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[Data Buckets] Distributed Databucket Caching (#3500)
* [Data Buckets] Zone-Based Data Bucket Caching # Notes - Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value. * Cleanup and unify GetData access patterns * Cache work * Push * Add to cache when we fetch and do a db hit * Handle bucket misses in cache * Formatting * Logging * [Data Buckets] Zone-Based Data Bucket Caching - Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value. * Cleanup and unify GetData access patterns * Cache work * Push * Add to cache when we fetch and do a db hit * Handle bucket misses in cache * Formatting * Remove redundant fetches from cache since GetData does the same thing * Push progress * Distributed cache work * Logging * Fix issue with scoping where same named keys could return overlapping results * Misses cache tweak, logging, comments * Add bot, client, and NPC bucket methods to Lua. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -286,6 +286,8 @@
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// player events
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#define ServerOP_PlayerEvent 0x5100
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#define ServerOP_DataBucketCacheUpdate 0x5200
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enum {
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CZUpdateType_Character,
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CZUpdateType_Group,
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@@ -1820,6 +1822,11 @@ struct ServerSendPlayerEvent_Struct {
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char cereal_data[0];
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};
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struct ServerDataBucketCacheUpdate_Struct {
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uint32_t cereal_size;
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char cereal_data[0];
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};
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struct ServerFlagUpdate_Struct {
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uint32 account_id;
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int16 admin;
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