[Data Buckets] Distributed Databucket Caching (#3500)

* [Data Buckets] Zone-Based Data Bucket Caching

# Notes
- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Logging

* [Data Buckets] Zone-Based Data Bucket Caching

- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Remove redundant fetches from cache since GetData does the same thing

* Push progress

* Distributed cache work

* Logging

* Fix issue with scoping where same named keys could return overlapping results

* Misses cache tweak, logging, comments

* Add bot, client, and NPC bucket methods to Lua.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Alex King
2023-07-24 13:22:50 -04:00
committed by GitHub
parent 6c2886a71d
commit a75648f73f
23 changed files with 788 additions and 79 deletions
+10
View File
@@ -794,6 +794,16 @@
OutF(LogSys, Logs::Detail, Logs::PlayerEvents, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDataBuckets(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::General, Logs::DataBuckets))\
OutF(LogSys, Logs::General, Logs::DataBuckets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogDataBucketsDetail(message, ...) do {\
if (LogSys.IsLogEnabled(Logs::Detail, Logs::DataBuckets))\
OutF(LogSys, Logs::Detail, Logs::DataBuckets, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.IsLogEnabled(debug_level, log_category))\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\