Prepped the client patch files for larger skill buffer size (not active)

This commit is contained in:
Uleat
2013-10-27 13:30:45 -04:00
parent e3805d5920
commit a891597f4c
8 changed files with 14 additions and 1 deletions
+2
View File
@@ -719,6 +719,7 @@ static const uint32 MAX_PP_LANGUAGE = 25; //
static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Live now
static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Live
static const uint32 MAX_PP_SKILL = 75;
//static const uint32 MAX_PP_SKILL = 100; // actual buffer size
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
@@ -839,6 +840,7 @@ struct PlayerProfile_Struct //23576 Octets
/*06492*/ uint32 copper_cursor; // Copper Pieces on cursor
/*06496*/ uint32 skills[MAX_PP_SKILL]; // [300] List of skills
/*06796*/ uint8 unknown04760[236];
///*06896*/ uint8 unknown04760[136];
/*07032*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
/*07036*/ uint32 thirst_level; // Drink (ticks till next drink)
/*07040*/ uint32 hunger_level; // Food (ticks till next eat)