3; //not read by client
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/*040*/
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};
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#pragma pack()
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}; //end namespace structs
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@ -195,7 +195,7 @@ OP_Death=0x429a
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OP_GMTraining=0x0000
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OP_GMEndTraining=0x0000
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OP_GMTrainSkill=0x0000
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OP_Animation=0x0000
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OP_Animation=0x79c7
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OP_Begging=0x0000
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OP_Consent=0x0000
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OP_ConsentDeny=0x0000
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@ -217,7 +217,7 @@ OP_CorpseDrop=0x0000
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OP_Bug=0x0000
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OP_Feedback=0x0000
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OP_Report=0x0000
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OP_Damage=0x0000
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OP_Damage=0x7d07
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OP_ChannelMessage=0x6adc
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OP_Assist=0x0000
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OP_AssistGroup=0x0000
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@ -233,7 +233,7 @@ OP_Rewind=0x0000
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OP_TargetCommand=0x3b18
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OP_Hide=0x0000
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OP_Jump=0x0000
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OP_Camp=0x0000
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OP_Camp=0x326f
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OP_Emote=0x0000
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OP_SetRunMode=0x0000
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OP_BankerChange=0x0000
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@ -250,8 +250,8 @@ OP_XTargetOpenResponse=0x0000
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OP_BuffCreate=0x0000 #0x27a1
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OP_BuffRemoveRequest=0x0000
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OP_DeleteSpawn=0x7712
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OP_AutoAttack=0x0000
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OP_AutoAttack2=0x0000
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OP_AutoAttack=0x3f03
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OP_AutoAttack2=0x1c31
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OP_Consume=0x0000
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OP_MoveItem=0x0000
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OP_MoveMultipleItems=0x0000
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