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Fix for duplicate merchant items when same merchant types are in same spawngroup.
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@ -471,7 +471,7 @@ void Zone::GetMerchantDataForZoneLoad() {
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LogFile->write(EQEMuLog::Status, "Loading Merchant Lists...");
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LogFile->write(EQEMuLog::Status, "Loading Merchant Lists...");
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std::string query = StringFormat(
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std::string query = StringFormat(
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"SELECT "
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"SELECT "
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"ml.merchantid, "
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"DISTINCT ml.merchantid, "
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"ml.slot, "
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"ml.slot, "
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"ml.item, "
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"ml.item, "
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"ml.faction_required, "
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"ml.faction_required, "
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