[Quest API] Add Archetype Methods to Perl/Lua (#4181)

* [Quest API] Add Archetype Methods to Perl/Lua

- Add `$mob->GetArchetypeName()`.
- Add `$mob->IsIntelligenceCasterClass()`.
- Add `$mob->IsPureMeleeClass()`.
- Add `$mob->IsWisdomCasterClass()`.

- Add `mob:GetArchetypeName()`.
- Add `mob:IsIntelligenceCasterClass()`.
- Add `mob:IsPureMeleeClass()`.
- Add `mob:IsWisdomCasterClass()`.

- Allows operators to use mob archetypes to perform different operations.
- Add a namespace for archetypes instead of constants.
- Utilize `IsIntelligenceCasterClass()`, `IsPureMeleeClass()`, and `IsWisdomCasterClass()` where necessary.
-

* Update mob.cpp
This commit is contained in:
Alex King
2024-03-23 15:37:35 -04:00
committed by GitHub
parent d2372de982
commit abdec39cdd
13 changed files with 465 additions and 384 deletions
+154 -125
View File
@@ -940,19 +940,16 @@ int Mob::_GetFearSpeed() const {
return speed_mod;
}
int64 Mob::CalcMaxMana() {
switch (GetCasterClass()) {
case 'I':
max_mana = (((GetINT()/2)+1) * GetLevel()) + spellbonuses.Mana + itembonuses.Mana;
break;
case 'W':
max_mana = (((GetWIS()/2)+1) * GetLevel()) + spellbonuses.Mana + itembonuses.Mana;
break;
case 'N':
default:
max_mana = 0;
break;
int64 Mob::CalcMaxMana()
{
if (IsIntelligenceCasterClass()) {
max_mana = (((GetINT() / 2) + 1) * GetLevel()) + spellbonuses.Mana + itembonuses.Mana;
} else if (IsWisdomCasterClass()) {
max_mana = (((GetWIS() / 2) + 1) * GetLevel()) + spellbonuses.Mana + itembonuses.Mana;
} else {
max_mana = 0;
}
if (max_mana < 0) {
max_mana = 0;
}
@@ -981,90 +978,155 @@ int64 Mob::GetSpellHPBonuses() {
return spell_hp;
}
char Mob::GetCasterClass() const {
switch(class_)
{
case Class::Cleric:
case Class::Paladin:
case Class::Ranger:
case Class::Druid:
case Class::Shaman:
case Class::Beastlord:
case Class::ClericGM:
case Class::PaladinGM:
case Class::RangerGM:
case Class::DruidGM:
case Class::ShamanGM:
case Class::BeastlordGM:
return 'W';
break;
case Class::ShadowKnight:
case Class::Bard:
case Class::Necromancer:
case Class::Wizard:
case Class::Magician:
case Class::Enchanter:
case Class::ShadowKnightGM:
case Class::BardGM:
case Class::NecromancerGM:
case Class::WizardGM:
case Class::MagicianGM:
case Class::EnchanterGM:
return 'I';
break;
default:
return 'N';
break;
bool Mob::IsIntelligenceCasterClass() const
{
switch (GetClass()) {
case Class::ShadowKnight:
case Class::Bard:
case Class::Necromancer:
case Class::Wizard:
case Class::Magician:
case Class::Enchanter:
case Class::ShadowKnightGM:
case Class::BardGM:
case Class::NecromancerGM:
case Class::WizardGM:
case Class::MagicianGM:
case Class::EnchanterGM:
return true;
}
return false;
}
uint8 Mob::GetArchetype() const {
switch(class_)
{
case Class::Paladin:
case Class::Ranger:
case Class::ShadowKnight:
case Class::Bard:
case Class::Beastlord:
case Class::PaladinGM:
case Class::RangerGM:
case Class::ShadowKnightGM:
case Class::BardGM:
case Class::BeastlordGM:
return ARCHETYPE_HYBRID;
break;
case Class::Cleric:
case Class::Druid:
case Class::Shaman:
case Class::Necromancer:
case Class::Wizard:
case Class::Magician:
case Class::Enchanter:
case Class::ClericGM:
case Class::DruidGM:
case Class::ShamanGM:
case Class::NecromancerGM:
case Class::WizardGM:
