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[Data Buckets] Distributed Databucket Caching (#3500)
* [Data Buckets] Zone-Based Data Bucket Caching # Notes - Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value. * Cleanup and unify GetData access patterns * Cache work * Push * Add to cache when we fetch and do a db hit * Handle bucket misses in cache * Formatting * Logging * [Data Buckets] Zone-Based Data Bucket Caching - Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value. * Cleanup and unify GetData access patterns * Cache work * Push * Add to cache when we fetch and do a db hit * Handle bucket misses in cache * Formatting * Remove redundant fetches from cache since GetData does the same thing * Push progress * Distributed cache work * Logging * Fix issue with scoping where same named keys could return overlapping results * Misses cache tweak, logging, comments * Add bot, client, and NPC bucket methods to Lua. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -3098,6 +3098,42 @@ void Lua_Client::SetLDoNPoints(uint32 theme_id, uint32 points)
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self->SetLDoNPoints(theme_id, points);
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}
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void Lua_Client::DeleteBucket(std::string bucket_name)
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{
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Lua_Safe_Call_Void();
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self->DeleteBucket(bucket_name);
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}
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std::string Lua_Client::GetBucket(std::string bucket_name)
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{
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Lua_Safe_Call_String();
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return self->GetBucket(bucket_name);
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}
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std::string Lua_Client::GetBucketExpires(std::string bucket_name)
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{
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Lua_Safe_Call_String();
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return self->GetBucketExpires(bucket_name);
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}
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std::string Lua_Client::GetBucketRemaining(std::string bucket_name)
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{
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Lua_Safe_Call_String();
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return self->GetBucketRemaining(bucket_name);
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}
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void Lua_Client::SetBucket(std::string bucket_name, std::string bucket_value)
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{
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Lua_Safe_Call_Void();
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self->SetBucket(bucket_name, bucket_value);
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}
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void Lua_Client::SetBucket(std::string bucket_name, std::string bucket_value, std::string expiration)
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{
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Lua_Safe_Call_Void();
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self->SetBucket(bucket_name, bucket_value, expiration);
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}
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luabind::scope lua_register_client() {
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return luabind::class_<Lua_Client, Lua_Mob>("Client")
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.def(luabind::constructor<>())
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@@ -3175,6 +3211,7 @@ luabind::scope lua_register_client() {
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.def("CreateExpeditionFromTemplate", &Lua_Client::CreateExpeditionFromTemplate)
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.def("CreateTaskDynamicZone", &Lua_Client::CreateTaskDynamicZone)
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.def("DecreaseByID", (bool(Lua_Client::*)(uint32,int))&Lua_Client::DecreaseByID)
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.def("DeleteBucket", (void(Lua_Client::*)(std::string))&Lua_Client::DeleteBucket)
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.def("DeleteItemInInventory", (void(Lua_Client::*)(int,int))&Lua_Client::DeleteItemInInventory)
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.def("DeleteItemInInventory", (void(Lua_Client::*)(int,int,bool))&Lua_Client::DeleteItemInInventory)
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.def("DiaWind", (void(Lua_Client::*)(std::string))&Lua_Client::DialogueWindow)
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@@ -3249,6 +3286,9 @@ luabind::scope lua_register_client() {
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.def("GetBotRequiredLevel", (int(Lua_Client::*)(uint8))&Lua_Client::GetBotRequiredLevel)
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.def("GetBotSpawnLimit", (int(Lua_Client::*)(void))&Lua_Client::GetBotSpawnLimit)
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.def("GetBotSpawnLimit", (int(Lua_Client::*)(uint8))&Lua_Client::GetBotSpawnLimit)
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.def("GetBucket", (std::string(Lua_Client::*)(std::string))&Lua_Client::GetBucket)
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.def("GetBucketExpires", (std::string(Lua_Client::*)(std::string))&Lua_Client::GetBucketExpires)
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.def("GetBucketRemaining", (std::string(Lua_Client::*)(std::string))&Lua_Client::GetBucketRemaining)
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.def("GetCarriedMoney", (uint64(Lua_Client::*)(void))&Lua_Client::GetCarriedMoney)
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.def("GetCarriedPlatinum", (uint32(Lua_Client::*)(void))&Lua_Client::GetCarriedPlatinum)
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.def("GetCharacterFactionLevel", (int(Lua_Client::*)(int))&Lua_Client::GetCharacterFactionLevel)
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@@ -3517,6 +3557,8 @@ luabind::scope lua_register_client() {
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.def("SetBotRequiredLevel", (void(Lua_Client::*)(int,uint8))&Lua_Client::SetBotRequiredLevel)
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.def("SetBotSpawnLimit", (void(Lua_Client::*)(int))&Lua_Client::SetBotSpawnLimit)
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.def("SetBotSpawnLimit", (void(Lua_Client::*)(int,uint8))&Lua_Client::SetBotSpawnLimit)
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.def("SetBucket", (void(Lua_Client::*)(std::string,std::string))&Lua_Client::SetBucket)
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.def("SetBucketExpires", (void(Lua_Client::*)(std::string,std::string,std::string))&Lua_Client::SetBucket)
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.def("SetClientMaxLevel", (void(Lua_Client::*)(int))&Lua_Client::SetClientMaxLevel)
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.def("SetConsumption", (void(Lua_Client::*)(int, int))&Lua_Client::SetConsumption)
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.def("SetDeity", (void(Lua_Client::*)(int))&Lua_Client::SetDeity)
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