[Data Buckets] Distributed Databucket Caching (#3500)

* [Data Buckets] Zone-Based Data Bucket Caching

# Notes
- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Logging

* [Data Buckets] Zone-Based Data Bucket Caching

- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Remove redundant fetches from cache since GetData does the same thing

* Push progress

* Distributed cache work

* Logging

* Fix issue with scoping where same named keys could return overlapping results

* Misses cache tweak, logging, comments

* Add bot, client, and NPC bucket methods to Lua.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-07-24 13:22:50 -04:00
committed by GitHub
parent 6c2886a71d
commit a75648f73f
23 changed files with 788 additions and 79 deletions
+62 -13
View File
@@ -9,7 +9,29 @@
#include "../common/types.h"
#include "../common/repositories/data_buckets_repository.h"
#include "mob.h"
#include "../common/json/json_archive_single_line.h"
#include "../common/servertalk.h"
enum DataBucketCacheUpdateAction : uint8 {
Upsert,
Delete
};
struct DataBucketCacheEntry {
DataBucketsRepository::DataBuckets e;
int64_t updated_time{};
DataBucketCacheUpdateAction update_action{};
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(e),
CEREAL_NVP(updated_time),
CEREAL_NVP(update_action)
);
}
};
struct DataBucketKey {
std::string key;
@@ -20,25 +42,52 @@ struct DataBucketKey {
int64_t bot_id;
};
namespace DataBucketLoadType {
enum Type : uint8 {
Bot,
Client,
NPC,
MaxType
};
static const std::string Name[Type::MaxType] = {
"Bot",
"Client",
"NPC",
};
}
class DataBucket {
public:
// non-scoped bucket methods (for global buckets)
static void SetData(const std::string& bucket_key, const std::string& bucket_value, std::string expires_time = "");
static bool DeleteData(const std::string& bucket_key);
static std::string GetData(const std::string& bucket_key);
static std::string GetDataExpires(const std::string& bucket_key);
static std::string GetDataRemaining(const std::string& bucket_key);
static void SetData(const std::string &bucket_key, const std::string &bucket_value, std::string expires_time = "");
static bool DeleteData(const std::string &bucket_key);
static std::string GetData(const std::string &bucket_key);
static std::string GetDataExpires(const std::string &bucket_key);
static std::string GetDataRemaining(const std::string &bucket_key);
static bool GetDataBuckets(Mob* mob);
static bool GetDataBuckets(Mob *mob);
static int64_t GetCurrentTimeUNIX();
// scoped bucket methods
static void SetData(const DataBucketKey& k);
static bool DeleteData(const DataBucketKey& k);
static DataBucketsRepository::DataBuckets GetData(const DataBucketKey& k);
static std::string GetDataExpires(const DataBucketKey& k);
static std::string GetDataRemaining(const DataBucketKey& k);
static std::string CheckBucketKey(const Mob* mob, const DataBucketKey& k);
static std::string GetScopedDbFilters(const DataBucketKey& k);
static void SetData(const DataBucketKey &k);
static bool DeleteData(const DataBucketKey &k);
static DataBucketsRepository::DataBuckets GetData(const DataBucketKey &k, bool ignore_misses_cache = false);
static std::string GetDataExpires(const DataBucketKey &k);
static std::string GetDataRemaining(const DataBucketKey &k);
static std::string GetScopedDbFilters(const DataBucketKey &k);
// bucket repository versus key matching
static bool CheckBucketMatch(const DataBucketsRepository::DataBuckets &dbe, const DataBucketKey &k);
static bool ExistsInCache(const DataBucketsRepository::DataBuckets &e);
static void BulkLoadEntities(DataBucketLoadType::Type t, std::vector<uint32> ids);
static void DeleteCachedBuckets(DataBucketLoadType::Type t, uint32 id);
static bool SendDataBucketCacheUpdate(const DataBucketCacheEntry &e);
static void HandleWorldMessage(ServerPacket *p);
static void DeleteFromMissesCache(DataBucketsRepository::DataBuckets e);
};
#endif //EQEMU_DATABUCKET_H