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https://github.com/EQEmu/Server.git
synced 2026-05-31 09:06:46 +00:00
Inventory Swap implemented and passes tests, though still want to verify it a bit more also does not yet save but that's next. Fixed a crash in memory buffer too.
This commit is contained in:
@@ -1271,7 +1271,6 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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m_pp.platinum_shared = database.GetSharedPlatinum(this->AccountID());
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database.ClearOldRecastTimestamps(cid); /* Clear out our old recast timestamps to keep the DB clean */
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loaditems = database.GetInventory(cid, &m_inventory); /* Load Character Inventory */
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database.LoadCharacterBandolier(cid, &m_pp); /* Load Character Bandolier */
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database.LoadCharacterBindPoint(cid, &m_pp); /* Load Character Bind */
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database.LoadCharacterMaterialColor(cid, &m_pp); /* Load Character Material */
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@@ -1287,6 +1286,11 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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database.LoadCharacterLeadershipAA(cid, &m_pp); /* Load Character Leadership AA's */
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database.LoadCharacterTribute(cid, &m_pp); /* Load CharacterTribute */
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m_inventory.SetRace(GetBaseRace());
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m_inventory.SetClass(GetBaseClass());
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m_inventory.SetDeity(GetDeity());
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loaditems = database.GetInventory(cid, &m_inventory); /* Load Character Inventory */
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/* Load AdventureStats */
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AdventureStats_Struct as;
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if(database.GetAdventureStats(cid, &as))
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@@ -824,106 +824,6 @@ void Client::BulkSendInventoryItems() {
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EQApplicationPacket outapp(OP_CharInventory, items.Size());
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memcpy(outapp.pBuffer, items, items.Size());
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QueuePacket(&outapp);
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//int16 slot_id = 0;
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//
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//// LINKDEAD TRADE ITEMS
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//// Move trade slot items back into normal inventory..need them there now for the proceeding validity checks -U
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//for(slot_id = EmuConstants::TRADE_BEGIN; slot_id <= EmuConstants::TRADE_END; slot_id++) {
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// ItemInst* inst = m_inv.PopItem(slot_id);
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// if(inst) {
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// bool is_arrow = (inst->GetItem()->ItemType == ItemTypeArrow) ? true : false;
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// int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size, is_arrow);
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// Log.Out(Logs::Detail, Logs::Inventory, "Incomplete Trade Transaction: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
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// PutItemInInventory(free_slot_id, *inst, false);
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// database.SaveInventory(character_id, nullptr, slot_id);
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// safe_delete(inst);
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// }
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//}
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//
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//bool deletenorent = database.NoRentExpired(GetName());
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//if(deletenorent){ RemoveNoRent(false); } //client was offline for more than 30 minutes, delete no rent items
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//
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//RemoveDuplicateLore(false);
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//MoveSlotNotAllowed(false);
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//
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//// The previous three method calls took care of moving/removing expired/illegal item placements -U
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//
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////TODO: this function is just retarded... it re-allocates the buffer for every
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////new item. It should be changed to loop through once, gather the
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////lengths, and item packet pointers into an array (fixed length), and
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////then loop again to build the packet.
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////EQApplicationPacket *packets[50];
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////unsigned long buflen = 0;
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////unsigned long pos = 0;
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////memset(packets, 0, sizeof(packets));
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////foreach item in the invendor sections
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//// packets[pos++] = ReturnItemPacket(...)
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//// buflen += temp->size
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////...
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////allocat the buffer
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////for r from 0 to pos
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//// put pos[r]->pBuffer into the buffer
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////for r from 0 to pos
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//// safe_delete(pos[r]);
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//
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//uint32 size = 0;
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//uint16 i = 0;
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//std::map<uint16, std::string> ser_items;
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//std::map<uint16, std::string>::iterator itr;
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//
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////Inventory items
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//for(slot_id = MAIN_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
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// const ItemInst* inst = m_inv[slot_id];
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// if(inst) {
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// std::string packet = inst->Serialize(slot_id);
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// ser_items[i++] = packet;
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// size += packet.length();
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// }
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//}
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//
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//// Power Source
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//if(GetClientVersion() >= ClientVersion::SoF) {
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// const ItemInst* inst = m_inv[MainPowerSource];
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// if(inst) {
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// std::string packet = inst->Serialize(MainPowerSource);
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// ser_items[i++] = packet;
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// size += packet.length();
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// }
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//}
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//
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//// Bank items
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//for(slot_id = EmuConstants::BANK_BEGIN; slot_id <= EmuConstants::BANK_END; slot_id++) {
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// const ItemInst* inst = m_inv[slot_id];
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// if(inst) {
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// std::string packet = inst->Serialize(slot_id);
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// ser_items[i++] = packet;
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// size += packet.length();
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// }
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//}
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//
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//// Shared Bank items
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//for(slot_id = EmuConstants::SHARED_BANK_BEGIN; slot_id <= EmuConstants::SHARED_BANK_END; slot_id++) {
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// const ItemInst* inst = m_inv[slot_id];
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// if(inst) {
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// std::string packet = inst->Serialize(slot_id);
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// ser_items[i++] = packet;
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// size += packet.length();
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// }
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//}
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//
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//EQApplicationPacket* outapp = new EQApplicationPacket(OP_CharInventory, size);
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//uchar* ptr = outapp->pBuffer;
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//for(itr = ser_items.begin(); itr != ser_items.end(); ++itr){
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// int length = itr->second.length();
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// if(length > 5) {
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// memcpy(ptr, itr->second.c_str(), length);
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// ptr += length;
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// }
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//}
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//QueuePacket(outapp);
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//safe_delete(outapp);
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}
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void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
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+4
-2
@@ -3133,12 +3133,14 @@ bool Client::SwapItem(const EQEmu::InventorySlot &src, const EQEmu::InventorySlo
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}
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}
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Message(0, "%s -> %s (%i)\n", src.IsCursor() ? "Cursor" : src.ToString().c_str(), dest.IsCursor() ? "Cursor" : dest.ToString().c_str(), number_in_stack);
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bool res = m_inventory.Swap(src, dest, number_in_stack);
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if(res) {
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printf("Swap success\n");
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Message(0, "Swap success\n");
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} else {
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printf("Swap failure!\n");
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Message(0, "Swap failure!\n");
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}
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if(auto_attack && res && recalc_weapon_speed) {
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