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loottable.cpp #include fix, previously reliant on npc.h to get to loottable.h
npc.cpp #include cleanup npc.h #include cleanup and forward declaration
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+14
-13
@@ -18,20 +18,17 @@
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#ifndef NPC_H
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#define NPC_H
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class NPC;
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#include "zonedb.h"
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#include "mob.h"
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//#include "spawn.h"
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#include <list>
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#include <deque>
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#include "spawn2.h"
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#include "../common/loottable.h"
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#include "zonedump.h"
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#include "qglobals.h"
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#include "../common/rulesys.h"
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#include "mob.h"
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#include "qglobals.h"
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#include "zonedb.h"
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#include "zonedump.h"
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#include <deque>
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#include <list>
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#ifdef _WINDOWS
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#define M_PI 3.141592
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#endif
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@@ -88,8 +85,12 @@ struct AISpellsVar_Struct {
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uint8 idle_beneficial_chance;
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};
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class AA_SwarmPetInfo;
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class Client;
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class Group;
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class Raid;
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class Spawn2;
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struct Item_Struct;
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class NPC : public Mob
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{
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