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removed commented out code.
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commit
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35
zone/mob.cpp
35
zone/mob.cpp
@ -4651,41 +4651,6 @@ void Mob::CastOnNumHitFade(uint32 spell_id)
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}
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}
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}
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}
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/*
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int Mob::SlowMitigation(bool slow_msg, Mob *caster, int slow_value)
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{
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if (slow_mitigation)
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return 0;
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float int_slow_mitigation = slow_mitigation * 100.0f;
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if (int_slow_mitigation > 100.0f)
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return 0;
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if (slow_msg)
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{
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if (caster && caster->IsClient())
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{
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if ((int_slow_mitigation > 0.0f) && (int_slow_mitigation < 26.0f))
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caster->Message_StringID(MT_Spells, SLOW_MOSTLY_SUCCESSFUL);
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else if ((int_slow_mitigation >= 26.0f) && (int_slow_mitigation < 74.0f))
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caster->Message_StringID(MT_Spells, SLOW_PARTIALLY_SUCCESSFUL);
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else if ((int_slow_mitigation >= 74.0f) && (int_slow_mitigation < 101.0f))
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caster->Message(262, "Your spell was slightly successful");
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}
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return 0;
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}
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else
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{
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slow_value -= (slow_value * static_cast<int>(int_slow_mitigation) / 100);
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return slow_value;
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}
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}
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*/
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void Mob::SlowMitigation(Mob* caster)
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void Mob::SlowMitigation(Mob* caster)
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{
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{
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if (GetSlowMitigation() && caster && caster->IsClient())
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if (GetSlowMitigation() && caster && caster->IsClient())
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