[Data Buckets] Distributed Databucket Caching (#3500)

* [Data Buckets] Zone-Based Data Bucket Caching

# Notes
- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Logging

* [Data Buckets] Zone-Based Data Bucket Caching

- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Remove redundant fetches from cache since GetData does the same thing

* Push progress

* Distributed cache work

* Logging

* Fix issue with scoping where same named keys could return overlapping results

* Misses cache tweak, logging, comments

* Add bot, client, and NPC bucket methods to Lua.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-07-24 13:22:50 -04:00
committed by GitHub
parent 6c2886a71d
commit a75648f73f
23 changed files with 788 additions and 79 deletions
+2 -2
View File
@@ -1408,8 +1408,6 @@ public:
/// this cures timing issues cuz dead animation isn't done but server side feigning is?
inline bool GetFeigned() const { return(feigned); }
std::vector<DataBucketCache> m_data_bucket_cache;
// Data Bucket Methods
void DeleteBucket(std::string bucket_name);
std::string GetBucket(std::string bucket_name);
@@ -1417,6 +1415,8 @@ public:
std::string GetBucketRemaining(std::string bucket_name);
void SetBucket(std::string bucket_name, std::string bucket_value, std::string expiration = "");
uint32 GetMobTypeIdentifier();
// Heroic Stat Benefits
float CheckHeroicBonusesDataBuckets(std::string bucket_name);