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[Dynamic Zones] Rename dynamic zone structs (#1327)
* Rename dz member id field The name of the struct is enough to make this implicit * Rename dz member enum and struct Rename ExpeditionMember to DynamicZoneMember Rename ExpeditionMemberStatus to DynamicZoneMemberStatus * Rename dz window packet structs This makes it more clear the window may be used by any dynamic zone system not just expeditions (live missions fill the window when player doesn't have an active expedition). * Rename dz window packet fields
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@@ -30,7 +30,7 @@
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class Expedition;
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class ExpeditionLockoutTimer;
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struct ExpeditionMember;
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struct DynamicZoneMember;
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class MySQLRequestResult;
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namespace ExpeditionDatabase
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@@ -48,23 +48,23 @@ namespace ExpeditionDatabase
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void DeleteCharacterLockout(uint32_t character_id, const std::string& expedition_name,
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const std::string& event_name);
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void DeleteLockout(uint32_t expedition_id, const std::string& event_name);
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void DeleteMembersLockout(const std::vector<ExpeditionMember>& members,
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void DeleteMembersLockout(const std::vector<DynamicZoneMember>& members,
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const std::string& expedition_name, const std::string& event_name);
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uint32_t GetExpeditionIDFromCharacterID(uint32_t character_id);
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uint32_t GetMemberCount(uint32_t expedition_id);
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bool HasMember(uint32_t expedition_id, uint32_t character_id);
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void InsertCharacterLockouts(uint32_t character_id,
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const std::vector<ExpeditionLockoutTimer>& lockouts);
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void InsertMembersLockout(const std::vector<ExpeditionMember>& members,
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void InsertMembersLockout(const std::vector<DynamicZoneMember>& members,
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const ExpeditionLockoutTimer& lockout);
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void InsertLockout(uint32_t expedition_id, const ExpeditionLockoutTimer& lockout);
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void InsertLockouts(uint32_t expedition_id,
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const std::unordered_map<std::string, ExpeditionLockoutTimer>& lockouts);
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void InsertMember(uint32_t expedition_id, uint32_t character_id);
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void InsertMembers(uint32_t expedition_id, const std::vector<ExpeditionMember>& members);
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void InsertMembers(uint32_t expedition_id, const std::vector<DynamicZoneMember>& members);
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void UpdateLockState(uint32_t expedition_id, bool is_locked);
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void UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool add_on_join);
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void AddLockoutDuration(const std::vector<ExpeditionMember>& members,
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void AddLockoutDuration(const std::vector<DynamicZoneMember>& members,
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const ExpeditionLockoutTimer& lockout, int seconds);
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};
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