[Character] Convert Load/Save of Character Currency to Repositories (#3848)

* [Character] Convert Load/Save of Character Currency to Repositories

- Convert `LoadCharacterCurrency` and `SaveCharacterCurrency` to repositories.

* Update zonedb.cpp
This commit is contained in:
Alex King
2024-01-07 00:28:37 -05:00
committed by GitHub
parent 397096996c
commit aa39ac8023
3 changed files with 197 additions and 81 deletions
+103 -79
View File
@@ -31,6 +31,7 @@
#include "../common/repositories/character_skills_repository.h"
#include "../common/repositories/character_potionbelt_repository.h"
#include "../common/repositories/character_bandolier_repository.h"
#include "../common/repositories/character_currency_repository.h"
#include <ctime>
#include <iostream>
@@ -808,47 +809,30 @@ bool ZoneDatabase::LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct
return true;
}
bool ZoneDatabase::LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp){
std::string query = StringFormat(
"SELECT "
"platinum, "
"gold, "
"silver, "
"copper, "
"platinum_bank, "
"gold_bank, "
"silver_bank, "
"copper_bank, "
"platinum_cursor, "
"gold_cursor, "
"silver_cursor, "
"copper_cursor, "
"radiant_crystals, "
"career_radiant_crystals,"
"ebon_crystals, "
"career_ebon_crystals "
"FROM "
"character_currency "
"WHERE `id` = %i ", character_id);
auto results = database.QueryDatabase(query);
for (auto& row = results.begin(); row != results.end(); ++row) {
pp->platinum = Strings::ToInt(row[0]);
pp->gold = Strings::ToInt(row[1]);
pp->silver = Strings::ToInt(row[2]);
pp->copper = Strings::ToInt(row[3]);
pp->platinum_bank = Strings::ToInt(row[4]);
pp->gold_bank = Strings::ToInt(row[5]);
pp->silver_bank = Strings::ToInt(row[6]);
pp->copper_bank = Strings::ToInt(row[7]);
pp->platinum_cursor = Strings::ToInt(row[8]);
pp->gold_cursor = Strings::ToInt(row[9]);
pp->silver_cursor = Strings::ToInt(row[10]);
pp->copper_cursor = Strings::ToInt(row[11]);
pp->currentRadCrystals = Strings::ToInt(row[12]);
pp->careerRadCrystals = Strings::ToInt(row[13]);
pp->currentEbonCrystals = Strings::ToInt(row[14]);
pp->careerEbonCrystals = Strings::ToInt(row[15]);
bool ZoneDatabase::LoadCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp)
{
const auto& e = CharacterCurrencyRepository::FindOne(*this, character_id);
if (!e.id) {
return false;
}
pp->platinum = e.platinum;
pp->platinum_bank = e.platinum_bank;
pp->platinum_cursor = e.platinum_cursor;
pp->gold = e.gold;
pp->gold_bank = e.gold_bank;
pp->gold_cursor = e.gold_cursor;
pp->silver = e.silver;
pp->silver_bank = e.silver_bank;
pp->silver_cursor = e.silver_cursor;
pp->copper = e.copper;
pp->copper_bank = e.copper_bank;
pp->copper_cursor = e.copper_cursor;
pp->currentRadCrystals = e.radiant_crystals;
pp->careerRadCrystals = e.career_radiant_crystals;
pp->currentEbonCrystals = e.ebon_crystals;
pp->careerEbonCrystals = e.career_ebon_crystals;
return true;
}
@@ -1258,45 +1242,34 @@ bool ZoneDatabase::SaveCharacterData(
return true;
}
bool ZoneDatabase::SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp){
if (pp->copper < 0) { pp->copper = 0; }
if (pp->silver < 0) { pp->silver = 0; }
if (pp->gold < 0) { pp->gold = 0; }
if (pp->platinum < 0) { pp->platinum = 0; }
if (pp->copper_bank < 0) { pp->copper_bank = 0; }
if (pp->silver_bank < 0) { pp->silver_bank = 0; }
if (pp->gold_bank < 0) { pp->gold_bank = 0; }
if (pp->platinum_bank < 0) { pp->platinum_bank = 0; }
if (pp->platinum_cursor < 0) { pp->platinum_cursor = 0; }
