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Prepped the client patch files for larger skill buffer size (not active)
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@@ -719,6 +719,7 @@ static const uint32 MAX_PP_LANGUAGE = 25; //
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static const uint32 MAX_PP_SPELLBOOK = 480; // Confirmed 60 pages on Live now
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static const uint32 MAX_PP_MEMSPELL = 10; //was 9 now 10 on Live
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static const uint32 MAX_PP_SKILL = 75;
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//static const uint32 MAX_PP_SKILL = 100; // actual buffer size
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static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
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static const uint32 MAX_GROUP_MEMBERS = 6;
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static const uint32 MAX_RECAST_TYPES = 20;
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@@ -839,6 +840,7 @@ struct PlayerProfile_Struct //23576 Octets
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/*06492*/ uint32 copper_cursor; // Copper Pieces on cursor
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/*06496*/ uint32 skills[MAX_PP_SKILL]; // [300] List of skills
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/*06796*/ uint8 unknown04760[236];
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///*06896*/ uint8 unknown04760[136];
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/*07032*/ uint32 toxicity; // Potion Toxicity (15=too toxic, each potion adds 3)
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/*07036*/ uint32 thirst_level; // Drink (ticks till next drink)
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/*07040*/ uint32 hunger_level; // Food (ticks till next eat)
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