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[Dynamic Zones] Rename dynamic zone structs (#1327)
* Rename dz member id field The name of the struct is enough to make this implicit * Rename dz member enum and struct Rename ExpeditionMember to DynamicZoneMember Rename ExpeditionMemberStatus to DynamicZoneMemberStatus * Rename dz window packet structs This makes it more clear the window may be used by any dynamic zone system not just expeditions (live missions fill the window when player doesn't have an active expedition). * Rename dz window packet fields
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@@ -47,7 +47,7 @@ public:
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const std::string& GetNotAllAddedMessage() const { return m_not_all_added_msg; }
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uint32_t GetMinPlayers() const { return m_min_players; }
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uint32_t GetMaxPlayers() const { return m_max_players; }
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std::vector<ExpeditionMember> GetMembers() const { return m_members; }
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std::vector<DynamicZoneMember> GetMembers() const { return m_members; }
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std::unordered_map<std::string, ExpeditionLockoutTimer> GetLockouts() const { return m_lockouts; }
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private:
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@@ -72,7 +72,7 @@ private:
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std::string m_expedition_name;
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std::string m_leader_name;
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std::string m_not_all_added_msg;
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std::vector<ExpeditionMember> m_members;
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std::vector<DynamicZoneMember> m_members;
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std::unordered_map<std::string, ExpeditionLockoutTimer> m_lockouts;
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};
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