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Prepped the client patch files for larger skill buffer size (not active)
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@@ -649,6 +649,7 @@ static const uint32 MAX_PP_LANGUAGE = 28;
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static const uint32 MAX_PP_SPELLBOOK = 400;
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static const uint32 MAX_PP_MEMSPELL = 9;
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static const uint32 MAX_PP_SKILL = 75;
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//static const uint32 MAX_PP_SKILL = 100; // actual buffer size
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static const uint32 MAX_PP_AA_ARRAY = 240;
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static const uint32 MAX_GROUP_MEMBERS = 6;
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static const uint32 MAX_RECAST_TYPES = 20;
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@@ -754,6 +755,7 @@ struct PlayerProfile_Struct
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/*04456*/ uint32 copper_cursor; // Copper Pieces on cursor
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/*04460*/ uint32 skills[MAX_PP_SKILL]; // List of skills
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/*04760*/ uint8 unknown04760[236];
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///*04860*/ uint8 unknown04760[136];
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/*04996*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
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/*05000*/ uint32 thirst_level; // Drink (ticks till next drink)
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/*05004*/ uint32 hunger_level; // Food (ticks till next eat)
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