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[Dynamic Zones] Rename dynamic zone structs (#1327)
* Rename dz member id field The name of the struct is enough to make this implicit * Rename dz member enum and struct Rename ExpeditionMember to DynamicZoneMember Rename ExpeditionMemberStatus to DynamicZoneMemberStatus * Rename dz window packet structs This makes it more clear the window may be used by any dynamic zone system not just expeditions (live missions fill the window when player doesn't have an active expedition). * Rename dz window packet fields
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@@ -183,7 +183,7 @@ bool Client::Process() {
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Expedition* expedition = GetExpedition();
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if (expedition)
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{
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expedition->SetMemberStatus(this, ExpeditionMemberStatus::Offline);
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expedition->SetMemberStatus(this, DynamicZoneMemberStatus::Offline);
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}
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return false; //delete client
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@@ -578,7 +578,7 @@ bool Client::Process() {
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Expedition* expedition = GetExpedition();
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if (expedition)
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{
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expedition->SetMemberStatus(this, ExpeditionMemberStatus::LinkDead);
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expedition->SetMemberStatus(this, DynamicZoneMemberStatus::LinkDead);
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}
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}
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}
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@@ -714,7 +714,7 @@ void Client::OnDisconnect(bool hard_disconnect) {
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Expedition* expedition = GetExpedition();
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if (expedition && !bZoning)
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{
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expedition->SetMemberStatus(this, ExpeditionMemberStatus::Offline);
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expedition->SetMemberStatus(this, DynamicZoneMemberStatus::Offline);
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}
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RemoveAllAuras();
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