diff --git a/zone/client_packet.cpp b/zone/client_packet.cpp index 3b91a280c..6710fdfec 100644 --- a/zone/client_packet.cpp +++ b/zone/client_packet.cpp @@ -12085,15 +12085,6 @@ void Client::Handle_OP_SenseHeading(const EQApplicationPacket *app) int chancemod = 0; - // The client seems to limit sense heading packets based on skill - // level. So if we're really low, we don't hit this routine very often. - // I think it's the GUI deciding when to skill you up. - // So, I'm adding a mod here which is larger at lower levels so - // very low levels get a much better chance to skill up when the GUI - // eventually sends a message. - if (GetLevel() <= 8) - chancemod += (9 - level) * 10; - CheckIncreaseSkill(EQEmu::skills::SkillSenseHeading, nullptr, chancemod); return;