case Class::MagicianGM:
case Class::EnchanterGM:
return ARCHETYPE_CASTER;
break;
case Class::Warrior:
case Class::Monk:
case Class::Rogue:
case Class::Berserker:
case Class::WarriorGM:
case Class::MonkGM:
case Class::RogueGM:
case Class::BerserkerGM:
return ARCHETYPE_MELEE;
break;
default:
return ARCHETYPE_HYBRID;
break;
bool Mob::IsPureMeleeClass() const
{
switch (GetClass()) {
case Class::Warrior:
case Class::Monk:
case Class::Rogue:
case Class::Berserker:
case Class::WarriorGM:
case Class::MonkGM:
case Class::RogueGM:
case Class::BerserkerGM:
return true;
default:
break;
}
return false;
}
bool Mob::IsWarriorClass() const
{
switch (GetClass()) {
case Class::Warrior:
case Class::Paladin:
case Class::Ranger:
case Class::ShadowKnight:
case Class::Monk:
case Class::Bard:
case Class::Rogue:
case Class::Beastlord:
case Class::Berserker:
case Class::WarriorGM:
case Class::PaladinGM:
case Class::RangerGM:
case Class::ShadowKnightGM:
case Class::MonkGM:
case Class::BardGM:
case Class::RogueGM:
case Class::BeastlordGM:
case Class::BerserkerGM:
return true;
default:
break;
}
return false;
}
bool Mob::IsWisdomCasterClass() const
{
switch (GetClass()) {
case Class::Cleric:
case Class::Paladin:
case Class::Ranger:
case Class::Druid:
case Class::Shaman:
case Class::Beastlord:
case Class::ClericGM:
case Class::PaladinGM:
case Class::RangerGM:
case Class::DruidGM:
case Class::ShamanGM:
case Class::BeastlordGM:
return true;
}
return false;
}
uint8 Mob::GetArchetype() const
{
switch (GetClass()) {
case Class::Paladin:
case Class::Ranger:
case Class::ShadowKnight:
case Class::Bard:
case Class::Beastlord:
case Class::PaladinGM:
case Class::RangerGM:
case Class::ShadowKnightGM:
case Class::BardGM:
case Class::BeastlordGM:
return Archetype::Hybrid;
case Class::Cleric:
case Class::Druid:
case Class::Shaman:
case Class::Necromancer:
case Class::Wizard:
case Class::Magician:
case Class::Enchanter:
case Class::ClericGM:
case Class::DruidGM:
case Class::ShamanGM:
case Class::NecromancerGM:
case Class::WizardGM:
case Class::MagicianGM:
case Class::EnchanterGM:
return Archetype::Caster;
case Class::Warrior:
case Class::Monk:
case Class::Rogue:
case Class::Berserker:
case Class::WarriorGM:
case Class::MonkGM:
case Class::RogueGM:
case Class::BerserkerGM:
return Archetype::Melee;
default:
break;
}
return Archetype::Hybrid;
}
const std::string& Mob::GetArchetypeName()
{
switch (GetArchetype()) {
case Archetype::Hybrid:
return "Hybrid";
case Archetype::Caster:
return "Caster";
case Archetype::Melee:
return "Melee";
default:
break;
}
return "Hybrid";
}
void Mob::SetSpawnLastNameByClass(NewSpawn_Struct* ns)
@@ -4586,39 +4648,6 @@ bool Mob::CanThisClassTripleAttack() const
}
}
bool Mob::IsWarriorClass(void) const
{
switch(GetClass())
{
case Class::Warrior:
case Class::WarriorGM:
case Class::Rogue:
case Class::RogueGM:
case Class::Monk:
case Class::MonkGM:
case Class::Paladin:
case Class::PaladinGM:
case Class::ShadowKnight:
case Class::ShadowKnightGM:
case Class::Ranger:
case Class::RangerGM:
case Class::Beastlord:
case Class::BeastlordGM:
case Class::Berserker:
case Class::BerserkerGM:
case Class::Bard:
case Class::BardGM:
{
return true;
}
default:
{
return false;
}
}
}
bool Mob::CanThisClassParry(void) const
{
if(!IsClient()) {