mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-02 22:03:52 +00:00
Inventory Swap implemented and passes tests, though still want to verify it a bit more also does not yet save but that's next. Fixed a crash in memory buffer too.
This commit is contained in:
parent
14b5a8d817
commit
abc5ddc5f8
@ -23,19 +23,19 @@
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namespace EQEmu
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{
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template <typename T>
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T Clamp(const T& value, const T& lower, const T& upper) {
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return std::max(lower, std::min(value, upper));
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template <typename T, typename U, typename V>
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T Clamp(const T& value, const U& lower, const V& upper) {
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return std::max(static_cast<T>(lower), std::min(value, static_cast<T>(upper)));
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}
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template <typename T>
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T ClampLower(const T& value, const T& lower) {
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return std::max(lower, value);
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template <typename T, typename U>
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T ClampLower(const T& value, const U& lower) {
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return std::max(static_cast<T>(lower), value);
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}
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template <typename T>
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T ClampUpper(const T& value, const T& upper) {
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return std::min(value, upper);
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template <typename T, typename U>
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T ClampUpper(const T& value, const U& upper) {
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return std::min(value, static_cast<T>(upper));
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}
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template <typename T, typename U, typename V>
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@ -136,6 +136,18 @@ EQEmu::Inventory::~Inventory() {
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delete impl_;
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}
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void EQEmu::Inventory::SetRace(int race) {
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impl_->race_ = race;
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}
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void EQEmu::Inventory::SetClass(int class_) {
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impl_->class_ = class_;
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}
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void EQEmu::Inventory::SetDeity(int deity) {
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impl_->deity_ = deity;
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}
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std::shared_ptr<EQEmu::ItemInstance> EQEmu::Inventory::Get(const InventorySlot &slot) {
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auto iter = impl_->containers_.find(slot.Type());
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if(iter != impl_->containers_.end()) {
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@ -202,15 +214,12 @@ bool EQEmu::Inventory::Put(const InventorySlot &slot, std::shared_ptr<ItemInstan
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}
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bool EQEmu::Inventory::Swap(const InventorySlot &src, const InventorySlot &dest, int charges) {
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printf("%s -> %s (%i)\n", src.IsCursor() ? "Cursor" : src.ToString().c_str(), dest.IsCursor() ? "Cursor" : dest.ToString().c_str(), charges);
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if(src == dest) {
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return true;
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}
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if(dest.IsDelete()) {
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//return Delete(src);
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return false;
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return _destroy(src);
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}
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if(!src.IsValid() || !dest.IsValid()) {
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@ -220,11 +229,11 @@ bool EQEmu::Inventory::Swap(const InventorySlot &src, const InventorySlot &dest,
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auto i_src = Get(src);
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auto i_dest = Get(dest);
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if(dest.IsEquipment() && !CanEquip(i_dest, dest)) {
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if(!i_src) {
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return false;
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}
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if(!i_src) {
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if(dest.IsEquipment() && !CanEquip(i_src, dest)) {
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return false;
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}
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@ -234,8 +243,56 @@ bool EQEmu::Inventory::Swap(const InventorySlot &src, const InventorySlot &dest,
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}
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if(i_src->IsStackable()) {
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//charges == 0 -> Move entire stack from src to dest
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//charges > 0 -> Move charges number of charges from src to dest (may require creating a new item
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//move # charges from src to dest
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//0 means *all* the charges
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if(charges == 0) {
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charges = i_src->GetCharges();
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}
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//src needs to have that many charges
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if(i_src->GetCharges() < charges) {
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return false;
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}
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//if dest exists it needs to not only be the same item id but also be able to hold enough charges
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if(i_dest) {
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uint32 src_id = i_src->GetBaseItem()->ID;
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uint32 dest_id = i_dest->GetBaseItem()->ID;
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if(src_id != dest_id) {
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return false;
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}
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int charges_avail = i_dest->GetBaseItem()->StackSize - i_dest->GetCharges();
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if(charges_avail < charges) {
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return false;
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}
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if(i_src->GetCharges() == charges) {
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if(!_destroy(src)) {
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return false;
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}
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} else {
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i_src->SetCharges(i_src->GetCharges() - charges);
