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- Implemented range rules for packets and other functions
RULE_INT ( Range, Say, 135 ) RULE_INT ( Range, Emote, 135 ) RULE_INT ( Range, BeginCast, 200) RULE_INT ( Range, Anims, 135) RULE_INT ( Range, SpellParticles, 135) RULE_INT ( Range, DamageMessages, 50) RULE_INT ( Range, SpellMessages, 75) RULE_INT ( Range, SongMessages, 75) RULE_INT ( Range, MobPositionUpdates, 600) RULE_INT ( Range, CriticalDamage, 80) - (Readability) Also cleaned up some formatting in messaging and packets so it is easier to understand what is going on with the code
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@@ -548,11 +548,15 @@ RULE_INT(Range, Say, 135)
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RULE_INT(Range, Emote, 135)
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RULE_INT(Range, BeginCast, 200)
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RULE_INT(Range, Anims, 135)
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RULE_INT(Range, SpellParticles, 135)
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RULE_INT(Range, DamageMessages, 50)
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RULE_INT(Range, SpellMessages, 75)
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RULE_INT(Range, SongMessages, 75)
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RULE_INT(Range, MobPositionUpdates, 600)
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RULE_INT(Range, CriticalDamage, 80)
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RULE_CATEGORY_END()
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#ifdef BOTS
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RULE_CATEGORY(Bots)
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RULE_INT(Bots, AAExpansion, 8) // Bots get AAs through this expansion
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