if (pp->gold_cursor < 0) { pp->gold_cursor = 0; }
if (pp->silver_cursor < 0) { pp->silver_cursor = 0; }
if (pp->copper_cursor < 0) { pp->copper_cursor = 0; }
std::string query = StringFormat(
"REPLACE INTO `character_currency` (id, platinum, gold, silver, copper,"
"platinum_bank, gold_bank, silver_bank, copper_bank,"
"platinum_cursor, gold_cursor, silver_cursor, copper_cursor, "
"radiant_crystals, career_radiant_crystals, ebon_crystals, career_ebon_crystals)"
"VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u)",
character_id,
pp->platinum,
pp->gold,
pp->silver,
pp->copper,
pp->platinum_bank,
pp->gold_bank,
pp->silver_bank,
pp->copper_bank,
pp->platinum_cursor,
pp->gold_cursor,
pp->silver_cursor,
pp->copper_cursor,
pp->currentRadCrystals,
pp->careerRadCrystals,
pp->currentEbonCrystals,
pp->careerEbonCrystals);
auto results = database.QueryDatabase(query);
LogDebug("Saving Currency for character ID: [{}], done", character_id);
return true;
bool ZoneDatabase::SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp)
{
ZeroPlayerProfileCurrency(pp);
auto e = CharacterCurrencyRepository::NewEntity();
return CharacterCurrencyRepository::ReplaceOne(
*this,
CharacterCurrencyRepository::CharacterCurrency{
.id = character_id,
.platinum = static_cast<uint32_t>(pp->platinum),
.gold = static_cast<uint32_t>(pp->gold),
.silver = static_cast<uint32_t>(pp->silver),
.copper = static_cast<uint32_t>(pp->copper),
.platinum_bank = static_cast<uint32_t>(pp->platinum_bank),
.gold_bank = static_cast<uint32_t>(pp->gold_bank),
.silver_bank = static_cast<uint32_t>(pp->silver_bank),
.copper_bank = static_cast<uint32_t>(pp->copper_bank),
.platinum_cursor = static_cast<uint32_t>(pp->platinum_cursor),
.gold_cursor = static_cast<uint32_t>(pp->gold_cursor),
.silver_cursor = static_cast<uint32_t>(pp->silver_cursor),
.copper_cursor = static_cast<uint32_t>(pp->copper_cursor),
.radiant_crystals = pp->currentRadCrystals,
.career_radiant_crystals = pp->careerRadCrystals,
.ebon_crystals = pp->currentEbonCrystals,
.career_ebon_crystals = pp->careerEbonCrystals
}
);
}
bool ZoneDatabase::SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level, uint32 charges){
@@ -4522,3 +4495,54 @@ void ZoneDatabase::SaveCharacterBinds(Client *c)
CharacterBindRepository::InsertMany(database, binds);
}
}
void ZoneDatabase::ZeroPlayerProfileCurrency(PlayerProfile_Struct* pp)
{
if (pp->copper < 0) {
pp->copper = 0;
}
if (pp->silver < 0) {
pp->silver = 0;
}
if (pp->gold < 0) {
pp->gold = 0;
}
if (pp->platinum < 0) {
pp->platinum = 0;
}
if (pp->copper_bank < 0) {
pp->copper_bank = 0;
}
if (pp->silver_bank < 0) {
pp->silver_bank = 0;
}
if (pp->gold_bank < 0) {
pp->gold_bank = 0;
}
if (pp->platinum_bank < 0) {
pp->platinum_bank = 0;
}
if (pp->platinum_cursor < 0) {
pp->platinum_cursor = 0;
}
if (pp->gold_cursor < 0) {
pp->gold_cursor = 0;
}
if (pp->silver_cursor < 0) {
pp->silver_cursor = 0;
}
if (pp->copper_cursor < 0) {
pp->copper_cursor = 0;
}
}
+2
View File
@@ -457,6 +457,8 @@ public:
bool SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
bool SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
void ZeroPlayerProfileCurrency(PlayerProfile_Struct* pp);
double GetAAEXPModifier(uint32 character_id, uint32 zone_id, int16 instance_version = -1) const;
double GetEXPModifier(uint32 character_id, uint32 zone_id, int16 instance_version = -1) const;
void SetAAEXPModifier(uint32 character_id, uint32 zone_id, double aa_modifier, int16 instance_version = -1);