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}
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i_dest->SetCharges(i_dest->GetCharges() + charges);
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return true;
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} else {
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//if dest does not exist and src charges > # charges then we need to create a new item with # charges in dest
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//if dest does not exist and src charges == # charges then we need to swap src to dest
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if(i_src->GetCharges() > charges) {
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auto split = i_src->Split(charges);
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if(!split) {
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return false;
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}
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Put(dest, split);
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return true;
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} else {
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return _swap(src, dest);
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}
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}
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} else {
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return _swap(src, dest);
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}
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@ -126,6 +126,10 @@ namespace EQEmu
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Inventory(int race, int class_, int deity);
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~Inventory();
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void SetRace(int race);
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void SetClass(int class_);
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void SetDeity(int deity);
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std::shared_ptr<ItemInstance> Get(const InventorySlot &slot);
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bool Put(const InventorySlot &slot, std::shared_ptr<ItemInstance> inst);
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bool Swap(const InventorySlot &src, const InventorySlot &dest, int charges);
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@ -993,7 +993,7 @@ int InventoryOld::GetSlotByItemInst(ItemInst *inst) {
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return INVALID_INDEX;
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}
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uint8 Inventory::FindBrightestLightType()
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uint8 InventoryOld::FindBrightestLightType()
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{
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uint8 brightest_light_type = 0;
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@ -20,6 +20,12 @@
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#include "data_verification.h"
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#include "item_container.h"
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uint32 ItemInstanceSerial = 1;
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uint32 EQEmu::GetNextItemInstanceSerial() {
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ItemInstanceSerial++;
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return ItemInstanceSerial;
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}
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struct EQEmu::ItemInstance::impl {
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const ItemData *base_item_;
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ItemData *modified_item_;
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@ -39,24 +45,6 @@ struct EQEmu::ItemInstance::impl {
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ItemContainer contents_;
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};
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EQEmu::ItemInstance::ItemInstance() {
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impl_ = new impl;
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impl_->base_item_ = nullptr;
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impl_->modified_item_ = nullptr;
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impl_->charges_ = -1;
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impl_->color_ = 0;
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impl_->attuned_ = false;
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impl_->ornament_idfile_ = 0;
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impl_->ornament_icon_ = 0;
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impl_->ornament_hero_model_ = 0;
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impl_->serial_id_ = 0;
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impl_->recast_timestamp_ = 0;
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impl_->merchant_slot_ = 0;
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impl_->merchant_count_ = 0;
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impl_->price_ = 0;
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memset(impl_->tracking_id_, 0, 17);
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}
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EQEmu::ItemInstance::ItemInstance(const ItemData* idata) {
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impl_ = new impl;
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impl_->base_item_ = idata;
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@ -97,6 +85,39 @@ EQEmu::ItemInstance::~ItemInstance() {
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delete impl_;
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}
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std::shared_ptr<EQEmu::ItemInstance> EQEmu::ItemInstance::Split(int charges) {
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if(!IsStackable()) {
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//Can't split non stackable items!
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return std::shared_ptr<EQEmu::ItemInstance>(nullptr);
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}
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if(charges >= GetCharges()) {
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return std::shared_ptr<EQEmu::ItemInstance>(nullptr);
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}
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if(impl_->contents_.Size() > 0) {
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return std::shared_ptr<EQEmu::ItemInstance>(nullptr);
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}
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std::shared_ptr<EQEmu::ItemInstance> split = std::shared_ptr<EQEmu::ItemInstance>(new EQEmu::ItemInstance(impl_->base_item_, charges));
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split->SetSerialNumber(EQEmu::GetNextItemInstanceSerial());
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//Set Tracking here
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split->impl_->attuned_ = impl_->attuned_;
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split->impl_->custom_data_ = impl_->custom_data_;
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split->impl_->recast_timestamp_ = impl_->recast_timestamp_;
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split->impl_->price_ = impl_->price_;
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split->impl_->color_ = impl_->color_;
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split->impl_->merchant_count_ = impl_->merchant_count_;
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split->impl_->merchant_slot_ = impl_->merchant_slot_;
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split->impl_->ornament_hero_model_ = impl_->ornament_hero_model_;
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split->impl_->ornament_icon_ = impl_->ornament_icon_;
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split->impl_->ornament_idfile_ = impl_->ornament_idfile_;
