Implement new always_aggro_foes field and functionality for mobs.

This commit is contained in:
Noudess
2020-03-05 10:44:01 -05:00
parent 7f6414d685
commit ac3b4ade10
12 changed files with 35 additions and 19 deletions
+3 -1
View File
@@ -93,7 +93,8 @@ Mob::Mob(
uint8 in_handtexture,
uint8 in_legtexture,
uint8 in_feettexture,
uint16 in_usemodel
uint16 in_usemodel,
bool in_always_aggros_foes
) :
attack_timer(2000),
attack_dw_timer(2000),
@@ -275,6 +276,7 @@ Mob::Mob(
qglobal = 0;
spawned = false;
rare_spawn = false;
always_aggros_foes = in_always_aggros_foes;
InitializeBuffSlots();