- Implemented range rules for packets and other functions

RULE_INT ( Range, Say, 135 )
	RULE_INT ( Range, Emote, 135 )
	RULE_INT ( Range, BeginCast, 200)
	RULE_INT ( Range, Anims, 135)
	RULE_INT ( Range, SpellParticles, 135)
	RULE_INT ( Range, DamageMessages, 50)
	RULE_INT ( Range, SpellMessages, 75)
	RULE_INT ( Range, SongMessages, 75)
	RULE_INT ( Range, MobPositionUpdates, 600)
	RULE_INT ( Range, CriticalDamage, 80)

 - (Readability) Also cleaned up some formatting in messaging and packets so it is easier to understand what is going on with the code
This commit is contained in:
Akkadius
2017-03-12 16:10:53 -05:00
parent 14d09485eb
commit ab372b0f6b
6 changed files with 232 additions and 47 deletions
+16
View File
@@ -1,5 +1,21 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 03/12/2017 ==
Akkadius:
- Implemented range rules for packets and other functions
RULE_INT ( Range, Say, 135 )
RULE_INT ( Range, Emote, 135 )
RULE_INT ( Range, BeginCast, 200)
RULE_INT ( Range, Anims, 135)
RULE_INT ( Range, SpellParticles, 135)
RULE_INT ( Range, DamageMessages, 50)
RULE_INT ( Range, SpellMessages, 75)
RULE_INT ( Range, SongMessages, 75)
RULE_INT ( Range, MobPositionUpdates, 600)
RULE_INT ( Range, CriticalDamage, 80)
- (Readability) Also cleaned up some formatting in messaging and packets so it is easier to understand what is going on with the code
== 03/09/2017 ==
Uleat: Fixed a few glitches related to bot trading and other affected code
- Added a temporary fail clause for partial stack transfers to prevent client item overwrites