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SetCharges(GetCharges() - charges);
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return split;
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}
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const ItemData *EQEmu::ItemInstance::GetItem() {
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return impl_->modified_item_ ? impl_->modified_item_ : impl_->base_item_;
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}
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@ -118,10 +139,6 @@ std::shared_ptr<EQEmu::ItemInstance> EQEmu::ItemInstance::Get(const int index) {
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}
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bool EQEmu::ItemInstance::Put(const int index, std::shared_ptr<ItemInstance> inst) {
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if(!inst || !inst->GetItem()) {
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return false;
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}
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if(!impl_->base_item_) {
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return false;
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}
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@ -342,3 +359,4 @@ bool EQEmu::ItemInstance::IsNoDrop() const {
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EQEmu::ItemContainer *EQEmu::ItemInstance::GetContainer() {
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return &(impl_->contents_);
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}
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@ -24,11 +24,12 @@
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namespace EQEmu
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{
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uint32 GetNextItemInstanceSerial();
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class ItemContainer;
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class ItemInstance
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{
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public:
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ItemInstance();
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ItemInstance(const ItemData* idata);
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ItemInstance(const ItemData* idata, const int16 charges);
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~ItemInstance();
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@ -37,6 +38,8 @@ namespace EQEmu
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const ItemData *GetBaseItem();
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const ItemData *GetBaseItem() const;
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std::shared_ptr<ItemInstance> Split(int charges);
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//Container
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std::shared_ptr<ItemInstance> Get(const int index);
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bool Put(const int index, std::shared_ptr<ItemInstance> inst);
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@ -162,7 +162,7 @@ void EQEmu::MemoryBuffer::Resize(size_t sz) {
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if(sz > capacity_) {
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size_t new_size = sz + 32;
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uchar *temp = new uchar[new_size];
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memcpy(temp, buffer_, new_size);
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memcpy(temp, buffer_, capacity_);
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delete[] buffer_;
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buffer_ = temp;
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@ -121,4 +121,4 @@ namespace EQEmu
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} // EQEmu
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#endif
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#endif
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@ -15,14 +15,6 @@
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#include "shareddb.h"
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#include "string_util.h"
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uint32 ItemInstanceSerial = 1;
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static inline uint32 GetNextItemInstanceSerial() {
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ItemInstanceSerial++;
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return ItemInstanceSerial;
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}
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SharedDatabase::SharedDatabase()
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: Database(), skill_caps_mmf(nullptr), items_mmf(nullptr), items_hash(nullptr), faction_mmf(nullptr), faction_hash(nullptr),
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loot_table_mmf(nullptr), loot_table_hash(nullptr), loot_drop_mmf(nullptr), loot_drop_hash(nullptr), base_data_mmf(nullptr)
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@ -1273,7 +1265,8 @@ std::shared_ptr<EQEmu::ItemInstance> SharedDatabase::CreateItem(uint32 item_id,
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}
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std::shared_ptr<EQEmu::ItemInstance> inst = std::shared_ptr<EQEmu::ItemInstance>(new EQEmu::ItemInstance(item, charges));
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inst->SetSerialNumber(GetNextItemInstanceSerial());
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inst->SetSerialNumber(EQEmu::GetNextItemInstanceSerial());
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//Set Tracking here
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return inst;
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}
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@ -38,6 +38,8 @@ public:
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TEST_ADD(InventoryTest::InventorySwapCursorToGeneral2);
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TEST_ADD(InventoryTest::InventorySplitStackToCursor);
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TEST_ADD(InventoryTest::InventoryStackCombine);
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TEST_ADD(InventoryTest::InventorySplitStackToCursor2);
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TEST_ADD(InventoryTest::InventoryStackCombine2);
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}
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~InventoryTest() {
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@ -135,7 +137,7 @@ private:
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stackable.SkillModType = -1;
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stackable.Click.Effect = -1;
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stackable.Weight = 5;
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stackable.StackSize = 100;
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stackable.StackSize = 105;
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stackable.Stackable = 1;
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stackable.Size = 1;
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stackable.Proc.Effect = -1;
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@ -261,13 +263,13 @@ private:
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}
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void InventorySplitStackToCursor() {
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auto swap_result = inv.Swap(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 7),
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auto swap_result = inv.Swap(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral2, 7),
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EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor), 10);
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TEST_ASSERT(swap_result == true);
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auto m_stackable_cursor = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor));
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auto m_stackable = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 7));
