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[Dynamic Zones] Rename dynamic zone structs (#1327)
* Rename dz member id field The name of the struct is enough to make this implicit * Rename dz member enum and struct Rename ExpeditionMember to DynamicZoneMember Rename ExpeditionMemberStatus to DynamicZoneMemberStatus * Rename dz window packet structs This makes it more clear the window may be used by any dynamic zone system not just expeditions (live missions fill the window when player doesn't have an active expedition). * Rename dz window packet fields
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@@ -4196,30 +4196,30 @@ struct ExpeditionInviteResponse_Struct
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/*079*/ uint8 unknown079; // padding garbage?
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};
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struct ExpeditionInfo_Struct
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struct DynamicZoneInfo_Struct
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{
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/*000*/ uint32 client_id;
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/*004*/ uint32 unknown004;
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/*008*/ uint32 assigned; // padded bool
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/*012*/ uint32 max_players;
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/*016*/ char expedition_name[128];
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/*016*/ char dz_name[128];
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/*144*/ char leader_name[64];
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};
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struct ExpeditionMemberEntry_Struct
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struct DynamicZoneMemberEntry_Struct
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{
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/*000*/ char name[1]; // variable length, null terminated, max 0x40 (64)
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/*000*/ uint8 expedition_status; // 0: unknown 1: Online, 2: Offline, 3: In Dynamic Zone, 4: Link Dead
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/*000*/ char name[1]; // variable length, null terminated, max 0x40 (64)
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/*000*/ uint8 online_status; // 0: unknown 1: Online, 2: Offline, 3: In Dynamic Zone, 4: Link Dead
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};
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struct ExpeditionMemberList_Struct
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struct DynamicZoneMemberList_Struct
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{
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/*000*/ uint32 client_id;
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/*004*/ uint32 member_count; // number of players in window
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/*008*/ ExpeditionMemberEntry_Struct members[0]; // variable length
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/*008*/ DynamicZoneMemberEntry_Struct members[0]; // variable length
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};
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struct ExpeditionMemberListName_Struct
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struct DynamicZoneMemberListName_Struct
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{
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/*000*/ uint32 client_id;
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/*004*/ uint32 unknown004;
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@@ -4242,7 +4242,7 @@ struct ExpeditionLockoutTimers_Struct
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/*008*/ ExpeditionLockoutTimerEntry_Struct timers[0];
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};
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struct ExpeditionSetLeaderName_Struct
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struct DynamicZoneLeaderName_Struct
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{
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/*000*/ uint32 client_id;
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/*004*/ uint32 unknown004;
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