Prepped the client patch files for larger skill buffer size (not active)

This commit is contained in:
Uleat
2013-10-27 13:30:45 -04:00
parent e3805d5920
commit a891597f4c
8 changed files with 14 additions and 1 deletions
+2
View File
@@ -627,6 +627,7 @@ static const uint32 MAX_PP_LANGUAGE = 28;
static const uint32 MAX_PP_SPELLBOOK = 400;
static const uint32 MAX_PP_MEMSPELL = 9;
static const uint32 MAX_PP_SKILL = 75;
//static const uint32 MAX_PP_SKILL = 100; // actual buffer size
static const uint32 MAX_PP_AA_ARRAY = 240;
static const uint32 MAX_GROUP_MEMBERS = 6;
struct PlayerProfile_Struct
@@ -725,6 +726,7 @@ struct PlayerProfile_Struct
/*4772*/ uint8 unknown3812[24]; // @bp unknown skills?
/*4796*/ uint32 skills[MAX_PP_SKILL];
/*5096*/ uint8 unknown5096[284]; // @bp unknown skills?
///*5196*/ uint8 unknown5096[184]; // @bp unknown skills?
/*5380*/ uint32 pvp2; //
/*5384*/ uint32 unknown4420; //
/*5388*/ uint32 pvptype; //