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auto m_stackable = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral2, 7));
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TEST_ASSERT(m_stackable_cursor);
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TEST_ASSERT(m_stackable);
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@ -278,12 +280,12 @@ private:
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void InventoryStackCombine() {
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auto swap_result = inv.Swap(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor),
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EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 7), 0);
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EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral2, 7), 0);
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TEST_ASSERT(swap_result == true);
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auto m_cursor = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor));
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auto m_stackable = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral1, 7));
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auto m_stackable = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral2, 7));
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TEST_ASSERT(!m_cursor);
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TEST_ASSERT(m_stackable);
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@ -291,6 +293,40 @@ private:
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TEST_ASSERT(m_stackable->GetCharges() == 100);
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}
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void InventorySplitStackToCursor2() {
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std::shared_ptr<EQEmu::ItemInstance> m_stackable_i(new EQEmu::ItemInstance(&stackable, 10));
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inv.Put(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral2, 8), m_stackable_i);
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auto swap_result = inv.Swap(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral2, 8),
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EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor), 0);
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TEST_ASSERT(swap_result == true);
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auto m_stackable_cursor = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor));
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auto m_stackable = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral2, 8));
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TEST_ASSERT(m_stackable_cursor);
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TEST_ASSERT(!m_stackable);
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TEST_ASSERT(m_stackable_cursor->GetCharges() == 10);
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}
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void InventoryStackCombine2() {
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auto swap_result = inv.Swap(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor),
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EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral2, 7), 5);
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TEST_ASSERT(swap_result == true);
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auto m_cursor = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotCursor));
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auto m_stackable = inv.Get(EQEmu::InventorySlot(EQEmu::InvTypePersonal, EQEmu::PersonalSlotGeneral2, 7));
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TEST_ASSERT(m_cursor);
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TEST_ASSERT(m_stackable);
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TEST_ASSERT(m_stackable->GetCharges() == 105);
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TEST_ASSERT(m_cursor->GetCharges() == 5);
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}
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EQEmu::Inventory inv;
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ItemData container;
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ItemData armor;
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@ -1271,7 +1271,6 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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m_pp.platinum_shared = database.GetSharedPlatinum(this->AccountID());
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database.ClearOldRecastTimestamps(cid); /* Clear out our old recast timestamps to keep the DB clean */
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loaditems = database.GetInventory(cid, &m_inventory); /* Load Character Inventory */
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database.LoadCharacterBandolier(cid, &m_pp); /* Load Character Bandolier */
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database.LoadCharacterBindPoint(cid, &m_pp); /* Load Character Bind */
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database.LoadCharacterMaterialColor(cid, &m_pp); /* Load Character Material */
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@ -1287,6 +1286,11 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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database.LoadCharacterLeadershipAA(cid, &m_pp); /* Load Character Leadership AA's */
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database.LoadCharacterTribute(cid, &m_pp); /* Load CharacterTribute */
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m_inventory.SetRace(GetBaseRace());
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m_inventory.SetClass(GetBaseClass());
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m_inventory.SetDeity(GetDeity());
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loaditems = database.GetInventory(cid, &m_inventory); /* Load Character Inventory */
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/* Load AdventureStats */
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AdventureStats_Struct as;
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if(database.GetAdventureStats(cid, &as))
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@ -824,106 +824,6 @@ void Client::BulkSendInventoryItems() {
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EQApplicationPacket outapp(OP_CharInventory, items.Size());
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memcpy(outapp.pBuffer, items, items.Size());
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QueuePacket(&outapp);
|
||||
|
||||
|
||||
//int16 slot_id = 0;
|
||||
//
|
||||
//// LINKDEAD TRADE ITEMS
|
||||
//// Move trade slot items back into normal inventory..need them there now for the proceeding validity checks -U
|
||||
//for(slot_id = EmuConstants::TRADE_BEGIN; slot_id <= EmuConstants::TRADE_END; slot_id++) {
|
||||
// ItemInst* inst = m_inv.PopItem(slot_id);
|
||||
// if(inst) {
|
||||
// bool is_arrow = (inst->GetItem()->ItemType == ItemTypeArrow) ? true : false;
|
||||
// int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size, is_arrow);
|
||||
// Log.Out(Logs::Detail, Logs::Inventory, "Incomplete Trade Transaction: Moving %s from slot %i to %i", inst->GetItem()->Name, slot_id, free_slot_id);
|
||||
// PutItemInInventory(free_slot_id, *inst, false);
|
||||
// database.SaveInventory(character_id, nullptr, slot_id);
|
||||
// safe_delete(inst);
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//bool deletenorent = database.NoRentExpired(GetName());
|
||||
//if(deletenorent){ RemoveNoRent(false); } //client was offline for more than 30 minutes, delete no rent items
|
||||
//
|
||||
//RemoveDuplicateLore(false);
|
||||
//MoveSlotNotAllowed(false);
|
||||
//
|
||||
//// The previous three method calls took care of moving/removing expired/illegal item placements -U
|
||||
//
|
||||
////TODO: this function is just retarded... it re-allocates the buffer for every
|
||||
////new item. It should be changed to loop through once, gather the
|
||||
////lengths, and item packet pointers into an array (fixed length), and
|
||||
////then loop again to build the packet.
