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Port mlog AA category to new log system
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+3
-3
@@ -1391,7 +1391,7 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
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&& (IsGrouped() // still self only if not grouped
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|| IsRaidGrouped())
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&& (HasProjectIllusion())){
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mlog(AA__MESSAGE, "Project Illusion overwrote target caster: %s spell id: %d was ON", GetName(), spell_id);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Project Illusion overwrote target caster: %s spell id: %d was ON", GetName(), spell_id);
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targetType = ST_GroupClientAndPet;
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}
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@@ -2067,11 +2067,11 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
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if(IsPlayerIllusionSpell(spell_id)
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&& IsClient()
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&& (HasProjectIllusion())){
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mlog(AA__MESSAGE, "Effect Project Illusion for %s on spell id: %d was ON", GetName(), spell_id);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Effect Project Illusion for %s on spell id: %d was ON", GetName(), spell_id);
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SetProjectIllusion(false);
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}
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else{
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mlog(AA__MESSAGE, "Effect Project Illusion for %s on spell id: %d was OFF", GetName(), spell_id);
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logger.DebugCategory(EQEmuLogSys::Detail, EQEmuLogSys::AA, "Effect Project Illusion for %s on spell id: %d was OFF", GetName(), spell_id);
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}
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break;
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}
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