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Implement new always_aggro_foes field and functionality for mobs.
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+2
-1
@@ -113,7 +113,8 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
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npc_type_data->handtexture,
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npc_type_data->legtexture,
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npc_type_data->feettexture,
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npc_type_data->use_model
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npc_type_data->use_model,
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npc_type_data->always_aggros_foes
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),
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attacked_timer(CombatEventTimer_expire),
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swarm_timer(100),
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