|
||||
////EQApplicationPacket *packets[50];
|
||||
////unsigned long buflen = 0;
|
||||
////unsigned long pos = 0;
|
||||
////memset(packets, 0, sizeof(packets));
|
||||
////foreach item in the invendor sections
|
||||
//// packets[pos++] = ReturnItemPacket(...)
|
||||
//// buflen += temp->size
|
||||
////...
|
||||
////allocat the buffer
|
||||
////for r from 0 to pos
|
||||
//// put pos[r]->pBuffer into the buffer
|
||||
////for r from 0 to pos
|
||||
//// safe_delete(pos[r]);
|
||||
//
|
||||
//uint32 size = 0;
|
||||
//uint16 i = 0;
|
||||
//std::map<uint16, std::string> ser_items;
|
||||
//std::map<uint16, std::string>::iterator itr;
|
||||
//
|
||||
////Inventory items
|
||||
//for(slot_id = MAIN_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
|
||||
// const ItemInst* inst = m_inv[slot_id];
|
||||
// if(inst) {
|
||||
// std::string packet = inst->Serialize(slot_id);
|
||||
// ser_items[i++] = packet;
|
||||
// size += packet.length();
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//// Power Source
|
||||
//if(GetClientVersion() >= ClientVersion::SoF) {
|
||||
// const ItemInst* inst = m_inv[MainPowerSource];
|
||||
// if(inst) {
|
||||
// std::string packet = inst->Serialize(MainPowerSource);
|
||||
// ser_items[i++] = packet;
|
||||
// size += packet.length();
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//// Bank items
|
||||
//for(slot_id = EmuConstants::BANK_BEGIN; slot_id <= EmuConstants::BANK_END; slot_id++) {
|
||||
// const ItemInst* inst = m_inv[slot_id];
|
||||
// if(inst) {
|
||||
// std::string packet = inst->Serialize(slot_id);
|
||||
// ser_items[i++] = packet;
|
||||
// size += packet.length();
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//// Shared Bank items
|
||||
//for(slot_id = EmuConstants::SHARED_BANK_BEGIN; slot_id <= EmuConstants::SHARED_BANK_END; slot_id++) {
|
||||
// const ItemInst* inst = m_inv[slot_id];
|
||||
// if(inst) {
|
||||
// std::string packet = inst->Serialize(slot_id);
|
||||
// ser_items[i++] = packet;
|
||||
// size += packet.length();
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//EQApplicationPacket* outapp = new EQApplicationPacket(OP_CharInventory, size);
|
||||
//uchar* ptr = outapp->pBuffer;
|
||||
//for(itr = ser_items.begin(); itr != ser_items.end(); ++itr){
|
||||
// int length = itr->second.length();
|
||||
// if(length > 5) {
|
||||
// memcpy(ptr, itr->second.c_str(), length);
|
||||
// ptr += length;
|
||||
// }
|
||||
//}
|
||||
//QueuePacket(outapp);
|
||||
//safe_delete(outapp);
|
||||
}
|
||||
|
||||
void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
|
||||
|
||||
@ -3133,12 +3133,14 @@ bool Client::SwapItem(const EQEmu::InventorySlot &src, const EQEmu::InventorySlo
|
||||
}
|
||||
}
|
||||
|
||||
Message(0, "%s -> %s (%i)\n", src.IsCursor() ? "Cursor" : src.ToString().c_str(), dest.IsCursor() ? "Cursor" : dest.ToString().c_str(), number_in_stack);
|
||||
|
||||
bool res = m_inventory.Swap(src, dest, number_in_stack);
|
||||
|
||||
if(res) {
|
||||
printf("Swap success\n");
|
||||
Message(0, "Swap success\n");
|
||||
} else {
|
||||
printf("Swap failure!\n");
|
||||
Message(0, "Swap failure!\n");
|
||||
}
|
||||
|
||||
if(auto_attack && res && recalc_weapon_speed) {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user