[Dynamic Zones] Rename dynamic zone structs (#1327)

* Rename dz member id field

The name of the struct is enough to make this implicit

* Rename dz member enum and struct

Rename ExpeditionMember to DynamicZoneMember

Rename ExpeditionMemberStatus to DynamicZoneMemberStatus

* Rename dz window packet structs

This makes it more clear the window may be used by any dynamic zone
system not just expeditions (live missions fill the window when
player doesn't have an active expedition).

* Rename dz window packet fields
This commit is contained in:
hg
2021-04-27 19:53:56 -04:00
committed by GitHub
parent 4358e24dab
commit abf73947f4
31 changed files with 267 additions and 266 deletions
+8 -8
View File
@@ -174,7 +174,7 @@ void ExpeditionDatabase::DeleteCharacterLockout(
}
void ExpeditionDatabase::DeleteMembersLockout(
const std::vector<ExpeditionMember>& members,
const std::vector<DynamicZoneMember>& members,
const std::string& expedition_name, const std::string& event_name)
{
LogExpeditionsDetail("Deleting members lockout: [{}]:[{}]", expedition_name, event_name);
@@ -182,7 +182,7 @@ void ExpeditionDatabase::DeleteMembersLockout(
std::string query_character_ids;
for (const auto& member : members)
{
fmt::format_to(std::back_inserter(query_character_ids), "{},", member.char_id);
fmt::format_to(std::back_inserter(query_character_ids), "{},", member.id);
}
if (!query_character_ids.empty())
@@ -312,7 +312,7 @@ void ExpeditionDatabase::InsertCharacterLockouts(uint32_t character_id,
}
void ExpeditionDatabase::InsertMembersLockout(
const std::vector<ExpeditionMember>& members, const ExpeditionLockoutTimer& lockout)
const std::vector<DynamicZoneMember>& members, const ExpeditionLockoutTimer& lockout)
{
LogExpeditionsDetail(
"Inserting members lockout [{}]:[{}] with expire time [{}]",
@@ -324,7 +324,7 @@ void ExpeditionDatabase::InsertMembersLockout(
{
fmt::format_to(std::back_inserter(insert_values),
"({}, FROM_UNIXTIME({}), {}, '{}', '{}', '{}'),",
member.char_id,
member.id,
lockout.GetExpireTime(),
lockout.GetDuration(),
lockout.GetExpeditionUUID(),
@@ -431,7 +431,7 @@ void ExpeditionDatabase::InsertMember(uint32_t expedition_id, uint32_t character
}
void ExpeditionDatabase::InsertMembers(
uint32_t expedition_id, const std::vector<ExpeditionMember>& members)
uint32_t expedition_id, const std::vector<DynamicZoneMember>& members)
{
LogExpeditionsDetail("Inserting characters into expedition [{}]", expedition_id);
@@ -440,7 +440,7 @@ void ExpeditionDatabase::InsertMembers(
{
fmt::format_to(std::back_inserter(insert_values),
"({}, {}),",
expedition_id, member.char_id
expedition_id, member.id
);
}
@@ -504,7 +504,7 @@ void ExpeditionDatabase::UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool
database.QueryDatabase(query);
}
void ExpeditionDatabase::AddLockoutDuration(const std::vector<ExpeditionMember>& members,
void ExpeditionDatabase::AddLockoutDuration(const std::vector<DynamicZoneMember>& members,
const ExpeditionLockoutTimer& lockout, int seconds)
{
LogExpeditionsDetail(
@@ -516,7 +516,7 @@ void ExpeditionDatabase::AddLockoutDuration(const std::vector<ExpeditionMember>&
{
fmt::format_to(std::back_inserter(insert_values),
"({}, FROM_UNIXTIME({}), {}, '{}', '{}', '{}'),",
member.char_id,
member.id,
lockout.GetExpireTime(),
lockout.GetDuration(),
lockout.GetExpeditionUUID(),