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[Zone] State Save Improvements (#4765)
* [Zone] State saving improvements * Make sure we load spawn enabled off of the state row * Update npc.h * Update spawn2.cpp * Update database_instances.cpp * Update database_instances.cpp
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+28
@@ -608,6 +608,34 @@ public:
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inline void SetResumedFromZoneSuspend(bool state = true) { m_resumed_from_zone_suspend = state; }
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inline bool IsResumedFromZoneSuspend() { return m_resumed_from_zone_suspend; }
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inline void LoadBuffsFromState(std::vector<Buffs_Struct> in_buffs) {
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int i = 0;
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for (auto &b: in_buffs) {
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buffs[i].spellid = b.spellid;
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buffs[i].casterlevel = b.casterlevel;
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buffs[i].casterid = b.casterid;
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strncpy(buffs[i].caster_name, b.caster_name, 64);
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buffs[i].ticsremaining = b.ticsremaining;
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buffs[i].counters = b.counters;
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buffs[i].hit_number = b.hit_number;
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buffs[i].melee_rune = b.melee_rune;
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buffs[i].magic_rune = b.magic_rune;
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buffs[i].dot_rune = b.dot_rune;
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buffs[i].caston_x = b.caston_x;
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buffs[i].caston_y = b.caston_y;
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buffs[i].caston_z = b.caston_z;
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buffs[i].ExtraDIChance = b.ExtraDIChance;
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buffs[i].RootBreakChance = b.RootBreakChance;
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buffs[i].instrument_mod = b.instrument_mod;
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buffs[i].virus_spread_time = b.virus_spread_time;
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buffs[i].persistant_buff = b.persistant_buff;
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buffs[i].client = b.client;
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buffs[i].UpdateClient = b.UpdateClient;
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i++;
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}
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CalcBonuses();
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}
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protected:
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void HandleRoambox();
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