Merge remote-tracking branch 'remotes/origin/master' into blob_conversion

Conflicts:
	changelog.txt
	common/database.cpp
	world/client.cpp
	world/zoneserver.cpp
	zone/command.cpp
This commit is contained in:
akkadius
2014-09-21 02:32:31 -05:00
22 changed files with 271 additions and 172 deletions
+19 -1
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@@ -1,6 +1,6 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 09/21/2014 ==
== 09/21/2014 ==
Akkadius: Player Profile Blob to Database Conversion
- Summary: HUGE difference in database speeds reads/writes and 1:10 datasize difference
- The new character storage engine unlike the character_ table before, is able to properly index data and make use of
@@ -94,6 +94,24 @@ Akkadius: Player Profile Blob to Database Conversion
WHERE `table_name` LIKE 'character_%'
ORDER BY DATA DESC;
== 09/20/2014 ==
demonstar55: Fix crash in SendEnterWorld on illegally long names
demonstar55: The client only lets you enter 15 characters for your name (UF at least)
demonstar55: Add rule Spells:SHDProcIDOffByOne for pre-UF spell file, set to true, UF+ set to false
KLS: #suspend and #ban now have required messages to record the reason for the ban/suspension.
== 09/19/2014 ==
demonstar55: Added Client::Tell_StringID (used in tell queue messages)
demonstar55: Tell queues (and offline) messages now show correctly
demonstar55: Fix starting with capital check
== 09/18/2014==
demonstar55: Implement tell queues
Currently set to a limit of 20 by default (World:TellQueueSize) I was unable to hit the limit on live though (100+)
The required SQL nukes the old tell queue table, which may or may not be in your DB
Optional SQL adds the rule to the DB to allow easy of change
Note: this does not play well with multiple sessions with the same name on (crash and relog and have multiple sessions) but normal tells don't play well either
== 09/16/2014 ==
demonstar55: Implement spell formula 137 (BER AA Desperation)
Uleat (NateDog): Fix for LoadBuffs() crash when a spell with a non-persistent Illusion effect was loaded.