[Dynamic Zones] Rename dynamic zone structs (#1327)

* Rename dz member id field

The name of the struct is enough to make this implicit

* Rename dz member enum and struct

Rename ExpeditionMember to DynamicZoneMember

Rename ExpeditionMemberStatus to DynamicZoneMemberStatus

* Rename dz window packet structs

This makes it more clear the window may be used by any dynamic zone
system not just expeditions (live missions fill the window when
player doesn't have an active expedition).

* Rename dz window packet fields
This commit is contained in:
hg
2021-04-27 19:53:56 -04:00
committed by GitHub
parent 4358e24dab
commit abf73947f4
31 changed files with 267 additions and 266 deletions
+2 -2
View File
@@ -30,7 +30,7 @@
extern class ExpeditionState expedition_state;
class Expedition;
struct ExpeditionMember;
struct DynamicZoneMember;
class ExpeditionState
{
@@ -40,7 +40,7 @@ public:
void CacheAllFromDatabase();
Expedition* GetExpedition(uint32_t expedition_id);
Expedition* GetExpeditionByDynamicZoneID(uint32_t dz_id);
void MemberChange(uint32_t expedition_id, const ExpeditionMember& member, bool remove);
void MemberChange(uint32_t expedition_id, const DynamicZoneMember& member, bool remove);
void Process();
void RemoveAllMembers(uint32_t expedition_id);