Prepped the client patch files for larger skill buffer size (not active)

This commit is contained in:
Uleat
2013-10-27 13:30:45 -04:00
parent e3805d5920
commit a891597f4c
8 changed files with 14 additions and 1 deletions
+2
View File
@@ -649,6 +649,7 @@ static const uint32 MAX_PP_LANGUAGE = 28;
static const uint32 MAX_PP_SPELLBOOK = 400;
static const uint32 MAX_PP_MEMSPELL = 9;
static const uint32 MAX_PP_SKILL = 75;
//static const uint32 MAX_PP_SKILL = 100; // actual buffer size
static const uint32 MAX_PP_AA_ARRAY = 240;
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
@@ -754,6 +755,7 @@ struct PlayerProfile_Struct
/*04456*/ uint32 copper_cursor; // Copper Pieces on cursor
/*04460*/ uint32 skills[MAX_PP_SKILL]; // List of skills
/*04760*/ uint8 unknown04760[236];
///*04860*/ uint8 unknown04760[136];
/*04996*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
/*05000*/ uint32 thirst_level; // Drink (ticks till next drink)
/*05004*/ uint32 hunger_level; // Food (ticks till next eat)