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Validated up to OP_ExpUpdate
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@@ -503,8 +503,8 @@ namespace TOB {
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struct ExpUpdate_Struct
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{
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/*000*/ uint64 exp; //This is exp % / 1000 now; eg 69250 = 69.25%
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/*008*/ uint64 unknown; //unclear, I didn't see the client actually read this value but i might have missed it
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/*000*/ uint64 exp; // This is exp % / 1000 now; eg 69250 = 69.25%
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/*008*/ uint64 unknown; // if this is the value "2", it opens up the tip window
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};
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struct DeleteSpawn_Struct
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@@ -832,7 +832,7 @@ namespace TOB {
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/*000*/ uint32 experience;
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/*004*/ uint32 unspent;
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/*008*/ uint8 percentage;
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/*009*/ uint8 unknown009[3];
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/*009*/ uint8 padding[3];
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};
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struct ZonePlayerToBind_Struct {
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