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[Data Buckets] Distributed Databucket Caching (#3500)
* [Data Buckets] Zone-Based Data Bucket Caching # Notes - Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value. * Cleanup and unify GetData access patterns * Cache work * Push * Add to cache when we fetch and do a db hit * Handle bucket misses in cache * Formatting * Logging * [Data Buckets] Zone-Based Data Bucket Caching - Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value. * Cleanup and unify GetData access patterns * Cache work * Push * Add to cache when we fetch and do a db hit * Handle bucket misses in cache * Formatting * Remove redundant fetches from cache since GetData does the same thing * Push progress * Distributed cache work * Logging * Fix issue with scoping where same named keys could return overlapping results * Misses cache tweak, logging, comments * Add bot, client, and NPC bucket methods to Lua. --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -15,7 +15,7 @@
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#include "../../database.h"
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#include "../../strings.h"
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#include <ctime>
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#include <cereal/cereal.hpp>
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class BaseDataBucketsRepository {
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public:
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@@ -27,6 +27,21 @@ public:
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int64_t character_id;
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int64_t npc_id;
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int64_t bot_id;
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// cereal
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template<class Archive>
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void serialize(Archive &ar)
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{
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ar(
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CEREAL_NVP(id),
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CEREAL_NVP(key_),
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CEREAL_NVP(value),
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CEREAL_NVP(expires),
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CEREAL_NVP(character_id),
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CEREAL_NVP(npc_id),
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CEREAL_NVP(bot_id)
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);
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}
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};
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static std::string PrimaryKey()
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