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Prepped the client patch files for larger skill buffer size (not active)
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@@ -627,6 +627,7 @@ static const uint32 MAX_PP_LANGUAGE = 28;
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static const uint32 MAX_PP_SPELLBOOK = 400;
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static const uint32 MAX_PP_MEMSPELL = 9;
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static const uint32 MAX_PP_SKILL = 75;
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//static const uint32 MAX_PP_SKILL = 100; // actual buffer size
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static const uint32 MAX_PP_AA_ARRAY = 240;
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static const uint32 MAX_GROUP_MEMBERS = 6;
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struct PlayerProfile_Struct
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@@ -725,6 +726,7 @@ struct PlayerProfile_Struct
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/*4772*/ uint8 unknown3812[24]; // @bp unknown skills?
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/*4796*/ uint32 skills[MAX_PP_SKILL];
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/*5096*/ uint8 unknown5096[284]; // @bp unknown skills?
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///*5196*/ uint8 unknown5096[184]; // @bp unknown skills?
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/*5380*/ uint32 pvp2; //
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/*5384*/ uint32 unknown4420; //
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/*5388*/ uint32 pvptype; //
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