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loottable.cpp #include fix, previously reliant on npc.h to get to loottable.h
npc.cpp #include cleanup npc.h #include cleanup and forward declaration
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+26
-24
@@ -15,15 +15,34 @@
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/bodytypes.h"
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#include "../common/classes.h"
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#include "../common/debug.h"
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#include <iostream>
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#include <string>
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#include <cctype>
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#include <math.h>
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#include "../common/moremath.h"
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#include <stdio.h>
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#include "../common/packet_dump_file.h"
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#include "../common/misc_functions.h"
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#include "../common/rulesys.h"
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#include "../common/seperator.h"
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#include "../common/spdat.h"
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#include "../common/string_util.h"
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#include "../common/clientversions.h"
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#include "../common/features.h" //
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#include "../common/item.h" //
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#include "../common/item_struct.h" //
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#include "../common/linked_list.h" //
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#include "../common/servertalk.h"
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#include "aa.h"
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#include "client.h"
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#include "entity.h"
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#include "npc.h"
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#include "string_ids.h"
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#include "spawn2.h"
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#include "zone.h"
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#include <cctype>
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#include <stdio.h>
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#include <string>
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#ifdef _WINDOWS
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#define snprintf _snprintf
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#define strncasecmp _strnicmp
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@@ -33,27 +52,10 @@
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#include <pthread.h>
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#endif
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#include "npc.h"
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#include "map.h"
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#include "entity.h"
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#include "masterentity.h"
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#include "../common/spdat.h"
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#include "../common/bodytypes.h"
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#include "spawngroup.h"
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#include "../common/misc_functions.h"
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#include "../common/string_util.h"
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#include "../common/rulesys.h"
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#include "string_ids.h"
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//#define SPELLQUEUE //Use only if you want to be spammed by spell testing
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extern Zone* zone;
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extern volatile bool ZoneLoaded;
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extern EntityList entity_list;
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#include "quest_parser_collection.h"
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NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float heading, int iflymode, bool IsCorpse)
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: Mob(d->name,
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d->lastname,
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